From 69983c51adc8b8a42c02cf3c4db835b9cf2eb2d5 Mon Sep 17 00:00:00 2001 From: Langtanium <94726057+Langtanium@users.noreply.github.com> Date: Tue, 31 Mar 2026 19:16:43 -0700 Subject: [PATCH 1/6] Added code for 64x64 skins Added code for 64x64 classic and slim skins. Also added the remaining default skins. --- Minecraft.Client/Common/Consoles_App.cpp | 18 +- Minecraft.Client/Common/DLC/DLCManager.cpp | 1 + Minecraft.Client/Common/DLC/DLCManager.h | 1 + Minecraft.Client/Common/DLC/DLCSkinFile.cpp | 207 ++++++++++- Minecraft.Client/Common/DLC/DLCSkinFile.h | 5 + .../Common/UI/UIControl_PlayerSkinPreview.cpp | 10 +- .../Common/UI/UIScene_SkinSelectMenu.cpp | 40 ++ .../Common/res/1_2_2/mob/DevAlex.png | Bin 0 -> 3289 bytes .../Common/res/1_2_2/mob/DevSteve.png | Bin 0 -> 2561 bytes .../Common/res/1_2_2/mob/alex.png | Bin 0 -> 3420 bytes .../Common/res/1_2_2/mob/alex1.png | Bin 0 -> 2167 bytes .../Common/res/1_2_2/mob/alex2.png | Bin 0 -> 17576 bytes .../Common/res/1_2_2/mob/alex3.png | Bin 0 -> 1659 bytes .../Common/res/1_2_2/mob/alex4.png | Bin 0 -> 1976 bytes .../Common/res/1_2_2/mob/alex5.png | Bin 0 -> 2143 bytes .../Common/res/1_2_2/mob/alex6.png | Bin 0 -> 17619 bytes .../Common/res/1_2_2/mob/alex7.png | Bin 0 -> 2464 bytes Minecraft.Client/EntityRenderer.cpp | 2 + Minecraft.Client/EntityRenderer.h | 4 + Minecraft.Client/HumanoidModel.cpp | 347 ++++++++++++++---- Minecraft.Client/HumanoidModel.h | 31 +- Minecraft.Client/LivingEntityRenderer.cpp | 70 +++- Minecraft.Client/LivingEntityRenderer.h | 1 + Minecraft.Client/PlayerRenderer.cpp | 117 +++--- Minecraft.Client/PlayerRenderer.h | 3 + Minecraft.Client/SkinBox.h | 19 +- Minecraft.Client/SkinOffset.h | 40 ++ Minecraft.Client/Textures.cpp | 10 + Minecraft.Client/Textures.h | 10 + Minecraft.World/Definitions.h | 10 + Minecraft.World/Player.cpp | 20 + 31 files changed, 819 insertions(+), 147 deletions(-) create mode 100644 Minecraft.Client/Common/res/1_2_2/mob/DevAlex.png create mode 100644 Minecraft.Client/Common/res/1_2_2/mob/DevSteve.png create mode 100644 Minecraft.Client/Common/res/1_2_2/mob/alex.png create mode 100644 Minecraft.Client/Common/res/1_2_2/mob/alex1.png create mode 100644 Minecraft.Client/Common/res/1_2_2/mob/alex2.png create mode 100644 Minecraft.Client/Common/res/1_2_2/mob/alex3.png create mode 100644 Minecraft.Client/Common/res/1_2_2/mob/alex4.png create mode 100644 Minecraft.Client/Common/res/1_2_2/mob/alex5.png create mode 100644 Minecraft.Client/Common/res/1_2_2/mob/alex6.png create mode 100644 Minecraft.Client/Common/res/1_2_2/mob/alex7.png create mode 100644 Minecraft.Client/SkinOffset.h diff --git a/Minecraft.Client/Common/Consoles_App.cpp b/Minecraft.Client/Common/Consoles_App.cpp index 0a2fd159a4..2dd3882eb0 100644 --- a/Minecraft.Client/Common/Consoles_App.cpp +++ b/Minecraft.Client/Common/Consoles_App.cpp @@ -9201,7 +9201,14 @@ bool CMinecraftApp::DLCContentRetrieved(eDLCMarketplaceType eType) void CMinecraftApp::SetAdditionalSkinBoxes(DWORD dwSkinID, SKIN_BOX *SkinBoxA, DWORD dwSkinBoxC) { EntityRenderer *renderer = EntityRenderDispatcher::instance->getRenderer(eTYPE_PLAYER); - Model *pModel = renderer->getModel(); + unsigned int m_uiAnimOverrideBitmask = Player::getSkinAnimOverrideBitmask(dwSkinID); + Model *pModel; + if (m_uiAnimOverrideBitmask&(1<getModelClassic(); + else if (m_uiAnimOverrideBitmask&(1<getModelSlim(); + else + pModel = renderer->getModel(); vector *pvModelPart = new vector; vector *pvSkinBoxes = new vector; @@ -9233,7 +9240,14 @@ void CMinecraftApp::SetAdditionalSkinBoxes(DWORD dwSkinID, SKIN_BOX *SkinBoxA, D vector * CMinecraftApp::SetAdditionalSkinBoxes(DWORD dwSkinID, vector *pvSkinBoxA) { EntityRenderer *renderer = EntityRenderDispatcher::instance->getRenderer(eTYPE_PLAYER); - Model *pModel = renderer->getModel(); + unsigned int m_uiAnimOverrideBitmask = Player::getSkinAnimOverrideBitmask(dwSkinID); + Model *pModel; + if (m_uiAnimOverrideBitmask&(1<getModelClassic(); + else if (m_uiAnimOverrideBitmask&(1<getModelSlim(); + else + pModel = renderer->getModel(); vector *pvModelPart = new vector; EnterCriticalSection( &csAdditionalModelParts ); diff --git a/Minecraft.Client/Common/DLC/DLCManager.cpp b/Minecraft.Client/Common/DLC/DLCManager.cpp index c363becf43..f56b48b5fa 100644 --- a/Minecraft.Client/Common/DLC/DLCManager.cpp +++ b/Minecraft.Client/Common/DLC/DLCManager.cpp @@ -24,6 +24,7 @@ const WCHAR *DLCManager::wchTypeNamesA[]= L"ENCHANTTEXTFOCUSCOLOUR", L"DATAPATH", L"PACKVERSION", + L"OFFSET", }; DLCManager::DLCManager() diff --git a/Minecraft.Client/Common/DLC/DLCManager.h b/Minecraft.Client/Common/DLC/DLCManager.h index f114bd0756..a51160d777 100644 --- a/Minecraft.Client/Common/DLC/DLCManager.h +++ b/Minecraft.Client/Common/DLC/DLCManager.h @@ -45,6 +45,7 @@ class DLCManager e_DLCParamType_EnchantmentTextFocusColour, e_DLCParamType_DataPath, e_DLCParamType_PackVersion, + e_DLCParamType_Offset, e_DLCParamType_Max, diff --git a/Minecraft.Client/Common/DLC/DLCSkinFile.cpp b/Minecraft.Client/Common/DLC/DLCSkinFile.cpp index f7ef2ad005..ac0a86c768 100644 --- a/Minecraft.Client/Common/DLC/DLCSkinFile.cpp +++ b/Minecraft.Client/Common/DLC/DLCSkinFile.cpp @@ -113,12 +113,12 @@ void DLCSkinFile::addParameter(DLCManager::EDLCParameterType type, const wstring WCHAR wchBodyPart[10]; SKIN_BOX *pSkinBox = new SKIN_BOX; ZeroMemory(pSkinBox,sizeof(SKIN_BOX)); - + #ifdef __PS3__ // 4J Stu - The Xbox version used swscanf_s which isn't available in GCC. - swscanf(value.c_str(), L"%10ls%f%f%f%f%f%f%f%f", wchBodyPart, + swscanf(value.c_str(), L"%10ls%f%f%f%f%f%f%f%f%f%f", wchBodyPart, #else - swscanf_s(value.c_str(), L"%9ls%f%f%f%f%f%f%f%f", wchBodyPart,10, + swscanf_s(value.c_str(), L"%9ls%f%f%f%f%f%f%f%f%f%f", wchBodyPart,10, #endif &pSkinBox->fX, &pSkinBox->fY, @@ -127,7 +127,9 @@ void DLCSkinFile::addParameter(DLCManager::EDLCParameterType type, const wstring &pSkinBox->fH, &pSkinBox->fD, &pSkinBox->fU, - &pSkinBox->fV); + &pSkinBox->fV, + &pSkinBox->fA, + &pSkinBox->fM); if(wcscmp(wchBodyPart,L"HEAD")==0) { @@ -153,11 +155,199 @@ void DLCSkinFile::addParameter(DLCManager::EDLCParameterType type, const wstring { pSkinBox->ePart=eBodyPart_Leg1; } + else if(wcscmp(wchBodyPart,L"HEADWEAR")==0) + { + pSkinBox->ePart=eBodyPart_Headwear; + } + else if(wcscmp(wchBodyPart,L"JACKET")==0) + { + pSkinBox->ePart=eBodyPart_Jacket; + } + else if(wcscmp(wchBodyPart,L"SLEEVE0")==0) + { + pSkinBox->ePart=eBodyPart_Sleeve0; + } + else if(wcscmp(wchBodyPart,L"SLEEVE1")==0) + { + pSkinBox->ePart=eBodyPart_Sleeve1; + } + else if(wcscmp(wchBodyPart,L"PANTS0")==0) + { + pSkinBox->ePart=eBodyPart_Pants0; + } + else if(wcscmp(wchBodyPart,L"PANTS1")==0) + { + pSkinBox->ePart=eBodyPart_Pants1; + } + else if(wcscmp(wchBodyPart,L"WAIST")==0) + { + pSkinBox->ePart=eBodyPart_Waist; + } + else if(wcscmp(wchBodyPart,L"LEGGING0")==0) + { + pSkinBox->ePart=eBodyPart_Legging0; + } + else if(wcscmp(wchBodyPart,L"LEGGING1")==0) + { + pSkinBox->ePart=eBodyPart_Legging1; + } + else if(wcscmp(wchBodyPart,L"SOCK0")==0) + { + pSkinBox->ePart=eBodyPart_Sock0; + } + else if(wcscmp(wchBodyPart,L"SOCK1")==0) + { + pSkinBox->ePart=eBodyPart_Sock1; + } + else if(wcscmp(wchBodyPart,L"BOOT0")==0) + { + pSkinBox->ePart=eBodyPart_Boot0; + } + else if(wcscmp(wchBodyPart,L"BOOT1")==0) + { + pSkinBox->ePart=eBodyPart_Boot1; + } + else if(wcscmp(wchBodyPart,L"ARMARMOR0")==0) + { + pSkinBox->ePart=eBodyPart_ArmArmor0; + } + else if(wcscmp(wchBodyPart,L"ARMARMOR1")==0) + { + pSkinBox->ePart=eBodyPart_ArmArmor1; + } + else if(wcscmp(wchBodyPart,L"BODYARMOR")==0) + { + pSkinBox->ePart=eBodyPart_BodyArmor; + } + else if(wcscmp(wchBodyPart,L"BELT")==0) + { + pSkinBox->ePart=eBodyPart_Belt; + } // add this to the skin's vector of parts m_AdditionalBoxes.push_back(pSkinBox); } break; + case DLCManager::e_DLCParamType_Offset: + { + WCHAR wchBodyPart[4]; + SKIN_OFFSET *pSkinOffset = new SKIN_OFFSET; + ZeroMemory(pSkinOffset,sizeof(SKIN_OFFSET)); + +#ifdef __PS3__ + // 4J Stu - The Xbox version used swscanf_s which isn't available in GCC. + swscanf(value.c_str(), L"%10ls%f%f%f%f", wchBodyPart, +#else + swscanf_s(value.c_str(), L"%9ls%f%f%f%f", wchBodyPart,4, +#endif + &pSkinOffset->fD, + &pSkinOffset->fO); + + if(wcscmp(wchBodyPart,L"HEAD")==0) + { + pSkinOffset->ePart=eBodyOffset_Head; + } + else if(wcscmp(wchBodyPart,L"BODY")==0) + { + pSkinOffset->ePart=eBodyOffset_Body; + } + else if(wcscmp(wchBodyPart,L"ARM0")==0) + { + pSkinOffset->ePart=eBodyOffset_Arm0; + } + else if(wcscmp(wchBodyPart,L"ARM1")==0) + { + pSkinOffset->ePart=eBodyOffset_Arm1; + } + else if(wcscmp(wchBodyPart,L"LEG0")==0) + { + pSkinOffset->ePart=eBodyOffset_Leg0; + } + else if(wcscmp(wchBodyPart,L"LEG1")==0) + { + pSkinOffset->ePart=eBodyOffset_Leg1; + } + else if(wcscmp(wchBodyPart,L"HEADWEAR")==0) + { + pSkinOffset->ePart=eBodyOffset_Headwear; + } + else if(wcscmp(wchBodyPart,L"JACKET")==0) + { + pSkinOffset->ePart=eBodyOffset_Jacket; + } + else if(wcscmp(wchBodyPart,L"SLEEVE0")==0) + { + pSkinOffset->ePart=eBodyOffset_Sleeve0; + } + else if(wcscmp(wchBodyPart,L"SLEEVE1")==0) + { + pSkinOffset->ePart=eBodyOffset_Sleeve1; + } + else if(wcscmp(wchBodyPart,L"PANTS0")==0) + { + pSkinOffset->ePart=eBodyOffset_Pants0; + } + else if(wcscmp(wchBodyPart,L"PANTS1")==0) + { + pSkinOffset->ePart=eBodyOffset_Pants1; + } + else if(wcscmp(wchBodyPart,L"WAIST")==0) + { + pSkinOffset->ePart=eBodyOffset_Waist; + } + else