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GUI.cpp
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106 lines (85 loc) · 2.01 KB
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#include "GUI.h"
#include "GUISystem.h"
void FocusGUIVisitor::Visit(GUIPanel *component)
{
if (component->IsInside(x, y))
mFocusedComponent = component;
}
void FocusGUIVisitor::Visit(GUIButton *component)
{
if (component->IsInside(x, y))
mFocusedComponent = component;
}
void FocusGUIVisitor::Visit(GUITextField *component)
{
if (component->IsInside(x, y))
mFocusedComponent = component;
}
GUI::GUI(GUIComponent *root) : mRoot(root)
{
// register with GUI system
GUISystem::GetInstance().AddGUI(this);
}
GUI::~GUI()
{
delete mRoot;
}
void GUI::OnMouseMove(int x, int y)
{
static int previousX = x;
static int previousY = y;
FocusGUIVisitor v(x, y);
mRoot->AcceptPreorder(v);
GUIComponent *focusedComponent = v.GetFocusedComponent();
if (focusedComponent != mFocusedComponent) // focus has changed
{
if (mSelectedComponent)
{
if (focusedComponent == mSelectedComponent)
mSelectedComponent->OnMouseEnter();
if (mFocusedComponent == mSelectedComponent)
mSelectedComponent->OnMouseLeave();
mFocusedComponent = focusedComponent;
}
else // if no component is selected
{
if (mFocusedComponent)
mFocusedComponent->OnMouseLeave();
mFocusedComponent = focusedComponent;
if (mFocusedComponent)
mFocusedComponent->OnMouseEnter();
}
}
if (mSelectedComponent)
mSelectedComponent->OnMouseMove(x - previousX, y - previousY);
previousX = x;
previousY = y;
}
void GUI::OnMousePress(int x, int y)
{
if (mFocusedComponent)
{
if (mSelectedComponent && mFocusedComponent != mSelectedComponent)
mSelectedComponent->OnMousePress();
mSelectedComponent = mFocusedComponent;
mSelectedComponent->OnMousePress();
}
}
void GUI::OnMouseRelease(int x, int y)
{
if (mSelectedComponent)
{
mSelectedComponent->OnMouseRelease();
if (!mSelectedComponent->IsSelected())
{
mSelectedComponent = nullptr;
if (mFocusedComponent)
mFocusedComponent->OnMouseEnter();
}
}
}
void GUI::OnKeyPress(int key)
{
if (mSelectedComponent)
mSelectedComponent->OnKeyPress(key);
}