diff --git a/Minecraft.Server/Windows64/ServerMain.cpp b/Minecraft.Server/Windows64/ServerMain.cpp index c54bd38518..811334af1b 100644 --- a/Minecraft.Server/Windows64/ServerMain.cpp +++ b/Minecraft.Server/Windows64/ServerMain.cpp @@ -657,7 +657,7 @@ int main(int argc, char **argv) break; } - if (autosaveRequested && app.GetXuiServerAction(kServerActionPad) == eXuiServerAction_Idle) + if (autosaveRequested && app.GetXuiServerAction(kServerActionPad) == eXuiServerAction_Idle && !ConsoleSaveFileOriginal::hasPendingBackgroundSave()) { LogWorldIO("autosave completed"); autosaveRequested = false; @@ -671,7 +671,7 @@ int main(int argc, char **argv) DWORD now = GetTickCount(); if ((LONG)(now - nextAutosaveTick) >= 0) { - if (app.GetXuiServerAction(kServerActionPad) == eXuiServerAction_Idle) + if (app.GetXuiServerAction(kServerActionPad) == eXuiServerAction_Idle && !ConsoleSaveFileOriginal::hasPendingBackgroundSave()) { LogWorldIO("requesting autosave"); app.SetXuiServerAction(kServerActionPad, eXuiServerAction_AutoSaveGame); @@ -687,16 +687,18 @@ int main(int argc, char **argv) LogInfof("shutdown", "Dedicated server stopped"); MinecraftServer *server = MinecraftServer::getInstance(); - if (server != NULL) - { - server->setSaveOnExit(true); - } - if (server != NULL) + if (server != NULL && !ConsoleSaveFileOriginal::hasPendingBackgroundSave()) { + server->setSaveOnExit(true); LogWorldIO("requesting save before shutdown"); LogWorldIO("using saveOnExit for shutdown"); } + if (ConsoleSaveFileOriginal::hasPendingBackgroundSave()) + { + LogWorldIO("Waiting for autosave to complete..."); + } + MinecraftServer::HaltServer(); if (g_NetworkManager.ServerStoppedValid())