if(wcscmp(wchBodyPart,L"LEGGING0")==0) + { + pSkinOffset->ePart=eBodyOffset_Legging0; + } + else if(wcscmp(wchBodyPart,L"LEGGING1")==0) + { + pSkinOffset->ePart=eBodyOffset_Legging1; + } + else if(wcscmp(wchBodyPart,L"SOCK0")==0) + { + pSkinOffset->ePart=eBodyOffset_Sock0; + } + else if(wcscmp(wchBodyPart,L"SOCK1")==0) + { + pSkinOffset->ePart=eBodyOffset_Sock1; + } + else if(wcscmp(wchBodyPart,L"BOOT0")==0) + { + pSkinOffset->ePart=eBodyOffset_Boot0; + } + else if(wcscmp(wchBodyPart,L"BOOT1")==0) + { + pSkinOffset->ePart=eBodyOffset_Boot1; + } + else if(wcscmp(wchBodyPart,L"ARMARMOR1")==0) + { + pSkinOffset->ePart=eBodyOffset_ArmArmor1; + } + else if(wcscmp(wchBodyPart,L"ARMARMOR0")==0) + { + pSkinOffset->ePart=eBodyOffset_ArmArmor0; + } + else if(wcscmp(wchBodyPart,L"BODYARMOR")==0) + { + pSkinOffset->ePart=eBodyOffset_BodyArmor; + } + else if(wcscmp(wchBodyPart,L"BELT")==0) + { + pSkinOffset->ePart=eBodyOffset_Belt; + } + else if(wcscmp(wchBodyPart,L"TOOL0")==0) + { + pSkinOffset->ePart=eBodyOffset_Tool0; + } + else if(wcscmp(wchBodyPart,L"TOOL1")==0) + { + pSkinOffset->ePart=eBodyOffset_Tool1; + } + + // add this to the skin's vector of offsets + m_Offsets.push_back(pSkinOffset); + } + break; case DLCManager::e_DLCParamType_Anim: #ifdef __PS3__ // 4J Stu - The Xbox version used swscanf_s which isn't available in GCC. @@ -185,6 +375,15 @@ vector *DLCSkinFile::getAdditionalBoxes() return &m_AdditionalBoxes; } +int DLCSkinFile::getOffsetsCount() +{ + return static_cast(m_Offsets.size()); +} +vector *DLCSkinFile::getOffsets() +{ + return &m_Offsets; +} + wstring DLCSkinFile::getParameterAsString(DLCManager::EDLCParameterType type) { switch(type) diff --git a/Minecraft.Client/Common/DLC/DLCSkinFile.h b/Minecraft.Client/Common/DLC/DLCSkinFile.h index 15a50e7178..3b25861e8b 100644 --- a/Minecraft.Client/Common/DLC/DLCSkinFile.h +++ b/Minecraft.Client/Common/DLC/DLCSkinFile.h @@ -1,6 +1,8 @@ #pragma once #include "DLCFile.h" #include "..\..\..\Minecraft.Client\HumanoidModel.h" +// This is added to prevent a building failure, probably should move it to HumanoidModel.h later - Langtanium +#include "..\..\..\Minecraft.Client\SkinOffset.h" class DLCSkinFile : public DLCFile { @@ -12,6 +14,7 @@ class DLCSkinFile : public DLCFile unsigned int m_uiAnimOverrideBitmask; bool m_bIsFree; vector m_AdditionalBoxes; + vector m_Offsets; public: @@ -24,6 +27,8 @@ class DLCSkinFile : public DLCFile bool getParameterAsBool(DLCManager::EDLCParameterType type) override; vector *getAdditionalBoxes(); int getAdditionalBoxesCount(); + vector *getOffsets(); + int getOffsetsCount(); unsigned int getAnimOverrideBitmask() { return m_uiAnimOverrideBitmask;} bool isFree() {return m_bIsFree;} }; \ No newline at end of file diff --git a/Minecraft.Client/Common/UI/UIControl_PlayerSkinPreview.cpp b/Minecraft.Client/Common/UI/UIControl_PlayerSkinPreview.cpp index b8c439b1a5..be6169c3d6 100644 --- a/Minecraft.Client/Common/UI/UIControl_PlayerSkinPreview.cpp +++ b/Minecraft.Client/Common/UI/UIControl_PlayerSkinPreview.cpp @@ -257,7 +257,15 @@ void UIControl_PlayerSkinPreview::render(EntityRenderer *renderer, double x, dou glPushMatrix(); glDisable(GL_CULL_FACE); - HumanoidModel *model = static_cast(renderer->getModel()); + HumanoidModel *model; + Textures *t = Minecraft::GetInstance()->textures; + + if ((t->loadMemTexture(m_customTextureUrl, m_backupTexture) >= 45 && t->loadMemTexture(m_customTextureUrl, m_backupTexture) <= 53) || m_uiAnimOverrideBitmask&(1<(renderer->getModelSlim()); + else if (t->loadMemTexture(m_customTextureUrl, m_backupTexture) == 54 || m_uiAnimOverrideBitmask&(1<(renderer->getModelClassic()); + else + model = static_cast(renderer->getModel()); //getAttackAnim(mob, a); //if (armor != nullptr) armor->attackTime = model->attackTime; diff --git a/Minecraft.Client/Common/UI/UIScene_SkinSelectMenu.cpp b/Minecraft.Client/Common/UI/UIScene_SkinSelectMenu.cpp index a3482a24d1..2c179d9d74 100644 --- a/Minecraft.Client/Common/UI/UIScene_SkinSelectMenu.cpp +++ b/Minecraft.Client/Common/UI/UIScene_SkinSelectMenu.cpp @@ -24,6 +24,16 @@ const WCHAR *UIScene_SkinSelectMenu::wchDefaultNamesA[]= L"Prisoner Steve", L"Cyclist Steve", L"Boxer Steve", + L"Alex", + L"Tennis Alex", + L"Tuxedo Alex", + L"Athlete Alex", + L"Swedish Alex", + L"Prisoner Alex", + L"Cyclist Alex", + L"Boxer Alex", + L"Developer Alex", + L"Developer Steve", }; UIScene_SkinSelectMenu::UIScene_SkinSelectMenu(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer) @@ -993,6 +1003,36 @@ TEXTURE_NAME UIScene_SkinSelectMenu::getTextureId(int skinIndex) case eDefaultSkins_Skin7: texture = TN_MOB_CHAR7; break; + case eDefaultSkins_Skin8: + texture = TN_MOB_ALEX; + break; + case eDefaultSkins_Skin9: + texture = TN_MOB_ALEX1; + break; + case eDefaultSkins_Skin10: + texture = TN_MOB_ALEX2; + break; + case eDefaultSkins_Skin11: + texture = TN_MOB_ALEX3; + break; + case eDefaultSkins_Skin12: + texture = TN_MOB_ALEX4; + break; + case eDefaultSkins_Skin13: + texture = TN_MOB_ALEX5; + break; + case eDefaultSkins_Skin14: + texture = TN_MOB_ALEX6; + break; + case eDefaultSkins_Skin15: + texture = TN_MOB_ALEX7; + break; + case eDefaultSkins_Skin16: + texture = TN_MOB_DEVALEX; + break; + case eDefaultSkins_Skin17: + texture = TN_MOB_DEVSTEVE; + break; }; return texture; diff --git a/Minecraft.Client/Common/res/1_2_2/mob/DevAlex.png b/Minecraft.Client/Common/res/1_2_2/mob/DevAlex.png new file mode 100644 index 0000000000000000000000000000000000000000..9db32e3d858fafc54e5231d66f5c94d327833f66 GIT binary patch literal 3289 zcmV;~3?}o5P)(_`g8%^e{{R4h=>PzAFaQARU;qF*m;eA5Z<1fd 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+19,8 @@ ResourceLocation EntityRenderer::SHADOW_LOCATION = ResourceLocation(TN__CLAMP__M EntityRenderer::EntityRenderer() { model = nullptr; + modelClassic = nullptr; + modelSlim = nullptr; tileRenderer = new TileRenderer(); shadowRadius = 0; shadowStrength = 1.0f; diff --git a/Minecraft.Client/EntityRenderer.h b/Minecraft.Client/EntityRenderer.h index ef3b63bdc2..a60b3a1452 100644 --- a/Minecraft.Client/EntityRenderer.h +++ b/Minecraft.Client/EntityRenderer.h @@ -30,6 +30,8 @@ class EntityRenderer protected: Model *model; // TODO 4J: Check why exactly this is here, it seems to get shadowed by classes inheriting from this by their own + Model *modelClassic; + Model *modelSlim; protected: TileRenderer *tileRenderer; // 4J - changed to protected so derived classes can use instead of shadowing their own @@ -68,5 +70,7 @@ class EntityRenderer public: // 4J Added virtual Model *getModel() { return model; } + virtual Model *getModelClassic() { return modelClassic; } + virtual Model *getModelSlim() { return modelSlim; } virtual void SetItemFrame(bool bSet) {} }; diff --git a/Minecraft.Client/HumanoidModel.cpp b/Minecraft.Client/HumanoidModel.cpp index c6c6b9f4f4..8a425b8ba7 100644 --- a/Minecraft.Client/HumanoidModel.cpp +++ b/Minecraft.Client/HumanoidModel.cpp @@ -9,6 +9,7 @@ ModelPart * HumanoidModel::AddOrRetrievePart(SKIN_BOX *pBox) { ModelPart *pAttachTo=nullptr; + float scale=0; switch(pBox->ePart) { @@ -30,6 +31,26 @@ ModelPart * HumanoidModel::AddOrRetrievePart(SKIN_BOX *pBox) case eBodyPart_Leg1: pAttachTo=leg1; break; + case eBodyPart_Jacket: + pAttachTo=jacket; + scale=0.25; + break; + case eBodyPart_Sleeve0: + pAttachTo=sleeve0; + scale=0.25; + break; + case eBodyPart_Sleeve1: + pAttachTo=sleeve1; + scale=0.25; + break; + case eBodyPart_Pants0: + pAttachTo=pants0; + scale=0.25; + break; + case eBodyPart_Pants1: + pAttachTo=pants1; + scale=0.25; + break; } // first check this box doesn't already exist @@ -49,7 +70,8 @@ ModelPart * HumanoidModel::AddOrRetrievePart(SKIN_BOX *pBox) pNewBox = new ModelPart(this, static_cast(pBox->fU), static_cast(pBox->fV)); pNewBox->visible=false; - pNewBox->addHumanoidBox(pBox->fX, pBox->fY, pBox->fZ, pBox->fW, pBox->fH, pBox->fD, 0); + if (pBox->fM > 0) pNewBox->bMirror = true; + pNewBox->addHumanoidBox(pBox->fX, pBox->fY, pBox->fZ, pBox->fW, pBox->fH, pBox->fD, scale); // 4J-PB - don't compile here, since the lighting isn't set up. It'll be compiled on first use. //pNewBox->compile(1.0f/16.0f); pAttachTo->addChild(pNewBox); @@ -58,47 +80,110 @@ ModelPart * HumanoidModel::AddOrRetrievePart(SKIN_BOX *pBox) return pNewBox; } -void HumanoidModel::_init(float g, float yOffset, int texWidth, int texHeight) +void HumanoidModel::_init(float g, float yOffset, int texWidth, int texHeight, bool slimHands, bool isArmor) { this->texWidth = texWidth; this->texHeight = texHeight; + jacket = nullptr; + sleeve0 = nullptr; + sleeve1 = nullptr; + pants0 = nullptr; + pants1 = nullptr; + m_fYOffset=yOffset; - cloak = new ModelPart(this, 0, 0); - cloak->addHumanoidBox(-5, -0, -1, 10, 16, 1, g); // Cloak - - ear = new ModelPart(this, 24, 0); - ear->addHumanoidBox(-3, -6, -1, 6, 6, 1, g); // Ear - - head = new ModelPart(this, 0, 0); - head->addHumanoidBox(-4, -8, -4, 8, 8, 8, g); // Head - head->setPos(0, 0 + yOffset, 0); - - hair = new ModelPart(this, 32, 0); - hair->addHumanoidBox(-4, -8, -4, 8, 8, 8, g + 0.5f); // Head - hair->setPos(0, 0 + yOffset, 0); - - body = new ModelPart(this, 16, 16); - body->addHumanoidBox(-4, 0, -2, 8, 12, 4, g); // Body - body->setPos(0, 0 + yOffset, 0); - - arm0 = new ModelPart(this, 24 + 16, 16); - arm0->addHumanoidBox(-3, -2, -2, 4, 12, 4, g); // Arm0 - arm0->setPos(-5, 2 + yOffset, 0); - - arm1 = new ModelPart(this, 24 + 16, 16); - arm1->bMirror = true; - arm1->addHumanoidBox(-1, -2, -2, 