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server.js
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141 lines (135 loc) · 4.71 KB
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const websocket = require('ws');
const ent = require('ent'); // Permet de bloquer les caractères HTML (sécurité équivalente à htmlentities en PHP)
var ws = new websocket.Server({port: 80});
console.log("RUNNING ON PORT 80");
var client = {};
var rooms = {};
var users = {};
ws.on('connection', (socket, req) => {
let id = Random.Char(16);
client[id] = {};
let _client = client[id];
_client.socket = socket;
_client.ip = req.connection.remoteAddress;
console.log('CONNECTION FROM ' + _client.ip.substring(7) + " AS " + id);
client[id].socket.send(JSON.stringify({msg: JSON.stringify({type: "_id", clientID: id})}));
socket.on('message', (data) => {
try{
console.log(data);
data = JSON.parse(data);
let clientID = data.cmd.split(' ')[0];
let cmd = JSON.parse(data.cmd.substring(clientID.length).trim());
let type = cmd.type;
if(type == "chat_message"){
for(let c in rooms[cmd.room]){
if(c != "playercount") log(rooms[cmd.room][c].ID, JSON.stringify({type: "chat_message", pseudo: cmd.pseudo, message: cmd.message}));
}
}
if(type == "nouveau_joueur"){
if(!rooms[cmd.room]) rooms[cmd.room] = {playercount: 0};
let color = 1;
if(rooms[cmd.room].playercount == 1) color = 2;
rooms[cmd.room][cmd.pseudo] = {ID: clientID, couleur: color};
++rooms[cmd.room].playercount;
users[clientID] = [cmd.room, cmd.pseudo];
for(let c in rooms[cmd.room]){
if(c != "playercount") log(rooms[cmd.room][c].ID, JSON.stringify({type: "nouveau_joueur", pseudo: cmd.pseudo}));
}
log(clientID, JSON.stringify({type: "autorisation", player: color}));
}
if(type == "sortie_joueur"){
--rooms[cmd.room].playercount;
delete rooms[cmd.room][cmd.pseudo];
for(let c in rooms[cmd.room]){
if(c != "playercount") log(rooms[cmd.room][c].ID, JSON.stringify({type: "sortie_joueur", pseudo: cmd.pseudo}));
}
}
if(type == "nouveau_salon"){
rooms[cmd.room] = {playercount: 0};
log(clientID, JSON.stringify({type: "nouveau_salon", pseudo: cmd.pseudo}));
}
if(type == "move"){
for(let c in rooms[cmd.room]){
if(c != "playercount") log(rooms[cmd.room][c].ID, JSON.stringify({type: "action", x: cmd.x, y: cmd.y, dx: cmd.dx, dy: cmd.dy, player: cmd.player, texte: cmd.texte}));
}
}
if(type == "undomove"){
for(let c in rooms[cmd.room]){
if(c!= "playercount") log(rooms[cmd.room][c].ID,JSON.stringify({type: "undoaction",x:cmd.x,y:cmd.y,dx:cmd.dx,dy:cmd.dy,pion:cmd.pion,lastimage:cmd.lastimage,player:cmd.player,elm:cmd.elm}));
}
}
if(type == "promotion"){
for(let c in rooms[cmd.room]){
if(c!="playercount") log(rooms[cmd.room][c].ID,JSON.stringify({type: "promotion", pj:cmd.pj, pi:cmd.pi, a:cmd.a, player:cmd.player, piece : cmd.piece}));
}
}
if(type == "mat"){
for(let c in rooms[cmd.room]){
if(c!="playercount") log(rooms[cmd.room][c].ID,JSON.stringify({type: "mat", player:cmd.player}));
}
}
if(type == "changecolor"){
let k = true;
for(let c in rooms[cmd.room]){
if(rooms[cmd.room] == cmd.color) k = false;
}
if(k){
rooms[cmd.room][cmd.pseudo].couleur = cmd.color;
for(let c in rooms[cmd.room]){
if(c != "playercount") log(rooms[cmd.room][c].ID, JSON.stringify({type: "changecolor", player: cmd.player, color: cmd.couleur}));
}
}
else log(clientID, JSON.stringify({type: "error", message: "pas possible"}));
}
}
catch(e){
console.log(e);
return socket.close();
}
});
socket.on('close', () => {
delete client[id];
for(let r in rooms){
for(let p in rooms[r]){
if(p != "playercount" && rooms[r][p].ID == id && rooms[r][p].couleur <= 4){
for(let c in rooms[r]){
if(c != "playercount") log(rooms[cmd.room][c].ID, JSON.stringify({type: "endgame", player: p}));
}
delete rooms[r];
break;
}
}
}
});
});
var Random = {
Char: function(length){
if (length === undefined) length = 1;
let str = "";
let letters = ['a','b','c','d','e','f','g','h','i','j','k','l','m','n','o','p','q','r','s','t','u','v','w','x','y','z','A','B','C','D','E','F','G','H','I','J','K','L','M','N','O','P','Q','R','S','T','U','V','W','X','Y','Z','0','1','2','3','4','5','6','7','8','9'];
for(let i = 0; i < length; ++i) str += letters[this.Int(0, letters.length - 1)];
return str
},
Int: function(min, max){
if(min > max) throw "Error : min is more than max";
return Math.floor(Math.random()*(max - min + 1)) + min;
},
};
function log(id, str){
let pack = {};
pack.msg = str;
let data = JSON.stringify(pack);
return broadcast(id, data);
}
function broadcast(id, msg){
if(id == "all"){
for(let i in client){
let _socket = client[i].socket;
_socket.send(msg);
}
}
else{
let _socket = client[id].socket;
_socket.send(msg);
}
}