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#
# tools
#
ASM=tniasm
EMULATOR=cmd /c start
PNG2MSX=png2msx
PNG2SPR=png2spr
TMX2BIN=tmx2bin
ZX0=zx0.exe
#
# commands
#
COPY=cmd /c copy
MKDIR=cmd /c mkdir
MOVE=cmd /c move
REMOVE=cmd /c del
RENAME=cmd /c ren
#
# paths and file lists
#
ORIGINAL_DATAS=\
asm\original\charset.png.chr \
asm\original\charset.png.clr \
asm\original\font.png.chr \
asm\original\font.png.clr \
asm\original\sprites.png.spr
ENHANCED_DATAS=\
asm\enhanced\charset.png.chr \
asm\enhanced\charset.png.clr \
asm\enhanced\charset_0.png.chr \
asm\enhanced\charset_0.png.clr \
asm\enhanced\font.png.chr \
asm\enhanced\font.png.clr \
asm\enhanced\sprites.png.spr \
asm\enhanced\sprites4d.png.spr
ENHANCEDPLUS_DATAS=\
asm\enhancedplus\charset.png.chr.zx0 \
asm\enhancedplus\charset.png.clr.zx0 \
asm\enhancedplus\sprites.png.spr.zx0 \
asm\enhancedplus\screen_title.tmx.bin.zx0 \
asm\enhancedplus\screen_ingame.tmx.bin.zx0 \
asm\enhancedplus\init.bin.zx0 \
asm\enhancedplus\sfx\PW_Dead2.pt3.hl.zx0 \
asm\enhancedplus\sfx\PW_level1_A.pt3.hl.zx0 \
asm\enhancedplus\sfx\PW_level1_B.pt3.hl.zx0 \
asm\enhancedplus\sfx\PW_level1_C.pt3.hl.zx0 \
asm\enhancedplus\sfx\PW_level1_ONLY_FIRST_TIME.pt3.hl.zx0 \
asm\enhancedplus\sfx\PW_level2_A.pt3.hl.zx0 \
asm\enhancedplus\sfx\PW_level2_B.pt3.hl.zx0 \
asm\enhancedplus\sfx\PW_level2_C.pt3.hl.zx0 \
asm\enhancedplus\sfx\PW_level3_A.pt3.hl.zx0 \
asm\enhancedplus\sfx\PW_level3_B.pt3.hl.zx0 \
asm\enhancedplus\sfx\PW_level3_C.pt3.hl.zx0 \
asm\enhancedplus\sfx\PW_LevelFinished.pt3.hl.zx0 \
asm\enhancedplus\sfx\PW_NewGame.pt3.hl.zx0 \
asm\enhancedplus\sfx\PW_Sphinx_IN.pt3.hl.zx0 \
asm\enhancedplus\sfx\PW_Sphinx_IN2.pt3.hl.zx0 \
asm\enhancedplus\sfx\PW_Sphinx_OUT.pt3.hl.zx0
ENHANCEDPLUS_STATIC_DATAS=\
asm\enhancedplus\mapper\rooms_original.asm \
asm\enhancedplus\mapper\rooms.asm \
asm\enhancedplus\test.afb
#
# phony targets
#
# default target (just the enhancedplus version)
default: rom\PyramidWarp.enhancedplus.rom
clean:
$(REMOVE) rom\PyramidWarp.enhancedplus.rom $(ENHANCEDPLUS_DATAS)
$(REMOVE) $(SYMS) tniasm.sym tniasm.tmp
cleanall:
$(REMOVE) rom\PyramidWarp.original.rom
$(REMOVE) rom\PyramidWarp.enhanced.rom $(ORIGINAL_DATAS) $(ENHANCED_DATAS)
$(REMOVE) rom\PyramidWarp.enhancedplus.rom $(ENHANCEDPLUS_DATAS)
$(REMOVE) $(SYMS) tniasm.sym tniasm.tmp
compileall: rom\PyramidWarp.original.rom rom\PyramidWarp.enhanced.rom rom\PyramidWarp.enhancedplus.rom
test: rom\PyramidWarp.enhancedplus.rom
$(EMULATOR) $<
#
# main targets
#
rom\PyramidWarp.original.rom: asm\PyramidWarp.annotated.asm
$(ASM) $< $@
cmd /c findstr /b /i "debug_" tniasm.sym | sort
rom\PyramidWarp.enhanced.rom: asm\PyramidWarp.enhanced.asm $(ORIGINAL_DATAS) $(ENHANCED_DATAS)