4, 12, 4, g); // Arm1 - arm1->setPos(5, 2 + yOffset, 0); - - leg0 = new ModelPart(this, 0, 16); - leg0->addHumanoidBox(-2, 0, -2, 4, 12, 4, g); // Leg0 - leg0->setPos(-1.9, 12 + yOffset, 0); - - leg1 = new ModelPart(this, 0, 16); - leg1->bMirror = true; - leg1->addHumanoidBox(-2, 0, -2, 4, 12, 4, g); // Leg1 - leg1->setPos(1.9, 12 + yOffset, 0); + cloak = new ModelPart(this, 0, 0); + cloak->addHumanoidBox(-5, -0, -1, 10, 16, 1, g); // Cloak + + ear = new ModelPart(this, 24, 0); + ear->addHumanoidBox(-3, -6, -1, 6, 6, 1, g); // Ear + + head = new ModelPart(this, 0, 0); + head->addHumanoidBox(-4, -8, -4, 8, 8, 8, g); // Head + head->setPos(0, 0 + yOffset, 0); + + hair = new ModelPart(this, 32, 0); + hair->addHumanoidBox(-4, -8, -4, 8, 8, 8, g + 0.5f); // Head + hair->setPos(0, 0 + yOffset, 0); + + body = new ModelPart(this, 16, 16); + body->addHumanoidBox(-4, 0, -2, 8, 12, 4, g); // Body + body->setPos(0, 0 + yOffset, 0); + + if (texHeight == 64) + { + jacket = new ModelPart(this, 16, 32); + jacket->addHumanoidBox(-4, 0, -2, 8, 12, 4, g + 0.25); // Jacket + jacket->setPos(0, 0 + yOffset, 0); + } + + if (texHeight == 64) + { + arm0 = new ModelPart(this, 24 + 16, 16); + arm1 = new ModelPart(this, 16 + 16, 48); + + sleeve0 = new ModelPart(this, 24 + 16, 32); + sleeve1 = new ModelPart(this, 32 + 16, 48); + + if (slimHands == false) + { + sleeve0->addHumanoidBox(-3, -2, -2, 4, 12, 4, g + 0.25); // Sleeve0 + sleeve1->addHumanoidBox(-1, -2, -2, 4, 12, 4, g + 0.25); // Sleeve1 + } + else if (slimHands == true) + { + sleeve0->addHumanoidBox(-2, -2, -2, 3, 12, 4, g + 0.25); // Sleeve0 Slim + sleeve1->addHumanoidBox(-1, -2, -2, 3, 12, 4, g + 0.25); // Sleeve1 Slim + } + + sleeve0->setPos(-5, 2 + yOffset, 0); + sleeve1->setPos(5, 2 + yOffset, 0); + } + else if (texHeight == 32) + { + arm0 = new ModelPart(this, 24 + 16, 16); + arm1 = new ModelPart(this, 24 + 16, 16); + arm1->bMirror = true; + } + + if (slimHands == false) + { + arm0->addHumanoidBox(-3, -2, -2, 4, 12, 4, g); // Arm0 + arm1->addHumanoidBox(-1, -2, -2, 4, 12, 4, g); // Arm1 + } + else if (slimHands == true) + { + arm0->addHumanoidBox(-2, -2, -2, 3, 12, 4, g); // Arm0 Slim + arm1->addHumanoidBox(-1, -2, -2, 3, 12, 4, g); // Arm1 Slim + } + + arm0->setPos(-5, 2 + yOffset, 0); + arm1->setPos(5, 2 + yOffset, 0); + + leg0 = new ModelPart(this, 0, 16); + if (texHeight == 64) + { + leg1 = new ModelPart(this, 16, 48); + + pants0 = new ModelPart(this, 0, 32); + pants0->addHumanoidBox(-2, 0, -2, 4, 12, 4, g + 0.25); // Pants0 + pants0->setPos(-1.9, 12 + yOffset, 0); + + pants1 = new ModelPart(this, 0, 48); + pants1->addHumanoidBox(-2, 0, -2, 4, 12, 4, g + 0.25); // Pants1 + pants1->setPos(1.9, 12 + yOffset, 0); + } + else if (texHeight == 32) + { + leg1 = new ModelPart(this, 0, 16); + leg1->bMirror = true; + } + + leg0->addHumanoidBox(-2, 0, -2, 4, 12, 4, g); // Leg0 + leg0->setPos(-1.9, 12 + yOffset, 0); + + leg1->addHumanoidBox(-2, 0, -2, 4, 12, 4, g); // Leg1 + leg1->setPos(1.9, 12 + yOffset, 0); // 4J added - compile now to avoid random performance hit first time cubes are rendered // 4J Stu - Not just performance, but alpha+depth tests don't work right unless we compile here @@ -112,6 +197,17 @@ void HumanoidModel::_init(float g, float yOffset, int texWidth, int texHeight) leg1->compile(1.0f/16.0f); hair->compile(1.0f/16.0f); + if (jacket != 0) + jacket->compile(1.0f/16.0f); + if (sleeve0 != 0) + sleeve0->compile(1.0f/16.0f); + if (sleeve1 != 0) + sleeve1->compile(1.0f/16.0f); + if (pants0 != 0) + pants0->compile(1.0f/16.0f); + if (pants1 != 0) + pants1->compile(1.0f/16.0f); + holdingLeftHand=0; holdingRightHand=0; sneaking=false; @@ -123,21 +219,33 @@ void HumanoidModel::_init(float g, float yOffset, int texWidth, int texHeight) eating_t = 0.0f; eating_swing = 0.0f; m_uiAnimOverrideBitmask = 0L; + m_isArmor = isArmor; } + HumanoidModel::HumanoidModel() : Model() { - _init(0, 0, 64, 32); + _init(0, 0, 64, 32, false, false); } HumanoidModel::HumanoidModel(float g) : Model() { - _init(g, 0, 64, 32); + _init(g, 0, 64, 32, false, false); +} + +HumanoidModel::HumanoidModel(float g, bool isArmor) : Model() +{ + _init(g, 0, 64, 32, false, isArmor); } HumanoidModel::HumanoidModel(float g, float yOffset, int texWidth, int texHeight) : Model() { - _init(g,yOffset,texWidth,texHeight); + _init(g,yOffset,texWidth,texHeight, false, false); +} + +HumanoidModel::HumanoidModel(float g, float yOffset, int texWidth, int texHeight, bool slimHands) : Model() +{ + _init(g,yOffset,texWidth,texHeight, slimHands, false); } void HumanoidModel::render(shared_ptr entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled) @@ -170,13 +278,23 @@ void HumanoidModel::render(shared_ptr entity, float time, float r, float } else { - head->render(scale, usecompiled,(m_uiAnimOverrideBitmask&(1<0); - body->render(scale, usecompiled,(m_uiAnimOverrideBitmask&(1<0); - arm0->render(scale, usecompiled,(m_uiAnimOverrideBitmask&(1<0); - arm1->render(scale, usecompiled,(m_uiAnimOverrideBitmask&(1<0); - leg0->render(scale, usecompiled,(m_uiAnimOverrideBitmask&(1<0); - leg1->render(scale, usecompiled,(m_uiAnimOverrideBitmask&(1<0); + head->render(scale, usecompiled,(m_uiAnimOverrideBitmask&(1<0&&(!(m_uiAnimOverrideBitmask&(1<0||!m_isArmor)); + body->render(scale, usecompiled,(m_uiAnimOverrideBitmask&(1<0&&(!(m_uiAnimOverrideBitmask&(1<0||!m_isArmor)); + arm0->render(scale, usecompiled,(m_uiAnimOverrideBitmask&(1<0&&(!(m_uiAnimOverrideBitmask&(1<0||!m_isArmor)); + arm1->render(scale, usecompiled,(m_uiAnimOverrideBitmask&(1<0&&(!(m_uiAnimOverrideBitmask&(1<0||!m_isArmor)); + leg0->render(scale, usecompiled,(m_uiAnimOverrideBitmask&(1<0&&(!(m_uiAnimOverrideBitmask&(1<0||!m_isArmor)); + leg1->render(scale, usecompiled,(m_uiAnimOverrideBitmask&(1<0&&(!(m_uiAnimOverrideBitmask&(1<0||!m_isArmor)); hair->render(scale, usecompiled,(m_uiAnimOverrideBitmask&(1<0); + if (jacket != 0) + jacket->render(scale, usecompiled,(m_uiAnimOverrideBitmask&(1<0); + if (sleeve0 != 0) + sleeve0->render(scale, usecompiled,(m_uiAnimOverrideBitmask&(1<0); + if (sleeve1 != 0) + sleeve1->render(scale, usecompiled,(m_uiAnimOverrideBitmask&(1<0); + if (pants0 != 0) + pants0->render(scale, usecompiled,(m_uiAnimOverrideBitmask&(1<0); + if (pants1 != 0) + pants1->render(scale, usecompiled,(m_uiAnimOverrideBitmask&(1<0); } } @@ -199,7 +317,6 @@ void HumanoidModel::setupAnim(float time, float r, float bob, float yRot, float arm1->xRot=0.0f; arm0->zRot = 0.0f; arm1->zRot = 0.0f; - } else if(uiBitmaskOverrideAnim&(1<zRot = 0.0f; arm1->zRot = 0.0f; } - // arm0.zRot = ((float) (util.Mth.cos(time * 0.2312f) + 1) * 1) * r; + // arm0.zRot = ((float) (util.Mth.cos(time * 0.2312f) + 1) * 1) * r; - // arm1.zRot = ((float) (util.Mth.cos(time * 0.2812f) - 1) * 1) * r; + // arm1.zRot = ((float) (util.Mth.cos(time * 0.2812f) - 1) * 1) * r; leg0->yRot = 0.0f; @@ -272,7 +389,7 @@ void HumanoidModel::setupAnim(float time, float r, float bob, float yRot, float leg1->xRot=0.0f; leg1->zRot=0.0f; leg0->yRot = 0.0f; - leg1->yRot = 0.0f; + leg1->yRot = 0.0f; } else if(uiBitmaskOverrideAnim&(1<yRot = 0.0f; arm1->yRot = 0.0f; + if (attackTime > -9990.0f) { float swing = attackTime; @@ -316,7 +434,7 @@ void HumanoidModel::setupAnim(float time, float r, float bob, float yRot, float float aa = Mth::sin(swing * PI); float bb = Mth::sin(attackTime * PI) * -(head->xRot - 0.7f) * 0.75f; arm0->xRot -= aa * 1.2f + bb; // 4J - changed 1.2 -> 1.2f - arm0->yRot += body->yRot * 2.0f; + arm0->yRot += body->yRot * 2.0f; if((uiBitmaskOverrideAnim&(1<xRot = - Mth::abs(Mth::cos(eating_t / 4.0f * PI) * 0.1f) * (eating_swing > 0.2 ? 1.0f : 0.0f) * 2.0f; // This factor is the chomping bit (conditional factor is so that he doesn't eat whilst the food is being pulled away at the end) arm0->yRot -= iss * 0.5f; // This factor and the following to the general arm movement through the life of the swing arm0->xRot -= iss * 1.2f; - } if (sneaking) @@ -441,23 +558,68 @@ void HumanoidModel::setupAnim(float time, float r, float bob, float yRot, float arm0->xRot += ((float) (Mth::sin(bob * 0.067f)) * 0.05f); arm1->xRot -= ((float) (Mth::sin(bob * 0.067f)) * 0.05f); } + if (jacket != 0) + { + jacket->x = body->x; + jacket->y = body->y; + jacket->z = body->z; + jacket->xRot = body->xRot; + jacket->yRot = body->yRot; + jacket->zRot = body->zRot; + } + if (sleeve0 != 0) + { + sleeve0->x = arm0->x; + sleeve0->y = arm0->y; + sleeve0->z = arm0->z; + sleeve0->xRot = arm0->xRot; + sleeve0->yRot = arm0->yRot; + sleeve0->zRot = arm0->zRot; + } + if (sleeve1 != 0) + { + sleeve1->x = arm1->x; + sleeve1->y = arm1->y; + sleeve1->z = arm1->z; + sleeve1->xRot = arm1->xRot; + sleeve1->yRot = arm1->yRot; + sleeve1->zRot = arm1->zRot; + } + if (pants0 != 0) + { + pants0->x = leg0->x; + pants0->y = leg0->y; + pants0->z = leg0->z; + pants0->xRot = leg0->xRot; + pants0->yRot = leg0->yRot; + pants0->zRot = leg0->zRot; + } + if (pants1 != 0) + { + pants1->x = leg1->x; + pants1->y = leg1->y; + pants1->z = leg1->z; + pants1->xRot = leg1->xRot; + pants1->yRot = leg1->yRot; + pants1->zRot = leg1->zRot; + } } } void HumanoidModel::renderHair(float scale,bool usecompiled) { - hair->yRot = head->yRot; - hair->xRot = head->xRot; - hair->render(scale,usecompiled); + hair->yRot = head->yRot; + hair->xRot = head->xRot; + hair->render(scale,usecompiled); } void HumanoidModel::renderEars(float scale,bool usecompiled) { - ear->yRot = head->yRot; - ear->xRot = head->xRot; - ear->x=0; - ear->y=0; - ear->render(scale,usecompiled); + ear->yRot = head->yRot; + ear->xRot = head->xRot; + ear->x=0; + ear->y=0; + ear->render(scale,usecompiled); } void HumanoidModel::renderCloak(float scale,bool usecompiled) @@ -467,25 +629,42 @@ void HumanoidModel::renderCloak(float scale,bool usecompiled) void HumanoidModel::render(HumanoidModel *model, float scale, bool usecompiled) { - head->yRot = model->head->yRot; - head->y = model->head->y; - head->xRot = model->head->xRot; - hair->y = head->y; - hair->yRot = head->yRot; - hair->xRot = head->xRot; - - body->yRot = model->body->yRot; - - arm0->xRot = model->arm0->xRot; - arm0->yRot = model->arm0->yRot; - arm0->zRot = model->arm0->zRot; - - arm1->xRot = model->arm1->xRot; - arm1->yRot = model->arm1->yRot; - arm1->zRot = model->arm1->zRot; - - leg0->xRot = model->leg0->xRot; - leg1->xRot = model->leg1->xRot; + head->yRot = model->head->yRot; + head->y = model->head->y; + head->xRot = model->head->xRot; + hair->y = head->y; + hair->yRot = head->yRot; + hair->xRot = head->xRot; + + body->yRot = model->body->yRot; + + if (jacket != 0) + jacket->yRot = model->body->yRot; + + arm0->xRot = model->arm0->xRot; + arm0->yRot = model->arm0->yRot; + arm0->zRot = model->arm0->zRot; + + if (sleeve0 != 0) + sleeve0->xRot = model->arm0->xRot; + sleeve0->yRot = model->arm0->yRot; + sleeve0->zRot = model->arm0->zRot; + + arm1->xRot = model->arm1->xRot; + arm1->yRot = model->arm1->yRot; + arm1->zRot = model->arm1->zRot; + + if (sleeve1 != 0) + sleeve1->xRot = model->arm1->xRot; + sleeve1->yRot = model->arm1->yRot; + sleeve1->zRot = model->arm1->zRot; + + leg0->xRot = model->leg0->xRot; + if (pants0 != 0) + pants0->xRot = model->leg0->xRot; + leg1->xRot = model->leg1->xRot; + if (pants1 != 0) + pants1->xRot = model->leg1->xRot; head->render(scale, usecompiled,(m_uiAnimOverrideBitmask&(1<0); body->render(scale, usecompiled,(m_uiAnimOverrideBitmask&(1<0); @@ -494,4 +673,14 @@ void HumanoidModel::render(HumanoidModel *model, float scale, bool usecompiled) leg0->render(scale, usecompiled,(m_uiAnimOverrideBitmask&(1<0); leg1->render(scale, usecompiled,(m_uiAnimOverrideBitmask&(1<0); hair->render(scale, usecompiled,(m_uiAnimOverrideBitmask&(1<0); + if (jacket != 0) + jacket->render(scale, usecompiled,(m_uiAnimOverrideBitmask&(1<0); + if (sleeve0 != 0) + sleeve0->render(scale, usecompiled,(m_uiAnimOverrideBitmask&(1<0); + if (sleeve1 != 0) + sleeve1->render(scale, usecompiled,(m_uiAnimOverrideBitmask&(1<0); + if (pants0 != 0) + pants0->render(scale, usecompiled,(m_uiAnimOverrideBitmask&(1<0); + if (pants1 != 0) + pants1->render(scale, usecompiled,(m_uiAnimOverrideBitmask&(1<0); } diff --git a/Minecraft.Client/HumanoidModel.h b/Minecraft.Client/HumanoidModel.h index 52f9d98e1a..88a57adafb 100644 --- a/Minecraft.Client/HumanoidModel.h +++ b/Minecraft.Client/HumanoidModel.h @@ -4,7 +4,7 @@ class HumanoidModel : public Model { public: - ModelPart *head, *hair, *body, *arm0, *arm1, *leg0, *leg1, *ear, *cloak; + ModelPart *head, *hair, *body, *jacket, *arm0, *sleeve0, *arm1, *sleeve1, *leg0, *pants0, *leg1, *pants1, *ear, *cloak; //ModelPart *hat; int holdingLeftHand; @@ -17,6 +17,7 @@ class HumanoidModel : public Model float eating_swing; // 4J added unsigned int m_uiAnimOverrideBitmask; // 4J added float m_fYOffset; // 4J added + bool m_isArmor; enum animbits { eAnim_ArmsDown =0, @@ -37,7 +38,22 @@ class HumanoidModel : public Model eAnim_DisableRenderLeg0, eAnim_DisableRenderLeg1, eAnim_DisableRenderHair, - eAnim_SmallModel // Maggie Simpson for riding horse, etc + eAnim_SmallModel, // Maggie Simpson for riding horse, etc + eAnim_ClassicModel, + eAnim_SlimModel, + // Hide overlay/second layer on 64x64 skins + eAnim_DisableRenderSleeve1, + eAnim_DisableRenderSleeve0, + eAnim_DisableRenderPants1, + eAnim_DisableRenderPants0, + eAnim_DisableRenderJacket, + eAnim_RenderArmorHead, + eAnim_RenderArmorArm0, + eAnim_RenderArmorArm1, + eAnim_RenderArmorTorso, + eAnim_RenderArmorLeg0, + eAnim_RenderArmorLeg1, + eAnim_Dinnerbone }; @@ -47,13 +63,20 @@ class HumanoidModel : public Model (1< entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled); virtual void setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, shared_ptr entity, unsigned int uiBitmaskOverrideAnim = 0); void renderHair(float scale, bool usecompiled); diff --git a/Minecraft.Client/LivingEntityRenderer.cpp b/Minecraft.Client/LivingEntityRenderer.cpp index b3478ba92c..aa738ec772 100644 --- a/Minecraft.Client/LivingEntityRenderer.cpp +++ b/Minecraft.Client/LivingEntityRenderer.cpp @@ -9,13 +9,29 @@ #include "..\Minecraft.World\Mth.h" #include "..\Minecraft.World\Player.h" - ResourceLocation LivingEntityRenderer::ENCHANT_GLINT_LOCATION = ResourceLocation(TN__BLUR__MISC_GLINT); int LivingEntityRenderer::MAX_ARMOR_LAYERS = 4; LivingEntityRenderer::LivingEntityRenderer(Model *model, float shadow) { this->model = model; + + shadowRadius = shadow; + armor = nullptr; +} + +LivingEntityRenderer::LivingEntityRenderer(Model *model, float shadow, bool slimHands, bool is64x64) +{ + this->model = model; + + if (is64x64) + { + this->modelClassic = new HumanoidModel(0, 0, 64, 64, false); + + if (slimHands == true) + this->modelSlim = new HumanoidModel(0, 0, 64, 64, true); + } + shadowRadius = shadow; armor = nullptr; } @@ -43,6 +59,8 @@ void LivingEntityRenderer::render(shared_ptr _mob, double x, double y, d } shared_ptr mob = dynamic_pointer_cast(_mob); + shared_ptr player = dynamic_pointer_cast(_mob); + Model *resModel; if (mob == nullptr) { @@ -52,12 +70,16 @@ void LivingEntityRenderer::render(shared_ptr _mob, double x, double y, d glPushMatrix(); glDisable(GL_CULL_FACE); - model->attackTime = getAttackAnim(mob, a); - if (armor != nullptr) armor->attackTime = model->attackTime; - model->riding = mob->isRiding(); - if (armor != nullptr) armor->riding = model->riding; - model->young = mob->isBaby(); - if (armor != nullptr) armor->young = model->young; + if (player != nullptr && modelClassic != nullptr && (player->getCustomSkin() == 18 || player->getAnimOverrideBitmask()&(1<getCustomSkin() >= 8 && player->getCustomSkin() <= 17) || player->getAnimOverrideBitmask()&(1<attackTime = getAttackAnim(mob, a); + if (armor != nullptr) armor->attackTime = resModel->attackTime; + resModel->riding = mob->isRiding(); + if (armor != nullptr) armor->riding = resModel->riding; + resModel->young = mob->isBaby(); + if (armor != nullptr) armor->young = resModel->young; /*try*/ { @@ -103,7 +125,7 @@ void LivingEntityRenderer::render(shared_ptr _mob, double x, double y, d if (ws > 1) ws = 1; glEnable(GL_ALPHA_TEST); - model->prepareMobModel(mob, wp, ws, a); + resModel->prepareMobModel(mob, wp, ws, a); renderModel(mob, wp, ws, bob, headRot - bodyRot, headRotx, fScale); for (int i = 0; i < MAX_ARMOR_LAYERS; i++) @@ -187,7 +209,7 @@ void LivingEntityRenderer::render(shared_ptr _mob, double x, double y, d if (mob->hurtTime > 0 || mob->deathTime > 0) { glColor4f(br, 0, 0, 0.4f); - model->render(mob, wp, ws, bob, headRot - bodyRot, headRotx, fScale, false); + resModel->render(mob, wp, ws, bob, headRot - bodyRot, headRotx, fScale, false); for (int i = 0; i < MAX_ARMOR_LAYERS; i++) { if (prepareArmorOverlay(mob, i, a) >= 0) @@ -205,7 +227,7 @@ void LivingEntityRenderer::render(shared_ptr _mob, double x, double y, d float b = ((overlayColor) & 0xff) / 255.0f; float aa = ((overlayColor >> 24) & 0xff) / 255.0f; glColor4f(r, g, b, aa); - model->render(mob, wp, ws, bob, headRot - bodyRot, headRotx, fScale, false); + resModel->render(mob, wp, ws, bob, headRot - bodyRot, headRotx, fScale, false); for (int i = 0; i < MAX_ARMOR_LAYERS; i++) { if (prepareArmorOverlay(mob, i, a) >= 0) @@ -242,10 +264,17 @@ void LivingEntityRenderer::render(shared_ptr _mob, double x, double y, d void LivingEntityRenderer::renderModel(shared_ptr mob, float wp, float ws, float bob, float headRotMinusBodyRot, float headRotx, float scale) { + shared_ptr player = dynamic_pointer_cast(mob); + Model *resModel; + + if (player != nullptr && modelClassic != nullptr && (player->getCustomSkin() == 18 || player->getAnimOverrideBitmask()&(1<getCustomSkin() >= 8 && player->getCustomSkin() <= 17) || player->getAnimOverrideBitmask()&(1<isInvisible()) { - model->render(mob, wp, ws, bob, headRotMinusBodyRot, headRotx, scale, true); + resModel->render(mob, wp, ws, bob, headRotMinusBodyRot, headRotx, scale, true); } else if(!mob->isInvisibleTo(dynamic_pointer_cast(Minecraft::GetInstance()->player))) { @@ -255,7 +284,7 @@ void LivingEntityRenderer::renderModel(shared_ptr mob, float wp, f glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glAlphaFunc(GL_GREATER, 1.0f / 255.0f); - model->render(mob, wp, ws, bob, headRotMinusBodyRot, headRotx, scale, true); + resModel->render(mob, wp, ws, bob, headRotMinusBodyRot, headRotx, scale, true); glDisable(GL_BLEND); glAlphaFunc(GL_GREATER, .1f); glPopMatrix(); @@ -263,7 +292,7 @@ void LivingEntityRenderer::renderModel(shared_ptr mob, float wp, f } else { - model->setupAnim(wp, ws, bob, headRotMinusBodyRot, headRotx, scale, mob); + resModel->setupAnim(wp, ws, bob, headRotMinusBodyRot, headRotx, scale, mob); } } @@ -285,7 +314,7 @@ void LivingEntityRenderer::setupRotations(shared_ptr mob, float bo else { wstring name = mob->getAName(); - if (name == L"Dinnerbone" || name == L"Grumm") + if (name == L"Dinnerbone" || name == L"Grumm" || mob->getAnimOverrideBitmask()&(1<instanceof(eTYPE_PLAYER) || !dynamic_pointer_cast(mob)->isCapeHidden() ) { @@ -313,7 +342,15 @@ void LivingEntityRenderer::additionalRendering(shared_ptr mob, flo void LivingEntityRenderer::renderArrows(shared_ptr mob, float a) { + shared_ptr player = dynamic_pointer_cast(mob); + Model *resModel; + + if (player != nullptr && modelClassic != nullptr && (player->getCustomSkin() == 18 || player->getAnimOverrideBitmask()&(1<getCustomSkin() >= 8 && player->getCustomSkin() <= 17) || player->getAnimOverrideBitmask()&(1<getArrowCount(); + if (arrowCount > 0) { shared_ptr arrow = std::make_shared(mob->level, mob->x, mob->y, mob->z); @@ -322,7 +359,10 @@ void LivingEntityRenderer::renderArrows(shared_ptr mob, float a) for (int i = 0; i < arrowCount; i++) { glPushMatrix(); - ModelPart *modelPart = model->getRandomModelPart(random); + + ModelPart *modelPart; + modelPart = resModel->getRandomModelPart(random); + Cube *cube = modelPart->cubes[random.nextInt(modelPart->cubes.size())]; modelPart->translateTo(1 / 16.0f); float xd = random.nextFloat(); diff --git a/Minecraft.Client/LivingEntityRenderer.h b/Minecraft.Client/LivingEntityRenderer.h index 2f77e1b54a..6ea76df39a 100644 --- a/Minecraft.Client/LivingEntityRenderer.h +++ b/Minecraft.Client/LivingEntityRenderer.h @@ -20,6 +20,7 @@ class LivingEntityRenderer : public EntityRenderer public: LivingEntityRenderer(Model *model, float shadow); + LivingEntityRenderer(Model *model, float shadow, bool slimHands, bool is64x64); virtual void render(shared_ptr mob, double x, double y, double z, float rot, float a); virtual void setArmor(Model *armor); diff --git a/Minecraft.Client/PlayerRenderer.cpp b/Minecraft.Client/PlayerRenderer.cpp index 23dff77f8e..534c6df368 100644 --- a/Minecraft.Client/PlayerRenderer.cpp +++ b/Minecraft.Client/PlayerRenderer.cpp @@ -55,12 +55,14 @@ static unsigned int nametagColorForIndex(int index) ResourceLocation PlayerRenderer::DEFAULT_LOCATION = ResourceLocation(TN_MOB_CHAR); -PlayerRenderer::PlayerRenderer() : LivingEntityRenderer( new HumanoidModel(0), 0.5f ) +PlayerRenderer::PlayerRenderer() : LivingEntityRenderer( new HumanoidModel(0), 0.5f, true, true ) { - humanoidModel = static_cast(model); + humanoidModel = static_cast(model); + humanoidModelClassic = static_cast(modelClassic); + humanoidModelSlim = static_cast(modelSlim); - armorParts1 = new HumanoidModel(1.0f); - armorParts2 = new HumanoidModel(0.5f); + armorParts1 = new HumanoidModel(1.0f, true); + armorParts2 = new HumanoidModel(0.5f, true); } unsigned int PlayerRenderer::getNametagColour(int index) @@ -160,12 +162,19 @@ void PlayerRenderer::render(shared_ptr _mob, double x, double y, double // 4J - dynamic cast required because we aren't using templates/generics in our version shared_ptr mob = dynamic_pointer_cast(_mob); + HumanoidModel *resModel; if(mob == nullptr) return; if(mob->hasInvisiblePrivilege()) return; + if (mob != nullptr && humanoidModelClassic != nullptr && (mob->getCustomSkin() == 18 || mob->getAnimOverrideBitmask()&(1<getCustomSkin() >= 8 && mob->getCustomSkin() <= 17) || mob->getAnimOverrideBitmask()&(1< item = mob->inventory->getSelected(); - armorParts1->holdingRightHand = armorParts2->holdingRightHand = humanoidModel->holdingRightHand = item != nullptr ? 1 : 0; + + armorParts1->holdingRightHand = armorParts2->holdingRightHand = resModel->holdingRightHand = item != nullptr ? 1 : 0; + if (item != nullptr) { if (mob->getUseItemDuration() > 0) @@ -173,11 +182,11 @@ void PlayerRenderer::render(shared_ptr _mob, double x, double y, double UseAnim anim = item->getUseAnimation(); if (anim == UseAnim_block) { - armorParts1->holdingRightHand = armorParts2->holdingRightHand = humanoidModel->holdingRightHand = 3; + armorParts1->holdingRightHand = armorParts2->holdingRightHand = resModel->holdingRightHand = 3; } else if (anim == UseAnim_bow) { - armorParts1->bowAndArrow = armorParts2->bowAndArrow = humanoidModel->bowAndArrow = true; + armorParts1->bowAndArrow = armorParts2->bowAndArrow = resModel->bowAndArrow = true; } } } @@ -187,17 +196,17 @@ void PlayerRenderer::render(shared_ptr _mob, double x, double y, double // These factors are largely lifted from ItemInHandRenderer to try and keep the 3rd person eating animation as similar as possible float t = (mob->getUseItemDuration() - a + 1); float swing = 1 - (t / item->getUseDuration()); - armorParts1->eating = armorParts2->eating = humanoidModel->eating = true; - armorParts1->eating_t = armorParts2->eating_t = humanoidModel->eating_t = t; - armorParts1->eating_swing = armorParts2->eating_swing = humanoidModel->eating_swing = swing; + + armorParts1->eating = armorParts2->eating = resModel->eating = true; + armorParts1->eating_t = armorParts2->eating_t = resModel->eating_t = t; + armorParts1->eating_swing = armorParts2->eating_swing = resModel->eating_swing = swing; } else { - armorParts1->eating = armorParts2->eating = humanoidModel->eating = false; + armorParts1->eating = armorParts2->eating = resModel->eating = false; } - armorParts1->sneaking = armorParts2->sneaking = humanoidModel->sneaking = mob->isSneaking(); - + armorParts1->sneaking = armorParts2->sneaking = resModel->sneaking = mob->isSneaking(); double yp = y - mob->heightOffset; if (mob->isSneaking() && !mob->instanceof(eTYPE_LOCALPLAYER)) { @@ -209,20 +218,20 @@ void PlayerRenderer::render(shared_ptr _mob, double x, double y, double { if(mob->isIdle()) { - humanoidModel->idle=true; + resModel->idle=true; armorParts1->idle=true; armorParts2->idle=true; } else { - humanoidModel->idle=false; + resModel->idle=false; armorParts1->idle=false; armorParts2->idle=false; } } else { - humanoidModel->idle=false; + resModel->idle=false; armorParts1->idle=false; armorParts2->idle=false; } @@ -248,10 +257,9 @@ void PlayerRenderer::render(shared_ptr _mob, double x, double y, double pModelPart->visible=false; } } - armorParts1->bowAndArrow = armorParts2->bowAndArrow = humanoidModel->bowAndArrow = false; - armorParts1->sneaking = armorParts2->sneaking = humanoidModel->sneaking = false; - armorParts1->holdingRightHand = armorParts2->holdingRightHand = humanoidModel->holdingRightHand = 0; - + armorParts1->bowAndArrow = armorParts2->bowAndArrow = resModel->bowAndArrow = false; + armorParts1->sneaking = armorParts2->sneaking = resModel->sneaking = false; + armorParts1->holdingRightHand = armorParts2->holdingRightHand = resModel->holdingRightHand = 0; } void PlayerRenderer::additionalRendering(shared_ptr _mob, float a) @@ -264,6 +272,11 @@ void PlayerRenderer::additionalRendering(shared_ptr _mob, float a) // 4J - dynamic cast required because we aren't using templates/generics in our version shared_ptr mob = dynamic_pointer_cast(_mob); + HumanoidModel *resModel; + + if (mob != nullptr && humanoidModelClassic != nullptr && (mob->getCustomSkin() == 18 || mob->getAnimOverrideBitmask()&(1<getCustomSkin() >= 8 && mob->getCustomSkin() <= 17) || mob->getAnimOverrideBitmask()&(1< headGear = mob->inventory->getArmor(3); if (headGear != nullptr) @@ -274,7 +287,7 @@ void PlayerRenderer::additionalRendering(shared_ptr _mob, float a) if((uiAnimOverrideBitmask&(1<head->translateTo(1 / 16.0f); + resModel->head->translateTo(1 / 16.0f); if(headGear->getItem()->id < 256) { @@ -322,7 +335,7 @@ void PlayerRenderer::additionalRendering(shared_ptr _mob, float a) float s = 8 / 6.0f; glScalef(s, s, s); - humanoidModel->renderEars(1 / 16.0f,true); + resModel->renderEars(1 / 16.0f,true); glPopMatrix(); } } @@ -368,7 +381,7 @@ void PlayerRenderer::additionalRendering(shared_ptr _mob, float a) glRotatef(lean2 / 2, 0, 0, 1); glRotatef(-lean2 / 2, 0, 1, 0); glRotatef(180, 0, 1, 0); - humanoidModel->renderCloak(1 / 16.0f,true); + resModel->renderCloak(1 / 16.0f,true); glPopMatrix(); } @@ -377,7 +390,7 @@ void PlayerRenderer::additionalRendering(shared_ptr _mob, float a) if (item != nullptr) { glPushMatrix(); - humanoidModel->arm0->translateTo(1 / 16.0f); + resModel->arm0->translateTo(1 / 16.0f); glTranslatef(-1 / 16.0f, 7 / 16.0f, 1 / 16.0f); if (mob->fishing != nullptr) @@ -507,30 +520,54 @@ void PlayerRenderer::scale(shared_ptr player, float a) void PlayerRenderer::renderHand() { + shared_ptr player = dynamic_pointer_cast(Minecraft::GetInstance()->player); + HumanoidModel *resModel; + + if (player != nullptr && humanoidModelClassic != nullptr && (player->getCustomSkin() == 18 || player->getAnimOverrideBitmask()&(1<getCustomSkin() >= 8 && player->getCustomSkin() <= 17) || player->getAnimOverrideBitmask()&(1<m_uiAnimOverrideBitmask = Minecraft::GetInstance()->player->getAnimOverrideBitmask(); - armorParts1->eating = armorParts2->eating = humanoidModel->eating = humanoidModel->idle = false; - humanoidModel->attackTime = 0; - humanoidModel->setupAnim(0, 0, 0, 0, 0, 1 / 16.0f, Minecraft::GetInstance()->player); + resModel->m_uiAnimOverrideBitmask = player->getAnimOverrideBitmask(); + armorParts1->eating = armorParts2->eating = resModel->eating = resModel->idle = false; + resModel->attackTime = 0; + resModel->setupAnim(0, 0, 0, 0, 0, 1 / 16.0f, Minecraft::GetInstance()->player); // 4J-PB - does this skin have its arm0 disabled? (Dalek, etc) - if((humanoidModel->m_uiAnimOverrideBitmask&(1<arm0->render(1 / 16.0f,true); - } - - + if((resModel->m_uiAnimOverrideBitmask&(1<arm0->render(1 / 16.0f,true); + // Does this skin have its sleeve0 disabled? + if((resModel->m_uiAnimOverrideBitmask&(1<sleeve0!