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This repository was archived by the owner on Jan 3, 2026. It is now read-only.
At the moment there is a lot of duplicate code for games, we should find a way to facilitate polymorphism and reuse common functionality more easily. The idea here would be to either use an OOP-style approach with classes and inheritance or some sort of map like we use for commands.
For example, skribbl.py uses a lot of code from speed_dating.py , and any more games that we add in the future should have this common functionality extracted elsewhere.