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InputComponent.cpp
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63 lines (54 loc) · 1.29 KB
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#include "InputComponent.h"
#include "InputSystem.h"
#include "PositionComponent.h"
#include "LightComponent.h"
InputComponent::InputComponent(PositionComponent *positionComponent) : mPositionComponent(positionComponent)
{
}
void InputComponent::Init()
{
InputSystem::GetInstance().RegisterMouseMoveEvent(this, &InputComponent::OnMouseMove);
InputSystem::GetInstance().RegisterKeyDownEvent(this, &InputComponent::OnKeyDown);
}
void InputComponent::OnKeyDown(int key)
{
switch (key)
{
case 'W':
mPositionComponent->MoveForward(0.1f);
break;
case 'A':
mPositionComponent->MoveRight(-0.1f);
break;
case 'S':
mPositionComponent->MoveForward(-0.1f);
break;
case 'D':
mPositionComponent->MoveRight(0.1f);
break;
case 'Q':
mPositionComponent->MoveUp(0.1f);
break;
case 'E':
mPositionComponent->MoveUp(-0.1f);
break;
case 'Z':
//mPositionComponent->RotateRoll(0.2f);
break;
case 'X':
//mPositionComponent->RotateRoll(-0.2f);
break;
}
}
void InputComponent::OnMouseMove(int x, int y)
{
static int oldX = x, oldY = y;
int xOffset = x - oldX;
int yOffset = y - oldY;
float deltaYaw = xOffset * 0.3f;
float deltaPitch = yOffset * 0.3f;
mPositionComponent->RotateYaw(deltaYaw);
mPositionComponent->RotatePitch(deltaPitch);
oldX = x;
oldY = y;
}