=nullptr) + resModel->sleeve0->render(1 / 16.0f,true); + //Render custom skin boxes on viewmodel - Botch vector* additionalModelParts = Minecraft::GetInstance()->player->GetAdditionalModelParts(); if (!additionalModelParts) return; //If there are no custom boxes, return. This fixes bug where the game will crash if you select a skin with no additional boxes. - vector armchildren = humanoidModel->arm0->children; std::unordered_set additionalModelPartSet(additionalModelParts->begin(), additionalModelParts->end()); + vector armchildren = resModel->arm0->children; for (const auto& x : armchildren) { - if (x) { - if (additionalModelPartSet.find(x) != additionalModelPartSet.end()) { //This is to verify box is still actually on current skin - Botch + if (x && additionalModelPartSet.find(x) != additionalModelPartSet.end()) //This is to verify box is still actually on current skin - Botch + { + glPushMatrix(); + //We need to transform to match offset of arm - Botch + glTranslatef(-5 * 0.0625f, 2 * 0.0625f, 0); + glRotatef(0.1 * (180.0f / PI), 0, 0, 1); + x->visible = true; + x->render(1.0f / 16.0f, true); + x->visible = false; + glPopMatrix(); + } + } + //Render custom skin boxes on viewmodel for sleeve0 + if (resModel->sleeve0!=nullptr) + { + vector sleevechildren = resModel->sleeve0->children; + for (const auto& x : sleevechildren) { + if (x && additionalModelPartSet.find(x) != additionalModelPartSet.end()) //This is to verify box is still actually on current skin + { glPushMatrix(); - //We need to transform to match offset of arm - Botch + //We need to transform to match offset of arm/sleeve glTranslatef(-5 * 0.0625f, 2 * 0.0625f, 0); glRotatef(0.1 * (180.0f / PI), 0, 0, 1); x->visible = true; @@ -540,8 +577,6 @@ void PlayerRenderer::renderHand() } } } - - } void PlayerRenderer::setupPosition(shared_ptr _mob, double x, double y, double z) @@ -603,4 +638,4 @@ ResourceLocation *PlayerRenderer::getTextureLocation(shared_ptr entity) { shared_ptr player = dynamic_pointer_cast(entity); return new ResourceLocation(static_cast<_TEXTURE_NAME>(player->getTexture())); -} +} \ No newline at end of file diff --git a/Minecraft.Client/PlayerRenderer.h b/Minecraft.Client/PlayerRenderer.h index 494ff795f0..eafb7aaba2 100644 --- a/Minecraft.Client/PlayerRenderer.h +++ b/Minecraft.Client/PlayerRenderer.h @@ -14,6 +14,9 @@ class PlayerRenderer : public LivingEntityRenderer private: HumanoidModel *humanoidModel; + HumanoidModel *humanoidModelClassic; + HumanoidModel *humanoidModelSlim; + HumanoidModel *armorParts1; HumanoidModel *armorParts2; diff --git a/Minecraft.Client/SkinBox.h b/Minecraft.Client/SkinBox.h index 827e4447c3..907da411dc 100644 --- a/Minecraft.Client/SkinBox.h +++ b/Minecraft.Client/SkinBox.h @@ -9,11 +9,28 @@ enum eBodyPart eBodyPart_Arm1, eBodyPart_Leg0, eBodyPart_Leg1, + eBodyPart_Headwear, + eBodyPart_Jacket, + eBodyPart_Sleeve0, + eBodyPart_Sleeve1, + eBodyPart_Pants0, + eBodyPart_Pants1, + eBodyPart_Waist, + eBodyPart_Legging0, + eBodyPart_Legging1, + eBodyPart_Sock0, + eBodyPart_Sock1, + eBodyPart_Boot0, + eBodyPart_Boot1, + eBodyPart_ArmArmor0, + eBodyPart_ArmArmor1, + eBodyPart_BodyArmor, + eBodyPart_Belt }; typedef struct { eBodyPart ePart; - float fX,fY,fZ,fW,fH,fD,fU,fV; + float fX,fY,fZ,fW,fH,fD,fU,fV,fA,fM; } SKIN_BOX; diff --git a/Minecraft.Client/SkinOffset.h b/Minecraft.Client/SkinOffset.h new file mode 100644 index 0000000000..39f3780a0a --- /dev/null +++ b/Minecraft.Client/SkinOffset.h @@ -0,0 +1,40 @@ +#pragma once + +enum eBodyOffset +{ + eBodyOffset_Unknown=0, + eBodyOffset_Head, + eBodyOffset_Body, + eBodyOffset_Arm0, + eBodyOffset_Arm1, + eBodyOffset_Leg0, + eBodyOffset_Leg1, + eBodyOffset_Headwear, + eBodyOffset_Jacket, + eBodyOffset_Sleeve0, + eBodyOffset_Sleeve1, + eBodyOffset_Pants0, + eBodyOffset_Pants1, + eBodyOffset_Waist, + eBodyOffset_Legging0, + eBodyOffset_Legging1, + eBodyOffset_Sock0, + eBodyOffset_Sock1, + eBodyOffset_Boot0, + eBodyOffset_Boot1, + eBodyOffset_ArmArmor1, + eBodyOffset_ArmArmor0, + eBodyOffset_BodyArmor, + eBodyOffset_Belt, + eBodyOffset_Tool0, + eBodyOffset_Tool1 + +}; + +typedef struct +{ + eBodyOffset ePart; + string fD; + float fO; +} +SKIN_OFFSET; diff --git a/Minecraft.Client/Textures.cpp b/Minecraft.Client/Textures.cpp index ba7c028212..ba38dcf7f5 100644 --- a/Minecraft.Client/Textures.cpp +++ b/Minecraft.Client/Textures.cpp @@ -72,6 +72,16 @@ const wchar_t *Textures::preLoaded[TN_COUNT] = L"mob/char5", L"mob/char6", L"mob/char7", + L"mob/alex", + L"mob/alex1", + L"mob/alex2", + L"mob/alex3", + L"mob/alex4", + L"mob/alex5", + L"mob/alex6", + L"mob/alex7", + L"mob/DevAlex", + L"mob/DevSteve", L"terrain/moon", L"terrain/sun", L"armor/power", diff --git a/Minecraft.Client/Textures.h b/Minecraft.Client/Textures.h index 1fca56106a..5ac3182e2a 100644 --- a/Minecraft.Client/Textures.h +++ b/Minecraft.Client/Textures.h @@ -63,6 +63,16 @@ typedef enum _TEXTURE_NAME TN_MOB_CHAR5, TN_MOB_CHAR6, TN_MOB_CHAR7, + TN_MOB_ALEX, + TN_MOB_ALEX1, + TN_MOB_ALEX2, + TN_MOB_ALEX3, + TN_MOB_ALEX4, + TN_MOB_ALEX5, + TN_MOB_ALEX6, + TN_MOB_ALEX7, + TN_MOB_DEVALEX, + TN_MOB_DEVSTEVE, TN_TERRAIN_MOON, TN_TERRAIN_SUN, TN_POWERED_CREEPER, diff --git a/Minecraft.World/Definitions.h b/Minecraft.World/Definitions.h index d338019dbe..f45252f5bc 100644 --- a/Minecraft.World/Definitions.h +++ b/Minecraft.World/Definitions.h @@ -35,6 +35,16 @@ enum EDefaultSkins eDefaultSkins_Skin5, eDefaultSkins_Skin6, eDefaultSkins_Skin7, + eDefaultSkins_Skin8, + eDefaultSkins_Skin9, + eDefaultSkins_Skin10, + eDefaultSkins_Skin11, + eDefaultSkins_Skin12, + eDefaultSkins_Skin13, + eDefaultSkins_Skin14, + eDefaultSkins_Skin15, + eDefaultSkins_Skin16, + eDefaultSkins_Skin17, eDefaultSkins_Count, }; \ No newline at end of file diff --git a/Minecraft.World/Player.cpp b/Minecraft.World/Player.cpp index 00c7148e41..0bc5154462 100644 --- a/Minecraft.World/Player.cpp +++ b/Minecraft.World/Player.cpp @@ -2702,6 +2702,26 @@ int Player::getTexture() return TN_MOB_CHAR6; // 4J - was L"/mob/char6.png"; case eDefaultSkins_Skin7: return TN_MOB_CHAR7; // 4J - was L"/mob/char7.png"; + case eDefaultSkins_Skin8: + return TN_MOB_ALEX; // 4J - was L"/mob/alex.png"; + case eDefaultSkins_Skin9: + return TN_MOB_ALEX1; // 4J - was L"/mob/alex1.png"; + case eDefaultSkins_Skin10: + return TN_MOB_ALEX2; // 4J - was L"/mob/alex2.png"; + case eDefaultSkins_Skin11: + return TN_MOB_ALEX3; // 4J - was L"/mob/alex3.png"; + case eDefaultSkins_Skin12: + return TN_MOB_ALEX4; // 4J - was L"/mob/alex4.png"; + case eDefaultSkins_Skin13: + return TN_MOB_ALEX5; // 4J - was L"/mob/alex5.png"; + case eDefaultSkins_Skin14: + return TN_MOB_ALEX6; // 4J - was L"/mob/alex6.png"; + case eDefaultSkins_Skin15: + return TN_MOB_ALEX7; // 4J - was L"/mob/alex7.png"; + case eDefaultSkins_Skin16: + return TN_MOB_DEVALEX; // 4J - was L"/mob/DevAlex.png"; + case eDefaultSkins_Skin17: + return TN_MOB_DEVSTEVE; // 4J - was L"/mob/DevSteve.png"; default: return TN_MOB_CHAR; // 4J - was L"/mob/char.png"; From e98c7a725b7120eba1af95eb57d3b48ff0b6b4d5 Mon Sep 17 00:00:00 2001 From: Langtanium <94726057+Langtanium@users.noreply.github.com> Date: Tue, 31 Mar 2026 21:14:10 -0700 Subject: [PATCH 2/6] Small correction Corrected some code in DLCSkinFile.cpp for getting the DLC skin offsets was getting too many parameters that don't exist. --- Minecraft.Client/Common/DLC/DLCSkinFile.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Minecraft.Client/Common/DLC/DLCSkinFile.cpp b/Minecraft.Client/Common/DLC/DLCSkinFile.cpp index ac0a86c768..3e36f36f64 100644 --- a/Minecraft.Client/Common/DLC/DLCSkinFile.cpp +++ b/Minecraft.Client/Common/DLC/DLCSkinFile.cpp @@ -230,15 +230,15 @@ void DLCSkinFile::addParameter(DLCManager::EDLCParameterType type, const wstring break; case DLCManager::e_DLCParamType_Offset: { - WCHAR wchBodyPart[4]; + WCHAR wchBodyPart[2]; SKIN_OFFSET *pSkinOffset = new SKIN_OFFSET; ZeroMemory(pSkinOffset,sizeof(SKIN_OFFSET)); #ifdef __PS3__ // 4J Stu - The Xbox version used swscanf_s which isn't available in GCC. - swscanf(value.c_str(), L"%10ls%f%f%f%f", wchBodyPart, + swscanf(value.c_str(), L"%10ls%f%f", wchBodyPart, #else - swscanf_s(value.c_str(), L"%9ls%f%f%f%f", wchBodyPart,4, + swscanf_s(value.c_str(), L"%9ls%f%f", wchBodyPart,2, #endif &pSkinOffset->fD, &pSkinOffset->fO); From 48e84a9dc4ffd309d58a5dd048cb49566e8eb9d0 Mon Sep 17 00:00:00 2001 From: Langtanium <94726057+Langtanium@users.noreply.github.com> Date: Wed, 1 Apr 2026 16:22:26 -0700 Subject: [PATCH 3/6] Fixed cape rendering Fixed cape not rendering properly for 64x64 skin due to the renderer trying to using a 64x64 texture instead a of a 64x32 texture for the cape. --- Minecraft.Client/PlayerRenderer.