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Session.cpp
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91 lines (90 loc) · 2.01 KB
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//Code written by Christian Neij
#include "Session.h"
#include "System.h"
#include <SDL.h>
#include "MoveableSprite.h"
#include <stdexcept>
#include <iostream>
#define FPS 60
namespace minMotor {
Session::Session() : background(NULL){
running = true;
}
void Session::add(Sprite* sprite) {
newlyAdded.push_back(sprite);
}
void Session::remove(Sprite* sprite) {
toBeRemoved.push_back(sprite);
}
void Session::run() {
Uint32 tickInterval = 1000 / FPS;
while (running) {
int nextTick = SDL_GetTicks() + tickInterval;
SDL_Event eve;
while (SDL_PollEvent(&eve)) {
switch (eve.type) {
case SDL_QUIT: running = false; break;
case SDL_MOUSEBUTTONDOWN:
for (Sprite* s : sprites) {
s->mouseDown(eve);
}
break;
case SDL_MOUSEBUTTONUP:
for (Sprite* s : sprites) {
s->mouseUp(eve);
}
break;
case SDL_KEYDOWN:
try
{
FuncPointer func = shortcuts.get(eve.key.keysym.sym);
func();
}
catch(const std::out_of_range){
for (Sprite* s : sprites) {
s->keyDown(eve);
}
}
break;
case SDL_KEYUP:
for (Sprite* s : sprites) {
s->keyUp(eve);
}
break;
}
}
SDL_SetRenderDrawColor(sys.getRen(), 255, 255, 255, 255);
SDL_RenderClear(sys.getRen());
for (Sprite* s : sprites) {
s->tick();
}
for (Sprite* s : newlyAdded) {
sprites.push_back(s);
}
newlyAdded.clear();
for (Sprite* s : toBeRemoved) {
for (std::vector<Sprite*>::iterator i = sprites.begin(); i != sprites.end();) {
if (*i == s) {
i = sprites.erase(i);
delete s;
}
else {
i++;
}
}
}
toBeRemoved.clear();
background->draw();
for (Sprite* s : sprites)
s->draw();
SDL_RenderPresent(sys.getRen());
int delay = nextTick - SDL_GetTicks();
if (delay > 0) { SDL_Delay(delay); }
}
}
Session::~Session() {
for (Sprite* s : sprites) {
delete s;
}
}
}