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Program.cs
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using Api.Init;
using System.Text;
using Microsoft.AspNetCore.Authentication.JwtBearer;
using Microsoft.IdentityModel.Tokens;
using Sockets;
var builder = WebApplication.CreateBuilder(args);
// Add services to the container.
// Learn more about configuring Swagger/OpenAPI at https://aka.ms/aspnetcore/swashbuckle
builder.Services.AddEndpointsApiExplorer();
builder.Services.AddSwaggerGen();
builder.Services.AddCors(options =>
{
options.AddDefaultPolicy(
policy =>
{
policy.WithOrigins("https://localhost:5173")
.AllowAnyHeader()
.AllowAnyMethod().AllowCredentials();
});
});
builder.Services.AddSignalR();
builder.Services.AddAuthorization();
var configuration = builder.Configuration;
builder.Services.AddAuthentication(JwtBearerDefaults.AuthenticationScheme)
.AddJwtBearer(jwtOptions =>
{
jwtOptions.Authority = configuration["Token:Issuer"];
jwtOptions.Audience = configuration["Token:Audience"];
jwtOptions.TokenValidationParameters = new TokenValidationParameters
{
ValidateIssuerSigningKey = true,
IssuerSigningKey = new SymmetricSecurityKey(
Encoding.UTF8.GetBytes(configuration["Token:Secret"]!)),
ValidateIssuer = true,
ValidIssuer = configuration["Token:Issuer"],
ValidateAudience = true,
ValidAudience = configuration["Token:Audience"],
ValidateLifetime = true
};
jwtOptions.Events = new JwtBearerEvents
{
OnMessageReceived = context =>
{
var token = context.Request.Headers.Authorization.FirstOrDefault();
if (string.IsNullOrEmpty(token))
{
token = context.Request.Cookies["token"]?.Substring(7);
}
context.Token = token;
return Task.CompletedTask;
}
};
});
builder.Services.AddTransient<ITokenService, TokenService>();
builder.Services.AddScoped<IUserService, UserService>();
builder.Services.AddTransient<IGameSetupService, GameSetupService>();
builder.Services.AddTransient<ISaveGameService, SaveGameService>();
builder.Services.AddTransient<IGameStateService, GameStateService>();
builder.Services.AddTransient<IPlayerNotificationService, PlayerNotificationService>();
builder.Services.AddSingleton<MessageHub, MessageHub>();
builder.Services.AddTransient<IGamePlayService, GamePlayService>();
var app = builder.Build();
// Configure the HTTP request pipeline.
if (app.Environment.IsDevelopment())
{
app.UseSwagger();
app.UseSwaggerUI();
}
app.UseHttpsRedirection();
app.UseRouting();
app.UseCors();
app.UseAuthorization();
app.UseAuthMiddleware();
app.MapGameInitEndpoints();
app.MapGameStateEndpoints();
app.MapGameplayEndpoints();
app.UseEndpoints(endpoints =>
{
endpoints.MapHub<MessageHub>("/signalr");
});
app.Run();