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Minecraft.Client/PlayerRenderer.cpp b/Minecraft.Client/PlayerRenderer.cpp index 534c6df368..6dbe66231d 100644 --- a/Minecraft.Client/PlayerRenderer.cpp +++ b/Minecraft.Client/PlayerRenderer.cpp @@ -381,7 +381,7 @@ void PlayerRenderer::additionalRendering(shared_ptr _mob, float a) glRotatef(lean2 / 2, 0, 0, 1); glRotatef(-lean2 / 2, 0, 1, 0); glRotatef(180, 0, 1, 0); - resModel->renderCloak(1 / 16.0f,true); + humanoidModel->renderCloak(1 / 16.0f,true); glPopMatrix(); } From 0c963335a0c483c592da63d0e4dc06ca0ff22b42 Mon Sep 17 00:00:00 2001 From: Langtanium <94726057+Langtanium@users.noreply.github.com> Date: Sat, 4 Apr 2026 13:03:00 -0700 Subject: [PATCH 4/6] Small fix Fixed extra skin box data not being sent in multiplayer. Added another model type check in the XUI. --- .../Common/XUI/XUI_Ctrl_MinecraftSkinPreview.cpp | 10 +++++++++- Minecraft.World/TextureAndGeometryPacket.cpp | 4 ++++ 2 files changed, 13 insertions(+), 1 deletion(-) diff --git a/Minecraft.Client/Common/XUI/XUI_Ctrl_MinecraftSkinPreview.cpp b/Minecraft.Client/Common/XUI/XUI_Ctrl_MinecraftSkinPreview.cpp index 1fa44d3f7d..120c640612 100644 --- a/Minecraft.Client/Common/XUI/XUI_Ctrl_MinecraftSkinPreview.cpp +++ b/Minecraft.Client/Common/XUI/XUI_Ctrl_MinecraftSkinPreview.cpp @@ -294,7 +294,15 @@ void CXuiCtrlMinecraftSkinPreview::render(EntityRenderer *renderer, double x, do glPushMatrix(); glDisable(GL_CULL_FACE); - HumanoidModel *model = static_cast(renderer->getModel()); + HumanoidModel *model; + Textures *t = Minecraft::GetInstance()->textures; + + if ((t->loadMemTexture(m_customTextureUrl, m_backupTexture) >= 45 && t->loadMemTexture(m_customTextureUrl, m_backupTexture) <= 53) || m_uiAnimOverrideBitmask&(1<(renderer->getModelSlim()); + else if (t->loadMemTexture(m_customTextureUrl, m_backupTexture) == 54 || m_uiAnimOverrideBitmask&(1<(renderer->getModelClassic()); + else + model = static_cast(renderer->getModel()); //getAttackAnim(mob, a); //if (armor != nullptr) armor->attackTime = model->attackTime; diff --git a/Minecraft.World/TextureAndGeometryPacket.cpp b/Minecraft.World/TextureAndGeometryPacket.cpp index 1c920ee7a4..fee0a59aef 100644 --- a/Minecraft.World/TextureAndGeometryPacket.cpp +++ b/Minecraft.World/TextureAndGeometryPacket.cpp @@ -177,6 +177,8 @@ void TextureAndGeometryPacket::read(DataInputStream *dis) //throws IOException this->BoxDataA[i].fD = dis->readFloat(); this->BoxDataA[i].fU = dis->readFloat(); this->BoxDataA[i].fV = dis->readFloat(); + this->BoxDataA[i].fA = dis->readFloat(); + this->BoxDataA[i].fM = dis->readFloat(); } } @@ -203,6 +205,8 @@ void TextureAndGeometryPacket::write(DataOutputStream *dos) //throws IOException dos->writeFloat(this->BoxDataA[i].fD); dos->writeFloat(this->BoxDataA[i].fU); dos->writeFloat(this->BoxDataA[i].fV); + dos->writeFloat(this->BoxDataA[i].fA); + dos->writeFloat(this->BoxDataA[i].fM); } } From bb5fa50615677313192a264141e436962e6c1299 Mon Sep 17 00:00:00 2001 From: MrZomka Date: Tue, 7 Apr 2026 22:26:16 +0300 Subject: [PATCH 5/6] Always send skin metadata even if no additional boxes are available --- Minecraft.Client/ClientConnection.cpp | 9 +-------- Minecraft.Client/PlayerConnection.cpp | 9 +-------- 2 files changed, 2 insertions(+), 16 deletions(-) diff --git a/Minecraft.Client/ClientConnection.cpp b/Minecraft.Client/ClientConnection.cpp index a80af5d2c9..e30e89b4e5 100644 --- a/Minecraft.Client/ClientConnection.cpp +++ b/Minecraft.Client/ClientConnection.cpp @@ -2705,14 +2705,7 @@ void ClientConnection::handleTextureAndGeometry(shared_ptrgetAdditionalBoxesCount()!=0) - { - send(std::make_shared(packet->textureName, pbData, dwBytes, pDLCSkinFile)); - } - else - { - send(std::make_shared(packet->textureName, pbData, dwBytes)); - } + send(std::make_shared(packet->textureName, pbData, dwBytes, pDLCSkinFile)); } else { diff --git a/Minecraft.Client/PlayerConnection.cpp b/Minecraft.Client/PlayerConnection.cpp index 1fb7c39888..d1e1d511a7 100644 --- a/Minecraft.Client/PlayerConnection.cpp +++ b/Minecraft.Client/PlayerConnection.cpp @@ -885,14 +885,7 @@ void PlayerConnection::handleTextureAndGeometry(shared_ptrgetAdditionalBoxesCount()!=0) - { - send(std::make_shared(packet->textureName, pbData, dwTextureBytes, pDLCSkinFile)); - } - else - { - send(std::make_shared(packet->textureName, pbData, dwTextureBytes)); - } + send(std::make_shared(packet->textureName, pbData, dwTextureBytes, pDLCSkinFile)); } else { From fd2fd6590848627e8bddc5344bae18487a14b3bc Mon Sep 17 00:00:00 2001 From: Langtanium <94726057+Langtanium@users.noreply.github.com> Date: Thu, 9 Apr 2026 17:59:13 -0700 Subject: [PATCH 6/6] Added code for more DLC skin geometry Added code to DLCSkinFile.cpp to store skin box scale value. Added code to HumanoidModel.cpp and HumanoidModel.h to handle skin boxes added to the armor layer of skin. Added another float value to SkinBox.h --- Minecraft.Client/Common/DLC/DLCSkinFile.cpp | 9 +- Minecraft.Client/Common/DLC/DLCSkinFile.h | 2 - Minecraft.Client/HumanoidModel.cpp | 229 ++++++++++++++++++- Minecraft.Client/HumanoidModel.h | 8 +- Minecraft.Client/LivingEntityRenderer.cpp | 6 +- Minecraft.Client/LivingEntityRenderer.h | 2 +- Minecraft.Client/PlayerRenderer.cpp | 4 +- Minecraft.Client/SkinBox.h | 2 +- Minecraft.World/TextureAndGeometryPacket.cpp | 2 + 9 files changed, 248 insertions(+), 16 deletions(-) diff --git a/Minecraft.Client/Common/DLC/DLCSkinFile.cpp b/Minecraft.Client/Common/DLC/DLCSkinFile.cpp index 3e36f36f64..9b519e2896 100644 --- a/Minecraft.Client/Common/DLC/DLCSkinFile.cpp +++ b/Minecraft.Client/Common/DLC/DLCSkinFile.cpp @@ -110,15 +110,15 @@ void DLCSkinFile::addParameter(DLCManager::EDLCParameterType type, const wstring break; case DLCManager::e_DLCParamType_Box: { - WCHAR wchBodyPart[10]; + WCHAR wchBodyPart[11]; SKIN_BOX *pSkinBox = new SKIN_BOX; ZeroMemory(pSkinBox,sizeof(SKIN_BOX)); #ifdef __PS3__ // 4J Stu - The Xbox version used swscanf_s which isn't available in GCC. - swscanf(value.c_str(), L"%10ls%f%f%f%f%f%f%f%f%f%f", wchBodyPart, + swscanf(value.c_str(), L"%10ls%f%f%f%f%f%f%f%f%f%f%f", wchBodyPart, #else - swscanf_s(value.c_str(), L"%9ls%f%f%f%f%f%f%f%f%f%f", wchBodyPart,10, + swscanf_s(value.c_str(), L"%9ls%f%f%f%f%f%f%f%f%f%f%f", wchBodyPart,11, #endif &pSkinBox->fX, &pSkinBox->fY, @@ -129,7 +129,8 @@ void DLCSkinFile::addParameter(DLCManager::EDLCParameterType type, const wstring &pSkinBox->fU, &pSkinBox->fV, &pSkinBox->fA, - &pSkinBox->fM); + &pSkinBox->fM, + &pSkinBox->fS); if(wcscmp(wchBodyPart,L"HEAD")==0) { diff --git a/Minecraft.Client/Common/DLC/DLCSkinFile.h b/Minecraft.Client/Common/DLC/DLCSkinFile.h index 3b25861e8b..55d8a070af 100644 --- a/Minecraft.Client/Common/DLC/DLCSkinFile.h +++ b/Minecraft.Client/Common/DLC/DLCSkinFile.h @@ -1,8 +1,6 @@ #pragma once #include "DLCFile.h" #include "..\..\..\Minecraft.Client\HumanoidModel.h" -// This is added to prevent a building failure, probably should move it to HumanoidModel.h later - Langtanium -#include "..\..\..\Minecraft.Client\SkinOffset.h" class DLCSkinFile : public DLCFile { diff --git a/Minecraft.Client/HumanoidModel.cpp b/Minecraft.Client/HumanoidModel.cpp index 509da6d365..a790861f2a 100644 --- a/Minecraft.Client/HumanoidModel.cpp +++ b/Minecraft.Client/HumanoidModel.cpp @@ -31,6 +31,9 @@ ModelPart * HumanoidModel::AddOrRetrievePart(SKIN_BOX *pBox) case eBodyPart_Leg1: pAttachTo=leg1; break; + case eBodyPart_Headwear: + pAttachTo=hair; + break; case eBodyPart_Jacket: pAttachTo=jacket; scale=0.25; @@ -51,7 +54,42 @@ ModelPart * HumanoidModel::AddOrRetrievePart(SKIN_BOX *pBox) pAttachTo=pants1; scale=0.25; break; + case eBodyPart_Waist: + pAttachTo=waist; + break; + case eBodyPart_Belt: + pAttachTo=belt; + break; + case eBodyPart_BodyArmor: + pAttachTo=bodyArmor; + break; + case eBodyPart_ArmArmor0: + pAttachTo=armArmor0; + break; + case eBodyPart_ArmArmor1: + pAttachTo=armArmor1; + break; + case eBodyPart_Legging0: + pAttachTo=legging0; + break; + case eBodyPart_Legging1: + pAttachTo=legging1; + break; + case eBodyPart_Sock0: + pAttachTo=sock0; + break; + case eBodyPart_Sock1: + pAttachTo=sock1; + break; + case eBodyPart_Boot0: + pAttachTo=boot0; + break; + case eBodyPart_Boot1: + pAttachTo=boot1; + break; } + // check if this box has a declared scale + if (pBox->fS > 0) scale = pBox->fS; // first check this box doesn't already exist ModelPart *pNewBox = pAttachTo->retrieveChild(pBox); @@ -70,7 +108,7 @@ ModelPart * HumanoidModel::AddOrRetrievePart(SKIN_BOX *pBox) pNewBox = new ModelPart(this, static_cast(pBox->fU), static_cast(pBox->fV)); pNewBox->visible=false; - if (pBox->fM > 0) pNewBox->bMirror = true; + if (pBox->fM > 0) pNewBox->bMirror = true; // check if this box has the mirror flag pNewBox->addHumanoidBox(pBox->fX, pBox->fY, pBox->fZ, pBox->fW, pBox->fH, pBox->fD, scale); // 4J-PB - don't compile here, since the lighting isn't set up. It'll be compiled on first use. //pNewBox->compile(1.0f/16.0f); @@ -90,6 +128,18 @@ void HumanoidModel::_init(float g, float yOffset, int texWidth, int texHeight, b sleeve1 = nullptr; pants0 = nullptr; pants1 = nullptr; + + waist = nullptr; + belt = nullptr; + bodyArmor = nullptr; + armArmor0 = nullptr; + armArmor1 = nullptr; + legging0 = nullptr; + legging1 = nullptr; + sock0 = nullptr; + sock1 = nullptr; + boot0 = nullptr; + boot1 = nullptr; m_fYOffset=yOffset; cloak = new ModelPart(this, 0, 0); @@ -115,6 +165,40 @@ void HumanoidModel::_init(float g, float yOffset, int texWidth, int texHeight, b jacket = new ModelPart(this, 16, 32); jacket->addHumanoidBox(-4, 0, -2, 8, 12, 4, g + 0.25); // Jacket jacket->setPos(0, 0 + yOffset, 0); + + waist = new ModelPart(this, 0, 0); + waist->addHumanoidBox(0, 0, 0, 0, 0, 0, g); // Waist + waist->setPos(0, 0 + yOffset, 0); + belt = new ModelPart(this, 0, 0); + belt->addHumanoidBox(0, 0, 0, 0, 0, 0, g); // Belt + belt->setPos(0, 0 + yOffset, 0); + bodyArmor = new ModelPart(this, 0, 0); + bodyArmor->addHumanoidBox(0, 0, 0, 0, 0, 0, g); // BodyArmor + bodyArmor->setPos(0, 0 + yOffset, 0); + armArmor0 = new ModelPart(this, 0, 0); + armArmor0->addHumanoidBox(0, 0, 0, 0, 0, 0, g); // ArmArmor0 + armArmor0->setPos(-5, 2 + yOffset, 0); + armArmor1 = new ModelPart(this, 0, 