ZBrush to Blender - no Polygroups #507
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DustyShinigami
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@DustyShinigami this should be fixed in the latest release 4.1.8 , there was a issue that when you disable any other property (in your case mask) the polygroups would not be imported. |
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Hi. Just discovered this add-on today and got it working. However, I can't seem to get Polygroups to work from ZBrush to Blender. I'm not seeing any indication that they're present and working. These are my add-on options I have enabled/disabled. I also tried Polygroups to Vertex Groups and Polygroups to Face Sets, but nothing.
I'm wondering if it's because my model has UVs and the Polygroups were made from those and that's why it's not working...?
These are the options I can see and have enabled in ZBrush. Under the GoZ tab in Preferences, and under Import/Export and the FBX options:
Thanks
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