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script.js
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234 lines (207 loc) · 9.9 KB
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function FuncGraph() {
//base stats
const baseHP = document.getElementById("hp").value;
const baseAtk = document.getElementById("atk").value;
const baseDef = document.getElementById("def").value;
const baseSpAtk = document.getElementById("spatk").value;
const baseSpDef = document.getElementById("spdef").value;
const baseSpeed = document.getElementById("speed").value;
//total
const total = (baseHP * 1) + (baseAtk * 1) + (baseDef * 1) + (baseSpAtk * 1) + (baseSpDef * 1) + (baseSpeed * 1);
//Types
let Type1 = document.getElementById("type1").value;
let Type2 = document.getElementById("type2").value;
//["Normal", "Fire", "Fighting", "Water", "Flying", "Grass", "Poison", "Electric", "Ground", "Psychic", "Rock", "Ice", "Bug", "Dragon", "Ghost", "Dark", "Steel", "Fairy"]
if(Type2=="none"){
Type2 = Type1;
}
console.log(Type1);
console.log(Type2);
console.log(baseHP);
console.log(baseAtk);
console.log(baseDef);
console.log(baseSpAtk);
console.log(baseSpDef);
console.log(baseSpeed);
//place number
document.getElementById("HpNum").innerHTML = baseHP;
document.getElementById("AtkNum").innerHTML = baseAtk;
document.getElementById("DefNum").innerHTML = baseDef;
document.getElementById("SpAtkNum").innerHTML = baseSpAtk;
document.getElementById("SpDefNum").innerHTML = baseSpDef;
document.getElementById("SpeedNum").innerHTML = baseSpeed;
document.getElementById("valuetotal").innerHTML = total;
//graph size
const graphHp = baseHP / 255;
const graphAtk = baseAtk / 255;
const graphDef = baseDef / 255;
const graphSpAtk = baseSpAtk / 255;
const graphSpDef = baseSpDef / 255;
const graphSpeed = baseSpeed / 255;
document.getElementById("stathp").innerHTML = ' <div id="barraHP" style="width: calc(100% * ' + graphHp + ' ")></div>'
document.getElementById("statatk").innerHTML = ' <div id="barraAtk" style="width: calc(100% * ' + graphAtk + ' ")></div>'
document.getElementById("statdef").innerHTML = ' <div id="barraDef" style="width: calc(100% * ' + graphDef + ' ")></div>'
document.getElementById("statspatk").innerHTML = ' <div id="barraSpAtk" style="width: calc(100% * ' + graphSpAtk + ' ")></div>'
document.getElementById("statspdef").innerHTML = ' <div id="barraSpDef" style="width: calc(100% * ' + graphSpDef + ' ")></div>'
document.getElementById("statspeed").innerHTML = ' <div id="barraSpeed" style="width: calc(100% * ' + graphSpeed + ' ")></div>'
//hp
const rangeHP50min = ( (2 * baseHP * 50) / 100 ) + 60;
const rangeHP50max = ( ( ( (2 * baseHP) + 94 ) * 50) / 100 ) + 60;
const rangeHP100min = ( 2 * baseHP ) + 110;
const rangeHP100max = ( ( ( (2 * baseHP) + 94 ) ) ) + 110;
const NatureUp = (110 / 100);
const NatureDown = (90 / 100);
const IV = 31;
const EV = (252 / 4);
//atk
const rangeAtk50min = ( ( (2 * baseAtk * 50) / 100) + 5) * NatureDown;
const rangeAtk50max = ( ( (2 * baseAtk + IV + EV) * (50 /100) ) + 5) * NatureUp;
const rangeAtk100min = ( ( (2 * baseAtk)) + 5) * NatureDown;
const rangeAtk100max = ( ( (2 * baseAtk + IV + EV) ) + 5) * NatureUp;
//def
const rangeDef50min = ( ( (2 * baseDef * 50) / 100) + 5) * NatureDown;
const rangeDef50max = ( ( (2 * baseDef + IV + EV) * (50 /100) ) + 5) * NatureUp;
const rangeDef100min = ( ( (2 * baseDef)) + 5) * NatureDown;
const rangeDef100max = ( ( (2 * baseDef + IV + EV) ) + 5) * NatureUp;
//spatk
const rangeSpAtk50min = ( ( (2 * baseSpAtk * 50) / 100) + 5) * NatureDown;
const rangeSpAtk50max = ( ( (2 * baseSpAtk + IV + EV) * (50 /100) ) + 5) * NatureUp;
const rangeSpAtk100min = ( ( (2 * baseSpAtk)) + 5) * NatureDown;
const rangeSpAtk100max = ( ( (2 * baseSpAtk + IV + EV) ) + 5) * NatureUp;
//spdef
const rangeSpDef50min = ( ( (2 * baseSpDef * 50) / 100) + 5) * NatureDown;
const rangeSpDef50max = ( ( (2 * baseSpDef + IV + EV) * (50 /100) ) + 5) * NatureUp;
const rangeSpDef100min = ( ( (2 * baseSpDef)) + 5) * NatureDown;
const rangeSpDef100max = ( ( (2 * baseSpDef + IV + EV) ) + 5) * NatureUp;
//speed
const rangeSpeed50min = ( ( (2 * baseSpeed * 50) / 100) + 5) * NatureDown;
const rangeSpeed50max = ( ( (2 * baseSpeed + IV + EV) * (50 /100) ) + 5) * NatureUp;
const rangeSpeed100min = ( ( (2 * baseSpeed)) + 5) * NatureDown;
const rangeSpeed100max = ( ( (2 * baseSpeed + IV + EV) ) + 5) * NatureUp;
//colocar Ranges na tabela