0); + armArmor1->addHumanoidBox(0, 0, 0, 0, 0, 0, g); // ArmArmor1 + armArmor1->setPos(5, 2 + yOffset, 0); + legging0 = new ModelPart(this, 0, 0); + legging0->addHumanoidBox(0, 0, 0, 0, 0, 0, g); // Legging0 + legging0->setPos(-1.9, 12 + yOffset, 0); + legging1 = new ModelPart(this, 0, 0); + legging1->addHumanoidBox(0, 0, 0, 0, 0, 0, g); // Legging1 + legging1->setPos(1.9, 12 + yOffset, 0); + sock0 = new ModelPart(this, 0, 0); + sock0->addHumanoidBox(0, 0, 0, 0, 0, 0, g); // Sock0 + sock0->setPos(-1.9, 12 + yOffset, 0); + sock1 = new ModelPart(this, 0, 0); + sock1->addHumanoidBox(0, 0, 0, 0, 0, 0, g); // Sock1 + sock1->setPos(1.9, 12 + yOffset, 0); + boot0 = new ModelPart(this, 0, 0); + boot0->addHumanoidBox(0, 0, 0, 0, 0, 0, g); // Boot0 + boot0->setPos(-1.9, 12 + yOffset, 0); + boot1 = new ModelPart(this, 0, 0); + boot1->addHumanoidBox(0, 0, 0, 0, 0, 0, g); // Boot1 + boot1->setPos(1.9, 12 + yOffset, 0); } if (texHeight == 64) @@ -207,6 +291,28 @@ void HumanoidModel::_init(float g, float yOffset, int texWidth, int texHeight, b pants0->compile(1.0f/16.0f); if (pants1 != 0) pants1->compile(1.0f/16.0f); + if (waist != 0) + waist->compile(1.0f/16.0f); + if (belt != 0) + belt->compile(1.0f/16.0f); + if (bodyArmor != 0) + bodyArmor->compile(1.0f/16.0f); + if (armArmor0 != 0) + armArmor0->compile(1.0f/16.0f); + if (armArmor1 != 0) + armArmor1->compile(1.0f/16.0f); + if (legging0 != 0) + legging0->compile(1.0f/16.0f); + if (legging1 != 0) + legging1->compile(1.0f/16.0f); + if (sock0 != 0) + sock0->compile(1.0f/16.0f); + if (sock1 != 0) + sock1->compile(1.0f/16.0f); + if (boot0 != 0) + boot0->compile(1.0f/16.0f); + if (boot1 != 0) + boot1->compile(1.0f/16.0f); holdingLeftHand=0; holdingRightHand=0; @@ -295,6 +401,28 @@ void HumanoidModel::render(shared_ptr entity, float time, float r, float pants0->render(scale, usecompiled,(m_uiAnimOverrideBitmask&(1<0); if (pants1 != 0) pants1->render(scale, usecompiled,(m_uiAnimOverrideBitmask&(1<0); + if (waist != 0) + waist->render(scale, usecompiled); + if (belt != 0) + belt->render(scale, usecompiled); + if (bodyArmor != 0) + bodyArmor->render(scale, usecompiled); + if (armArmor0 != 0) + armArmor0->render(scale, usecompiled); + if (armArmor1 != 0) + armArmor1->render(scale, usecompiled); + if (legging0 != 0) + legging0->render(scale, usecompiled); + if (legging1 != 0) + legging1->render(scale, usecompiled); + if (sock0 != 0) + sock0->render(scale, usecompiled); + if (sock1 != 0) + sock1->render(scale, usecompiled); + if (boot0 != 0) + boot0->render(scale, usecompiled); + if (boot1 != 0) + boot1->render(scale, usecompiled); } } @@ -603,6 +731,105 @@ void HumanoidModel::setupAnim(float time, float r, float bob, float yRot, float pants1->yRot = leg1->yRot; pants1->zRot = leg1->zRot; } + if (waist != 0) + { + waist->x = body->x; + waist->y = body->y; + waist->z = body->z; + waist->xRot = body->xRot; + waist->yRot = body->yRot; + waist->zRot = body->zRot; + } + if (belt != 0) + { + belt->x = body->x; + belt->y = body->y; + belt->z = body->z; + belt->xRot = body->xRot; + belt->yRot = body->yRot; + belt->zRot = body->zRot; + } + if (bodyArmor != 0) + { + bodyArmor->x = body->x; + bodyArmor->y = body->y; + bodyArmor->z = body->z; + bodyArmor->xRot = body->xRot; + bodyArmor->yRot = body->yRot; + bodyArmor->zRot = body->zRot; + } + if (armArmor0 != 0) + { + armArmor0->x = arm0->x; + armArmor0->y = arm0->y; + armArmor0->z = arm0->z; + armArmor0->xRot = arm0->xRot; + armArmor0->yRot = arm0->yRot; + armArmor0->zRot = arm0->zRot; + } + if (armArmor1 != 0) + { + armArmor1->x = arm1->x; + armArmor1->y = arm1->y; + armArmor1->z = arm1->z; + armArmor1->xRot = arm1->xRot; + armArmor1->yRot = arm1->yRot; + armArmor1->zRot = arm1->zRot; + } + if (legging0 != 0) + { + legging0->x = leg0->x; + legging0->y = leg0->y; + legging0->z = leg0->z; + legging0->xRot = leg0->xRot; + legging0->yRot = leg0->yRot; + legging0->zRot = leg0->zRot; + } + if (legging1 != 0) + { + legging1->x = leg1->x; + legging1->y = leg1->y; + legging1->z = leg1->z; + legging1->xRot = leg1->xRot; + legging1->yRot = leg1->yRot; + legging1->zRot = leg1->zRot; + } + if (sock0 != 0) + { + sock0->x = leg0->x; + sock0->y = leg0->y; + sock0->z = leg0->z; + sock0->xRot = leg0->xRot; + sock0->yRot = leg0->yRot; + sock0->zRot = leg0->zRot; + } + if (sock1 != 0) + { + sock1->x = leg1->x; + sock1->y = leg1->y; + sock1->z = leg1->z; + sock1->xRot = leg1->xRot; + sock1->yRot = leg1->yRot; + sock1->zRot = leg1->zRot; + } + if (boot0 != 0) + { + boot0->x = leg0->x; + boot0->y = leg0->y; + boot0->z = leg0->z; + boot0->xRot = leg0->xRot; + boot0->yRot = leg0->yRot; + boot0->zRot = leg0->zRot; + } + if (boot1 != 0) + { + boot1->x = leg1->x; + boot1->y = leg1->y; + boot1->z = leg1->z; + boot1->xRot = leg1->xRot; + boot1->yRot = leg1->yRot; + boot1->zRot = leg1->zRot; + } } } diff --git a/Minecraft.Client/HumanoidModel.h b/Minecraft.Client/HumanoidModel.h index 88a57adafb..504c1d1826 100644 --- a/Minecraft.Client/HumanoidModel.h +++ b/Minecraft.Client/HumanoidModel.h @@ -1,10 +1,16 @@ #pragma once #include "Model.h" +#include "SkinOffset.h" class HumanoidModel : public Model { public: - ModelPart *head, *hair, *body, *jacket, *arm0, *sleeve0, *arm1, *sleeve1, *leg0, *pants0, *leg1, *pants1, *ear, *cloak; + // Base geometry + ModelPart *head, *hair, *body, *arm0, *arm1, *leg0, *leg1, *ear, *cloak; + // Second layer/64x64 skin geometry + ModelPart *jacket, *sleeve0, *sleeve1, *pants0, *pants1; + // Extra geometry for DLC skins + ModelPart *waist, *belt, *bodyArmor, *armArmor0, *armArmor1, *legging0, *legging1, *sock0, *sock1, *boot0, *boot1; //ModelPart *hat; int holdingLeftHand; diff --git a/Minecraft.Client/LivingEntityRenderer.cpp b/Minecraft.Client/LivingEntityRenderer.cpp index aa738ec772..ff218ea75e 100644 --- a/Minecraft.Client/LivingEntityRenderer.cpp +++ b/Minecraft.Client/LivingEntityRenderer.cpp @@ -20,16 +20,14 @@ LivingEntityRenderer::LivingEntityRenderer(Model *model, float shadow) armor = nullptr; } -LivingEntityRenderer::LivingEntityRenderer(Model *model, float shadow, bool slimHands, bool is64x64) +LivingEntityRenderer::LivingEntityRenderer(Model *model, float shadow, bool is64x64) { this->model = model; if (is64x64) { this->modelClassic = new HumanoidModel(0, 0, 64, 64, false); - - if (slimHands == true) - this->modelSlim = new HumanoidModel(0, 0, 64, 64, true); + this->modelSlim = new HumanoidModel(0, 0, 64, 64, true); } shadowRadius = shadow; diff --git a/Minecraft.Client/LivingEntityRenderer.h b/Minecraft.Client/LivingEntityRenderer.h index 6ea76df39a..fa187a4681 100644 --- a/Minecraft.Client/LivingEntityRenderer.h +++ b/Minecraft.Client/LivingEntityRenderer.h @@ -20,7 +20,7 @@ class LivingEntityRenderer : public EntityRenderer public: LivingEntityRenderer(Model *model, float shadow); - LivingEntityRenderer(Model *model, float shadow, bool slimHands, bool is64x64); + LivingEntityRenderer(Model *model, float shadow, bool is64x64); virtual void render(shared_ptr mob, double x, double y, double z, float rot, float a); virtual void setArmor(Model *armor); diff --git a/Minecraft.Client/PlayerRenderer.cpp b/Minecraft.Client/PlayerRenderer.cpp index 3a460ed792..e0973da951 100644 --- a/Minecraft.Client/PlayerRenderer.cpp +++ b/Minecraft.Client/PlayerRenderer.cpp @@ -55,7 +55,7 @@ static unsigned int nametagColorForIndex(int index) ResourceLocation PlayerRenderer::DEFAULT_LOCATION = ResourceLocation(TN_MOB_CHAR); -PlayerRenderer::PlayerRenderer() : LivingEntityRenderer( new HumanoidModel(0), 0.5f, true, true ) +PlayerRenderer::PlayerRenderer() : LivingEntityRenderer( new HumanoidModel(0), 0.5f, true ) { humanoidModel = static_cast(model); humanoidModelClassic = static_cast(modelClassic); @@ -557,7 +557,7 @@ void PlayerRenderer::renderHand() resModel->sleeve0->render(1 / 16.0f,true); //Render custom skin boxes on viewmodel - Botch - vector* additionalModelParts = Minecraft::GetInstance()->player->GetAdditionalModelParts(); + vector* additionalModelParts = player->GetAdditionalModelParts(); if (!additionalModelParts) return; //If there are no custom boxes, return. This fixes bug where the game will crash if you select a skin with no additional boxes. std::unordered_set additionalModelPartSet(additionalModelParts->begin(), additionalModelParts->end()); vector armchildren = resModel->arm0->children; diff --git a/Minecraft.Client/SkinBox.h b/Minecraft.Client/SkinBox.h index 907da411dc..d82a790dab 100644 --- a/Minecraft.Client/SkinBox.h +++ b/Minecraft.Client/SkinBox.h @@ -31,6 +31,6 @@ enum eBodyPart typedef struct { eBodyPart ePart; - float fX,fY,fZ,fW,fH,fD,fU,fV,fA,fM; + float fX,fY,fZ,fW,fH,fD,fU,fV,fA,fM,fS; } SKIN_BOX; diff --git a/Minecraft.World/TextureAndGeometryPacket.cpp b/Minecraft.World/TextureAndGeometryPacket.cpp index fee0a59aef..41fe933fe8 100644 --- a/Minecraft.World/TextureAndGeometryPacket.cpp +++ b/Minecraft.World/TextureAndGeometryPacket.cpp @@ -179,6 +179,7 @@ void TextureAndGeometryPacket::read(DataInputStream *dis) //throws IOException this->BoxDataA[i].fV = dis->readFloat(); this->BoxDataA[i].fA = dis->readFloat(); this->BoxDataA[i].fM = dis->readFloat(); + this->BoxDataA[i].fS = dis->readFloat(); } } @@ -207,6 +208,7 @@ void TextureAndGeometryPacket::write(DataOutputStream *dos) //throws IOException dos->writeFloat(this->BoxDataA[i].fV); dos->writeFloat(this->BoxDataA[i].fA); dos->writeFloat(this->BoxDataA[i].fM); + dos->writeFloat(this->BoxDataA[i].fS); } }