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LockScreen.py
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325 lines (261 loc) · 15.6 KB
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import pygame
from AnimationManager import *
from Helpers import *
class SleepManager():
def __init__(self, WindowRes):
self.WindowRes = WindowRes
self.chrono = AnimationManager()
self.lock_screen = LockScreen(WindowRes)
self.lockscreen_activated = False
def Update(self, InputEvents):
self.chrono.Update()
if self.lock_screen.ScreenStatus is not "OUT":
self.lock_screen.Update(InputEvents)
for event in InputEvents:
if "TOUCH" in event or "SCROLL" in event:
self.chrono.reset()
if self.chrono.elapsed_time() > 90 and self.lock_screen.ScreenStatus is "OUT":
self.launch_lockscreen()
else:
self.unlock_lockscreen()
if "RESET" in self.lock_screen.ScreenStatus:
self.lock_screen = LockScreen(self.WindowRes)
self.chrono.reset()
self.lockscreen_activated = False
def launch_lockscreen(self):
if self.lockscreen_activated == False:
self.lock_screen = LockScreen(self.WindowRes)
self.lock_screen.Activate()
self.lockscreen_activated = True
def unlock_lockscreen(self):
if self.lockscreen_activated == True:
pass#self.lock_screen.Deactivate()
self.lockscreen_activated = False
def Draw(self, gameDisplay):
if self.lock_screen.ScreenStatus != "OUT":
self.lock_screen.Draw(gameDisplay)
'''--------------------------------------------------------------------------------------------------------------------------------------'''
'''--------------------------------------------------------------------------------------------------------------------------------------'''
'''--------------------------------------------------------------------------------------------------------------------------------------'''
'''------------------------------------------------------- LOCK SCREEN APPLICATION ------------------------------------------------------'''
'''--------------------------------------------------------------------------------------------------------------------------------------'''
'''--------------------------------------------------------------------------------------------------------------------------------------'''
class LockScreen():
def __init__(self, windowres):
self.WindowRes = windowres
self.ScreenStatus = "OUT"
self.chrono = AnimationManager()
self.Locked = True
self.InputCode = ""
self.SecretCode = "1234"
self.PannelsStatus = "SLEEP" # SLEEP pour afficher l'ecran noir, LOCK pour le deverrouillage
self.TitleFont = pygame.font.Font("Fonts/HelveticaNeue-UltraLight.ttf", 88)
self.TimeFont = pygame.font.Font("Fonts/HelveticaNeue-UltraLight.ttf", 180)
self.SecondsFont = pygame.font.Font("Fonts/HelveticaNeue-UltraLight.ttf", 80 )
self.DateFont = pygame.font.Font("Fonts/HelveticaNeue-Light.ttf", 25 )
self.SwipeFont = pygame.font.Font("Fonts/HelveticaNeue-Light.ttf", 20 )
self.WarningFont = pygame.font.Font("Fonts/HelveticaNeue-Medium.ttf", 12 )
self.bg = pygame.image.load("Images/lock_bg1.png")
self.digitcounter_whiteimg = pygame.image.load("Images/Numbers/round_square_white.png")
self.digitcounter_darkimg = pygame.image.load("Images/Numbers/round_square_dark.png" )
self.numbers_imgs = [ pygame.image.load("Images/Numbers/zero.png" ),
pygame.image.load("Images/Numbers/one.png" ),
pygame.image.load("Images/Numbers/two.png" ),
pygame.image.load("Images/Numbers/three.png"),
pygame.image.load("Images/Numbers/four.png" ),
pygame.image.load("Images/Numbers/five.png" ),
pygame.image.load("Images/Numbers/six.png" ),
pygame.image.load("Images/Numbers/seven.png"),
pygame.image.load("Images/Numbers/eight.png"),
pygame.image.load("Images/Numbers/nine.png" ),
pygame.image.load("Images/Numbers/back.png" ) ]
self.chrono_warningbanner = AnimationManager()
self.show_warningbanner = False
self.general_transp = 0.0
self.time_color = 0.0
self.date_color = 0.0
self.swipe_color = 0.0
self.bg_transp = 0.0
self.keypad_transp = 0.0
self.warning_transp = 0.0
def Update(self, InputEvents):
print self.ScreenStatus + " " + self.PannelsStatus
for event in InputEvents:
if "TOUCH" in event:
mousepos = pygame.mouse.get_pos()
if self.PannelsStatus is "SLEEP":
self.PannelsStatus = "SLEEPTOLOCK"
self.chrono.reset()
if self.PannelsStatus is "LOCK" or self.PannelsStatus is "LOCK_FADING_IN":
'''
On regarde si on a clique sur une des touches. Si oui on verifie si le nouveau code est bon, etc.