document.getElementById("hplvl50").innerHTML = rangeHP50min + " - " + rangeHP50max;
document.getElementById("hplvl100").innerHTML = rangeHP100min + " - " + rangeHP100max;
document.getElementById("atklvl50").innerHTML = Math.floor(rangeAtk50min) + " - " + Math.floor(rangeAtk50max);
document.getElementById("atklvl100").innerHTML = Math.floor(rangeAtk100min) + " - " + Math.floor(rangeAtk100max);
document.getElementById("deflvl50").innerHTML = Math.floor(rangeDef50min) + " - " + Math.floor(rangeDef50max);
document.getElementById("deflvl100").innerHTML = Math.floor(rangeDef100min) + " - " + Math.floor(rangeDef100max);
document.getElementById("spatklvl50").innerHTML = Math.floor(rangeSpAtk50min) + " - " + Math.floor(rangeSpAtk50max);
document.getElementById("spatklvl100").innerHTML = Math.floor(rangeSpAtk100min) + " - " + Math.floor(rangeSpAtk100max);
document.getElementById("spdeflvl50").innerHTML = Math.floor(rangeSpDef50min) + " - " + Math.floor(rangeSpDef50max);
document.getElementById("spdeflvl100").innerHTML = Math.floor(rangeSpDef100min) + " - " + Math.floor(rangeSpDef100max);
document.getElementById("speedlvl50").innerHTML = Math.floor(rangeSpeed50min) + " - " + Math.floor(rangeSpeed50max);
document.getElementById("speedlvl100").innerHTML = Math.floor(rangeSpeed100min) + " - " + Math.floor(rangeSpeed100max);
//background & Border
switch(Type1){
case "Normal":
document.getElementById("type").style.background = "#9FA19F";
break;
case "Fire":
document.getElementById("type").style.background = "#E62829";
break;
case "Fighting":
document.getElementById("type").style.background = "#FF8000";
break;
case "Water":
document.getElementById("type").style.background = "#2980EF";
break;
case "Flying":
document.getElementById("type").style.background = "#81B9EF";
break;
case "Grass":
document.getElementById("type").style.background = "#3FA129";
break;
case "Poison":
document.getElementById("type").style.background = "#9141CB";
break;
case "Electric":
document.getElementById("type").style.background = "#FAC000";
break;
case "Ground":
document.getElementById("type").style.background = "#915121";
break;
case "Psychic":
document.getElementById("type").style.background = "#EF4179";
break;
case "Rock":
document.getElementById("type").style.background = "#AFA981";
break;
case "Ice":
document.getElementById("type").style.background = "#3DCEF3";
break;
case "Bug":
document.getElementById("type").style.background = "#91A119";
break;
case "Dragon":
document.getElementById("type").style.background = "#5060E1";
break;
case "Ghost":
document.getElementById("type").style.background = "#704170";
break
case "Dark":
document.getElementById("type").style.background = "#624D4E";
break;
case "Steel":
document.getElementById("type").style.background = "#60A1B8";
break
case "Fairy":
document.getElementById("type").style.background = "#EF70EF";
break
}
switch(Type2){
case "Normal":
document.getElementById("type").style.border = "3px solid #676967";
break;
case "Fire":
document.getElementById("type").style.border = "3px solid #961A1B";
break;
case "Fighting":
document.getElementById("type").style.border = "3px solid #A65300";
break;
case "Water":
document.getElementById("type").style.border = "3px solid #1B539B";
break;
case "Flying":
document.getElementById("type").style.border = "3px solid #54789B";
break;
case "Grass":
document.getElementById("type").style.border = "3px solid #29691B";
break;
case "Poison":
document.getElementById("type").style.border = "3px solid #5E2A84";
break;
case "Electric":
document.getElementById("type").style.border = "3px solid #A37D00";
break;
case "Ground":
document.getElementById("type").style.border = "3px solid #5E3515";
break;
case "Psychic":
document.getElementById("type").style.border = "3px solid #9B2A4F";
break;
case "Rock":
document.getElementById("type").style.border = "3px solid #726E54";
break;
case "Ice":
document.getElementById("type").style.border = "3px solid #28869E";
break;
case "Bug":
document.getElementById("type").style.border = "3px solid #5E6910";
break;
case "Dragon":
document.getElementById("type").style.border = "3px solid #343E92";
break;
case "Ghost":
document.getElementById("type").style.border = "3px solid #492A49";
break
case "Dark":
document.getElementById("type").style.border = "3px solid #403233";
break;
case "Steel":
document.getElementById("type").style.border = "3px solid #3E6978";
break
case "Fairy":
document.getElementById("type").style.border = "3px solid #9B499B";
break
}
}