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This repository was archived by the owner on Jul 14, 2025. It is now read-only.
This repository was archived by the owner on Jul 14, 2025. It is now read-only.

support 'Spell Focus'  #8

@jindaxia

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@jindaxia

ENERGY FACTOR & ENERGY BONUS DAMAGE CHANGES

We have changed how Energy and Strength factors convert into a spell damage bonus. The problems with the old system were that: 1) these factors were completely useless until late game; 2) the formula was needlessly obscure and complicated; and 3) gaining small factor increments would have no visible change to your damage

To fix these issues we have made the following changes:
Energy and Strength Factor damage bonus is now no longer related to your total Energy and Strength attributes
Energy and Strength factor have been renamed to SPELL FOCUS
The new Spell Focus damage bonus formula is: % Damage bonus = Spell Focus / 10 capping at 100%.
So every 10 points of Spell Focus will increase your total spell damage by 1%
Now Spell Focus will grant significant damage bonuses for early & mid game characters, while actually having a reachable cap in the endgame
We have also made changes to how the total spell damage bonus scales with Energy:
The issue with the old formula was that, ignoring Energy Factor, it would reach heavily diminishing returns very quickly
Now with Spell Focus no longer tied to an attribute we wanted to provide more damage scaling from Energy into the late game
For example, with the old formula at 1000 Energy you would already have gained 80% of the total damage bonus. Now to reach this point you will need 2000 Energy

the new spell focus
please

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