Skip to content

Latest commit

 

History

History
15 lines (9 loc) · 846 Bytes

File metadata and controls

15 lines (9 loc) · 846 Bytes

Client library for Lobby

Features

  • Integrates easily into any engine by hooking into your game loop.
  • Aims to keep the overhead as minimal as possible. Lightweight, non-blocking networking built on top of Mio.
  • Unopinionated threading. It doesn't matter whether your game is single threaded or you use a complex parallel ECS like Legion or Specs

Content

lobby-lib contains the client lib.

src contains a debug GUI client implementing the library. It serves as a visual aid, as well as an example implementation. It uses ImGUI with wgpu as backend and looks like this:

debug-gui