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# Adjust this value to change the amount of Energy (in RF) stored by a Basic Fluxbore. This base value will scale with item level. [range: 8000 ~ 200000, default: 40000]
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I:BaseCapacity=40000
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# Adjust this value to change the amount of Energy (in RF/t) that can be received by a Basic Fluxbore. This base value will scale with item level. [range: 100 ~ 10000, default: 1000]
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I:BaseReceive=1000
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B:Enable=true
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}
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Saw {
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# Adjust this value to change the amount of Energy (in RF) stored by a Basic Fluxsaw. This base value will scale with item level. [range: 8000 ~ 200000, default: 40000]
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I:BaseCapacity=40000
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# Adjust this value to change the amount of Energy (in RF/t) that can be received by a Basic Fluxsaw. This base value will scale with item level. [range: 100 ~ 10000, default: 1000]
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I:BaseReceive=1000
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B:Enable=true
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}
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Magnet {
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# Adjust this value to change the amount of Energy (in RF) stored by a Basic Fluxomagnet. This base value will scale with item level. [range: 8000 ~ 200000, default: 40000]
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I:BaseCapacity=40000
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# Adjust this value to change the amount of Energy (in RF/t) that can be received by a Basic Fluxomagnet. This base value will scale with item level. [range: 100 ~ 10000, default: 1000]
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I:BaseReceive=1000
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B:Enable=true
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}
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Injector {
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# Adjust this value to change the amount of Fluid (in mb) stored by a Basic Hypoinfuser. This base value will scale with item level. [range: 400 ~ 10000, default: 2000]
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