Replies: 10 comments 2 replies
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the thing is that zbrush uses they own .goz format for exporting so it would require a new gob ui in zbrush to handle the exporting with a custom format. And that comes with a lot of effort. Can you make a ticket for the flipping issue with some examples so i can reproduce what you experience? the default should match in orientation so i would be interested to see what is happening for you. |
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i added a option to disable the polygroup import as well if you want to give that a try v3.5.74 |
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Woah thanks! Polygroups are indeed the biggest bottleneck. Still, the transfer is relatively slow compared to the Zbrush to Keyshot bridge, which I usually use for rendering. It transfers the same model into Keyshot with polypaint in less than 8 seconds. |
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There are a couple of reasons, first thing is that its not a native implementation so python comes at some cost, however from what i seen the main bottleneck is currently the way the data is pushed into the mesh container in blender, that seems to be very slow the way its currently done with the addon. Since lots of features have been added over time to the addon some things loop multiple times to assign data which costs a lot of time as well. |
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Since it uses a proprietary format it will not be accepted into the blender code base so it would be a custom blender build. Then it would be implemented in C i assume which i have no experience with. So yes its possible but it will be a lot of work for someone with C and blender coding experience. |
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Thanks for your continued development! |
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i started to do some improvements to the import, starting with polygroups and could already cut off a significant amount of time. This is not yet where it could be so i will keep chipping away on that import time. There for sure is a lot more potential to make it faster but comes with some bigger refactoring and will take some time. If you want to test what im doing you can use this branch (note it can be unstable at times): https://github.com/kromar/blender_GoB/tree/performance-tests |
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That's great. This version would still be (much) slower than just disabling polygroups in the last version, right? I only use the mesh and polypaint from zbrush. |
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Yes its still slower, i just focused on that first since it was very slow. I seen a couple of other things that are slow so i will try to improve those and that would make it faster without the polygroups. I let you know when i suceed in that |
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I'm using GOB 3_5_66 with Zbrush 2022.0.5 and Blender 3.2.
Is it possible for GOB to use the Experimental .obj importer available in 3.2? I'm not sure how GOB handles the import of .ztl files from Zbrush, but if it does use the .obj importer, the new one is so much faster.
When I select "Flip up axis" and "Flip forward axis", the model is incorrectly mirrored in the X axis in Blender. Is there any way to have a "Mirror X axis" check box so the two apps will match in orientation?
Thank you!
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