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Program.cs
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117 lines (100 loc) · 4.56 KB
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using Microsoft.AspNetCore.Diagnostics;
using TextGame;
var builder = WebApplication.CreateBuilder(args);
builder.Services.AddSingleton<IItemFactory, ItemFactory>();
builder.Services.AddSingleton<IEnemyFactory, EnemyFactory>();
//Сессионные
builder.Services.AddSingleton<IRoomNumberFactory, RoomNumberFactory>();
builder.Services.AddSingleton<IRoomFactory, RoomFactory>();
builder.Services.AddSingleton<IEnemyIdFactory, EnemyIdFactory>();
builder.Services.AddSingleton<IItemIdFactory, ItemIdFactory>();
//Контроллерные
//builder.Services.AddSingleton<IGameRepository, GameRepository>();
builder.Services.AddSingleton<GameSession>();
builder.Services.AddSingleton<IGetCurrentRoomRepository, GetCurrentRoomRepository>();
builder.Services.AddSingleton<IChestRepository, ChestRepository>();
builder.Services.AddSingleton<IInventoryRepository, InventoryRepository>();
builder.Services.AddSingleton<IGameInfoRepository, GameInfoRepository>();
builder.Services.AddSingleton<IGetRoomByIdRepository, GetRoomByIdRepository>();
builder.Services.AddSingleton<IGetItemByIdRepository, GetItemByIdRepository>();
builder.Services.AddSingleton<IGameControllerRepository, GameControllerRepository>();
builder.Services.AddSingleton<IRoomControllerRepository, RoomControllerRepository>();
builder.Services.AddSingleton<IGetEnemyByIdRepository, GetEnemyByIdRepository>();
builder.Services.AddSingleton<ICombatRepository, CombatRepository>();
// Add services to the container.
builder.Services.AddControllers();
// Learn more about configuring Swagger/OpenAPI at https://aka.ms/aspnetcore/swashbuckle
builder.Services.AddEndpointsApiExplorer();
builder.Services.AddSwaggerGen();
var app = builder.Build();
// Configure the HTTP request pipeline.
if (app.Environment.IsDevelopment())
{
app.UseSwagger();
app.UseSwaggerUI();
}
app.UseHttpsRedirection();
app.UseAuthorization();
app.UseExceptionHandler(exceptionHandlerApp =>
{
exceptionHandlerApp.Run(async context =>
{
var exception = context.Features.Get<IExceptionHandlerFeature>()?.Error;
IResult result;
switch (exception)
{
case GameException gameEx:
switch (gameEx)
{
case NullRoomIdException or NullItemIdException or EmptyException:
result = Results.NotFound(new ErrorResponse(gameEx));
break;
case InvalidIdException or UncarryableException or UnsellableItemException:
result = Results.UnprocessableEntity(new ErrorResponse(gameEx));
break;
case
LockedException or
NoKeyException or
NoMapException or
ClosedException or
UndiscoveredRoomException or
InBattleException or
UnsearchedRoomException or
NotShopException or
NoMoneyException:
result = Results.Json(new ErrorResponse(gameEx), statusCode: 403);
break;
case DefeatException or WinException:
EndExeption endEx = (EndExeption)gameEx;
result = Results.Ok(new SuccessfulResponse(
new GameOverDTO(endEx.Message, endEx.GameInfo)
));
break;
case BattleWinException battleWinEx:
result = Results.Ok(new SuccessfulResponse(
new BattleWinDTO(battleWinEx.Message, battleWinEx.BattleLog)
));
break;
default: //UnstartedGameException ImpossibleStealException
//result = Results.BadRequest(new ErrorResponse(gameEx));
result = Results.Json(new ErrorResponse(gameEx), statusCode: 401);
break;
}
break;
case Exception ex:
result = Results.Json(
new ErrorResponse("INTERNAL_SERVER_ERROR", ex.Message),
statusCode: 500);
break;
//exception == null
default:
result = Results.Json(
new ErrorResponse("INTERNAL_SERVER_ERROR", "Неизвестная ошибка сервера."),
statusCode: 500);
break;
}
await result.ExecuteAsync(context);
});
});
app.MapControllers();
app.Run();