Since our update to 1.21.10, when mobs bump into players (zombies, phantoms) they get pushed out of AFK and the the player model is slightly being moved before being pushed back to its original spot but if the knockback is too hard the AFK stops
When we were on 1.21.8 this issue did not happen and the player model also didnt move when being bumped into at all.
I was working with MovementMagnitude to see if I could prevent it but putting it too high causes the player to be able to move without un-afking.
Any idea? Maybe something has changed in the MC or Paper code?
I did not make any config changes since the version update.