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The convention of camera poses  #28

@raynehe

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@raynehe

Hi! Thanks for the wonderful work!!

Sorry to bother you. I'm trying to use this dataset with 3D Gaussian Splatting, and I'm struggling with the convention of camera poses.

Could you explain about the convention of the IRON real-world dataset, such as:

  • Is it following OpenGL/Blender convention (Y up, Z back)?
  • If not, how could I change it to OpenGL/Blender convention?

Sorry again for the bother, and I'm looking forward to your reply!

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