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entity_map.cpp
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175 lines (145 loc) · 5.09 KB
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#include "stdafx.h"
#include "entity_map.h"
#include "creature.h"
#include "task.h"
#include "collective.h"
#include "collective_config.h"
#include "item.h"
#include "immigrant_info.h"
#include "cost_info.h"
template <typename Key, typename Value>
EntityMap<Key, Value>::EntityMap() {
}
template <typename Key, typename Value>
void EntityMap<Key, Value>::set(const Key* key, const Value& v) {
set(key->getUniqueId(), v);
}
template <typename Key, typename Value>
void EntityMap<Key, Value>::erase(const Key* key) {
erase(key->getUniqueId());
}
template <typename Key, typename Value>
const Value& EntityMap<Key, Value>::getOrFail(const Key* key) const {
return getOrFail(key->getUniqueId());
}
template <typename Key, typename Value>
Value& EntityMap<Key, Value>::getOrFail(const Key* key) {
return getOrFail(key->getUniqueId());
}
template <typename Key, typename Value>
Value& EntityMap<Key, Value>::getOrInit(const Key* key) {
return getOrInit(key->getUniqueId());
}
template <typename Key, typename Value>
optional<Value> EntityMap<Key, Value>::getMaybe(const Key* key) const {
return getMaybe(key->getUniqueId());
}
template <typename Key, typename Value>
const Value& EntityMap<Key, Value>::getOrElse(const Key* key, const Value& value) const {
return getOrElse(key->getUniqueId(), value);
}
template <typename Key, typename Value>
void EntityMap<Key, Value>::set(WeakPointer<const Key> key, const Value& v) {
set(key->getUniqueId(), v);
}
template <typename Key, typename Value>
void EntityMap<Key, Value>::erase(WeakPointer<const Key> key) {
erase(key->getUniqueId());
}
template <typename Key, typename Value>
const Value& EntityMap<Key, Value>::getOrFail(WeakPointer<const Key> key) const {
return getOrFail(key->getUniqueId());
}
template <typename Key, typename Value>
Value& EntityMap<Key, Value>::getOrFail(WeakPointer<const Key> key) {
return getOrFail(key->getUniqueId());
}
template <typename Key, typename Value>
Value& EntityMap<Key, Value>::getOrInit(WeakPointer<const Key> key) {
return getOrInit(key->getUniqueId());
}
template <typename Key, typename Value>
optional<Value> EntityMap<Key, Value>::getMaybe(WeakPointer<const Key> key) const {
return getMaybe(key->getUniqueId());
}
template <typename Key, typename Value>
const Value& EntityMap<Key, Value>::getOrElse(WeakPointer<const Key> key, const Value& value) const {
return getOrElse(key->getUniqueId(), value);
}
template <typename Key, typename Value>
bool EntityMap<Key, Value>::empty() const {
return elems.empty();
}
template <typename Key, typename Value>
void EntityMap<Key, Value>::clear() {
elems.clear();
}
template <typename Key, typename Value>
int EntityMap<Key, Value>::getSize() const {
return elems.size();
}
template <typename Key, typename Value>
vector<typename UniqueEntity<Key>::Id> EntityMap<Key, Value>::getKeys() const {
return ::getKeys(elems);
}
template <typename Key, typename Value>
void EntityMap<Key, Value>::set(EntityId id, const Value& value) {
elems[id] = value;
}
template <typename Key, typename Value>
void EntityMap<Key, Value>::erase(EntityId id) {
elems.erase(id);
}
template <typename Key, typename Value>
const Value& EntityMap<Key, Value>::getOrFail(EntityId id) const {
return elems.at(id);
}
template <typename Key, typename Value>
Value& EntityMap<Key, Value>::getOrFail(EntityId id) {
return elems.at(id);
}
template <typename Key, typename Value>
Value& EntityMap<Key, Value>::getOrInit(EntityId id) {
return elems[id];
}
template <typename Key, typename Value>
optional<Value> EntityMap<Key, Value>::getMaybe(EntityId id) const {
return getValueMaybe(elems, id);
}
template <typename Key, typename Value>
const Value& EntityMap<Key, Value>::getOrElse(EntityId id, const Value& value) const {
auto iter = elems.find(id);
if (iter != elems.end())
return iter->second;
else
return value;
}
template <typename Key, typename Value>
typename EntityMap<Key, Value>::Iter EntityMap<Key, Value>::begin() const {
return elems.begin();
}
template <typename Key, typename Value>
typename EntityMap<Key, Value>::Iter EntityMap<Key, Value>::end() const {
return elems.end();
}
template <typename Key, typename Value>
template <class Archive>
void EntityMap<Key, Value>::serialize(Archive& ar, const unsigned int version) {
ar(elems);
}
SERIALIZABLE_TMPL(EntityMap, Creature, double);
SERIALIZABLE_TMPL(EntityMap, Creature, int);
SERIALIZABLE_TMPL(EntityMap, Creature, WTask);
SERIALIZABLE_TMPL(EntityMap, Creature, Collective::CurrentTaskInfo);
SERIALIZABLE_TMPL(EntityMap, Creature, unordered_map<AttractionType, int, CustomHash<AttractionType>>);
SERIALIZABLE_TMPL(EntityMap, Creature, vector<Position>);
SERIALIZABLE_TMPL(EntityMap, Creature, vector<WItem>);
SERIALIZABLE_TMPL(EntityMap, Creature, WCreature);
SERIALIZABLE_TMPL(EntityMap, Creature, pair<double, double>);
SERIALIZABLE_TMPL(EntityMap, Task, double);
SERIALIZABLE_TMPL(EntityMap, Task, WTask);
SERIALIZABLE_TMPL(EntityMap, Task, MinionTrait);
SERIALIZABLE_TMPL(EntityMap, Task, Position);
SERIALIZABLE_TMPL(EntityMap, Task, CostInfo);
SERIALIZABLE_TMPL(EntityMap, Task, WCreature);
SERIALIZABLE_TMPL(EntityMap, Item, Creature::Id);