Acc mem counter readded og commits for @moxie-coder #1455
Replies: 3 comments
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I just refactored it here b229b2b, if you can try this out and see if you have any problems with it, that would be nice |
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also I tested this on two different machines, it feels better than it did before |
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Performance is better I can tell, but it still does the duplicated notes during menu on high fps. I can say that I would be seeing 4-900 normally but when i set the fps it just forces it to that so high fps just becomes delayed... (yes ik that lime can't handle +1K fps well) Before: fps would not go above 700 during gameplay (pc specs and actual fps), fps could go to 1K but that mainly only happens in areas like options menu, notes on high fps wouldn't look like 30 fps on 1K when playing Exploitation, Menu at 1K fps works like normal. After: Nate & I report high fps resulted in duplicated inputs (this was actually inputs being delayed and happening at once or being incorrectly calculated based off rendered fps), exploitation would have 30 fps note scroll during 240 fps, fps would sync at what ever number was set (this happens now but it updates every so often instead of before). |
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I just wanna say that you can use this link to find all the commits that had it happen, this was shortly after V1.48.1 update before nightly-86...
https://github.com/JordanSantiagoYT/FNF-JS-Engine/commits?since=2025-06-01&until=2025-09-30&after=fd7b376d04b4d8456e707f72fddfadde16c3e9fa+104
idk if it's the math or the rendering the counter and/or fps but you did say you have something in mind... I can get the commits for when it was moved around as well if you need them...
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