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gameRelated to the game's code.Related to the game's code.low priorityLow prority stuff that may or may not get done.Low prority stuff that may or may not get done.
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Not sure about how involved this is, goes a bit past my knowledge or experience but...
Microsoft labels this function call as 'dangerous' and only to be used in the most 'extreme' of circumstances.
Searching, it looks like this function is only called in :
client->inputw32.cpp
Doc on item:
https://learn.microsoft.com/en-us/cpp/code-quality/c6258?view=msvc-170
Might be worth the effort to try and refactor to a safer alternative.
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gameRelated to the game's code.Related to the game's code.low priorityLow prority stuff that may or may not get done.Low prority stuff that may or may not get done.