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[Bug] Game settings and worlds persist between branches #1476

@Idmake

Description

@Idmake

Bug description

Creating a world or changing the gamma (as an example) on one branch will transfer over to another branch.

To Reproduce

  1. Create a world on Branch A (example: modded)
  2. Close game
  3. Switch to Branch B in Visual Studio (example: main)
  4. Open game
  5. See world from Branch A

Expected behavior

The worlds (and game settings) should be different for every branch.

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Version

8bf0343

Build Type

  • Release
  • Debug

Additional context

You could accidentally override your world on the wrong branch and loose data.
It wasn't present in earlier versions as well.

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