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possible orientation desync issue #2

@Piano-Walrus

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@Piano-Walrus

so in my "YuGiOh Duel Cafe" world, i just recently put the latest release of this on every card present in the world upstairs, and apparently some people see cards flipped the opposite way but only while being held by another player. so as opposed to seeing the card's back, they might see the card's face (but only some/one user[s], not necessarily all of them). i've never submitted a github issue, not sure what the protocol is or anything, but, steps to reproduce:

  1. have a synced object with very obvious different sides/faces
  2. have a PC player pick up the object while a quest player is in the instance (they may not have to be a quest user, I'm just trying to give the exact scenario)
  3. the object flips once picked up, then flips back once dropped, but only for some other players in the instance, and not the player picking up the object

also, terribly sorry if this is somehow just a me issue. and if it helps at all, the object in question is one of many similar/duplicate objects, each with its own SmartObjectSync script on it

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