$(ASM) $< $@
cmd /c findstr /b /i "debug_" tniasm.sym | sort
rom\PyramidWarp.enhancedplus.rom: asm\PyramidWarp.enhancedplus.asm asm\symbols.asm $(ENHANCEDPLUS_DATAS) $(ENHANCEDPLUS_STATIC_DATAS)
$(ASM) $< $@
cmd /c findstr /b /i "debug_" tniasm.sym | sort
asm\enhancedplus\init.bin: asm\enhancedplus\init.asm
$(ASM) $< $@
asm\enhancedplus\sfx\PW_Dead2.pt3.hl \
asm\enhancedplus\sfx\PW_level1_A.pt3.hl \
asm\enhancedplus\sfx\PW_level1_B.pt3.hl \
asm\enhancedplus\sfx\PW_level1_C.pt3.hl \
asm\enhancedplus\sfx\PW_level1_ONLY_FIRST_TIME.pt3.hl \
asm\enhancedplus\sfx\PW_level2_A.pt3.hl \
asm\enhancedplus\sfx\PW_level2_B.pt3.hl \
asm\enhancedplus\sfx\PW_level2_C.pt3.hl \
asm\enhancedplus\sfx\PW_level3_A.pt3.hl \
asm\enhancedplus\sfx\PW_level3_B.pt3.hl \
asm\enhancedplus\sfx\PW_level3_C.pt3.hl \
asm\enhancedplus\sfx\PW_LevelFinished.pt3.hl \
asm\enhancedplus\sfx\PW_NewGame.pt3.hl \
asm\enhancedplus\sfx\PW_Sphinx_IN.pt3.hl \
asm\enhancedplus\sfx\PW_Sphinx_IN2.pt3.hl \
asm\enhancedplus\sfx\PW_Sphinx_OUT.pt3.hl: \
asm\enhancedplus\sfx\headerless.asm \
asm\enhancedplus\sfx\PW_Dead2.pt3 \
asm\enhancedplus\sfx\PW_level1_A.pt3 \
asm\enhancedplus\sfx\PW_level1_B.pt3 \
asm\enhancedplus\sfx\PW_level1_C.pt3 \
asm\enhancedplus\sfx\PW_level1_ONLY_FIRST_TIME.pt3 \
asm\enhancedplus\sfx\PW_level2_A.pt3 \
asm\enhancedplus\sfx\PW_level2_B.pt3 \
asm\enhancedplus\sfx\PW_level2_C.pt3 \
asm\enhancedplus\sfx\PW_level3_A.pt3 \
asm\enhancedplus\sfx\PW_level3_B.pt3 \
asm\enhancedplus\sfx\PW_level3_C.pt3 \
asm\enhancedplus\sfx\PW_LevelFinished.pt3 \
asm\enhancedplus\sfx\PW_NewGame.pt3 \
asm\enhancedplus\sfx\PW_Sphinx_IN.pt3 \
asm\enhancedplus\sfx\PW_Sphinx_IN2.pt3 \
asm\enhancedplus\sfx\PW_Sphinx_OUT.pt3
$(ASM) $<
#
# GFXs targets
#
asm\enhancedplus\charset.png.chr: \
asm\enhancedplus\charset_font.png.chr \
asm\enhancedplus\charset_ingame.png.chr \
asm\enhancedplus\charset_extra.png.chr
$(COPY) /b \
asm\enhancedplus\charset_font.png.chr \
+ asm\enhancedplus\charset_ingame.png.chr \
+ asm\enhancedplus\charset_extra.png.chr \
$@
asm\enhancedplus\charset.png.clr: \
asm\enhancedplus\charset_font.png.clr \
asm\enhancedplus\charset_ingame.png.clr \
asm\enhancedplus\charset_extra.png.clr
$(COPY) /b \
asm\enhancedplus\charset_font.png.clr \
+ asm\enhancedplus\charset_ingame.png.clr \
+ asm\enhancedplus\charset_extra.png.clr \
$@
%.png.chr %.png.clr: %.png
$(PNG2MSX) -hl $<
%.png.spr: %.png
$(PNG2SPR) $<
%.tmx.bin: %.tmx
$(TMX2BIN) $< $@
#
# Packed targets
#
%.chr.zx0: %.chr
$(REMOVE) $@
$(ZX0) $<
%.clr.zx0: %.clr
$(REMOVE) $@
$(ZX0) $<
%.spr.zx0: %.spr
$(REMOVE) $@
$(ZX0) $<
%.hl.zx0: %.hl
$(REMOVE) $@
$(ZX0) $<
%.bin.zx0: %.bin
$(REMOVE) $@
$(ZX0) $<