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controller.cpp
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60 lines (48 loc) · 1.06 KB
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#include "controller.hpp"
#include "SDL.h"
Controller::Controller() : state{}
{
keyboardState = SDL_GetKeyboardState(0);
}
bool Controller::GetState()
{
bool button = state & 0x80;
state <<= 1;
return button;
}
void Controller::PollButtons()
{
SDL_PumpEvents();
if (keyboardState[SDL_SCANCODE_W])
PressButton(Button::UP);
else
ReleaseButton(Button::UP);
if (keyboardState[SDL_SCANCODE_S])
PressButton(Button::DOWN);
else
ReleaseButton(Button::DOWN);
if (keyboardState[SDL_SCANCODE_A])
PressButton(Button::LEFT);
else
ReleaseButton(Button::LEFT);
if (keyboardState[SDL_SCANCODE_D])
PressButton(Button::RIGHT);
else
ReleaseButton(Button::RIGHT);
if (keyboardState[SDL_SCANCODE_U])
PressButton(Button::SELECT);
else
ReleaseButton(Button::SELECT);
if (keyboardState[SDL_SCANCODE_I])
PressButton(Button::START);
else
ReleaseButton(Button::START);
if (keyboardState[SDL_SCANCODE_J])
PressButton(Button::A);
else
ReleaseButton(Button::A);
if (keyboardState[SDL_SCANCODE_K])
PressButton(Button::B);
else
ReleaseButton(Button::B);
}