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AVP2 support #110

@x3k30c-azalia

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@x3k30c-azalia

Dear Rene Kjellerup,

I tried to mail you earlier.
Is there any chance to remake/support AVP2? It would be great to see a linux port of these lithtech games anyway as they work horrible under wine.

Actually, I tried compiling it (AVP2) myself then saw the difficulties, the source code of the Talon engine is simply unavailable. Then I saw the GPL release and your fork and I though about something similar, maybe it would be possible to port the game to work on the GPL engine.

What I would also like to ask that would it be possible to somehow cooperate with you guys? I am definitely not at your skills but maybe I could do a few things. I saw that AVP2 is not on your support list anyway..
Actually, I gave it a try with gcc, many parts of the GPL engine could be compiled with some changes, I know that this is far from enough. On top of that, AVP2 relies on missing source code like lithtrackmgr which is simply missing from the GPL engine and it's quite a big file. Maybe I could try to reverse engineer it.

Starting from zero (with the 2012 release - I thought I give it a try in my spare time) - for me - I think it would be impossible to do all the required changes and finish it, and I don't have the time either hence I am asking it.

Some background: I haven't worked with games, except AVP1. I've made some changes on the source code of AVP1 (detail textures, texture enlargements, FOV fixes, EAX patches), a bit more playable, that's all (the Game wasn't rewritten by me of course, that's the Icculus guy).

Regards,
Akos

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