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Hi, I’ve run into a problem when working with the addon.
Here’s my workflow:
I sculpt a mesh in ZBrush and split it into polygroups.
I send it to Blender — the polygroups are correctly imported as vertex groups, each with its own material. Perfect!
I make some edits in Blender and send the mesh back to ZBrush. The polygroups are preserved — great.
But when I export that same mesh again to Blender, the vertex groups and materials are missing. The mesh imports with no vertex groups at all.
Is this a known issue?
Is there a way to make ZBrush keep the polygroups properly linked to vertex groups when exporting again?
Thanks in advance!
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