'''
for line in range(3):
for column in range(3):
if Helpers.is_in_rect(mousepos, [self.WindowRes[0] / 2 - 200 / 2 + column * 80,
self.WindowRes[1] / 2 - 280 / 2 + line * 80 + 50, 40, 40]): # touche 0
i = column + line * 3 + 1
print "TOUCHE : " + str(i) # DEBUG
self.InputCode += str(i)
if self.InputCode == self.SecretCode:
self.Locked = False
elif self.InputCode != self.SecretCode and len(self.InputCode) == 4:
self.InputCode = ""
self.show_warningbanner = True
self.chrono_warningbanner.reset()
'''
Meme chose si on clique sur la touche 0
'''
if Helpers.is_in_rect(mousepos, [self.WindowRes[0] / 2 - 200 / 2 + 1 * 80,
self.WindowRes[1] / 2 - 280 / 2 + 3 * 80 + 50, 40, 40]): # touche 1
self.InputCode += '0'
if self.InputCode == self.SecretCode:
self.Locked = False
elif self.InputCode != self.SecretCode and len(self.InputCode) == 4:
self.InputCode = ""
self.show_warningbanner = True
self.chrono_warningbanner.reset()
'''
Si on clique sur le bouton pour supprimer le dernier chiffre qu'on vient d'entrer,
on enleve le dernier chiffre du code qui est en train d'etre entre.
'''
if Helpers.is_in_rect(mousepos, [500, 73, 20, 20]):
try:
self.InputCode = self.InputCode[0: len(self.InputCode) - 1]
except:
self.InputCode = "" # si l'utilisateur demande d'effacer alors que rien n'est entre encore, on gere l'erreur.
if self.ScreenStatus == "RUNNING":
self.swipe_color = 120 + 40 * math.sin(1 * self.chrono.elapsed_time())
if self.ScreenStatus == "FADING_IN":
if self.chrono.elapsed_time() > 0 and self.chrono.elapsed_time() < 2:
self.general_transp = 255 / (1 + math.exp(-(self.chrono.elapsed_time() - 1) / 0.2))
if self.chrono.elapsed_time() > 2 and self.chrono.elapsed_time() < 10:
self.time_color = 160 / (1 + math.exp(-(self.chrono.elapsed_time() - 4.5) / 0.5))
self.date_color = 160 / (1 + math.exp(-(self.chrono.elapsed_time() - 7) / 0.3))
if self.chrono.elapsed_time() > 6 and self.chrono.elapsed_time() < 10:
self.swipe_color = 130 / (1 + math.exp(-(self.chrono.elapsed_time() - 8) / 0.4))
if self.chrono.elapsed_time() > 10:
self.ScreenStatus = "RUNNING"
self.chrono.reset()
if self.ScreenStatus == "FADING_OUT":
if self.chrono.elapsed_time() > 0:
self.ScreenStatus = "OUT"
self.date_color = 0
self.swipe_color = 0
self.time_color = 0
if self.PannelsStatus == "SLEEPTOLOCK":
self.time_color = 160 / (1 + math.exp(-(0.5 - self.chrono.elapsed_time()) / 0.1))
self.date_color = 160 / (1 + math.exp(-(0.5 - self.chrono.elapsed_time()) / 0.1))
self.swipe_color = 130 / (1 + math.exp(-(0.5 - self.chrono.elapsed_time()) / 0.1))
self.bg_transp = 100 / (1 + math.exp(-(self.chrono.elapsed_time() - 1) / 0.2))
if self.chrono.elapsed_time() > 1:
self.PannelsStatus = "LOCK_FADING_IN"
self.chrono.reset()
if self.PannelsStatus == "LOCK_FADING_IN":
self.keypad_transp = 255 / (1 + math.exp(-(self.chrono.elapsed_time() - 0.5) / 0.1))
self.warning_transp = 255 / (1 + math.exp(-(self.chrono.elapsed_time() - 0.5) / 0.1))
self.bg_transp = 100 / (1 + math.exp(-(self.chrono.elapsed_time()) / 0.2))
if self.chrono.elapsed_time() > 1:
self.PannelsStatus = "LOCK"
self.chrono.reset()
if self.PannelsStatus == "LOCK":
if self.Locked == False:
self.Deactivate()
def Activate(self):
self.chrono.reset()
self.ScreenStatus = "FADING_IN"
def Deactivate(self):
self.chrono.reset()
self.ScreenStatus = "RESET"
self.PannelsStatus = "INACTIVE"
def Reset(self):
self.ScreenStatus = "OUT"
self.PannelsStatus = "SLEEP"
def Draw(self, gameDisplay):
'''
On cree une surface d'affichage temporaire.
Ceci permet de mettre de l'opacite sur toute la surface, pour obscurcir tout l'ecran
progressivement.
'''
black = pygame.Surface(self.WindowRes).convert_alpha()
if self.PannelsStatus == "SLEEP":
black.fill((0, 0, 0, self.general_transp))
gameDisplay.blit(black, (0, 0))
else:
black.fill((0, 0, 0))
gameDisplay.blit(black, (0, 0))
Helpers.blit_alpha(gameDisplay, self.bg, (0, 0), self.bg_transp)
'''
--------------------------------------------------- PARTIE SLEEP -------------------------------------------------------
'''
if self.PannelsStatus == "SLEEP" or self.PannelsStatus == "SLEEPTOLOCK":
'''
Renders the Date and Time (date, Hours+Minutes, Seconds)
'''
timeSurface = self.TimeFont.render (strftime("%H:%M"), True, (255, 255, 255))
secondsSurface = self.SecondsFont.render(strftime(":%S"), True, (255, 255, 255))
dateSurface = self.DateFont.render ("Today is " + strftime("%A %d, %B %Y"), True, (255, 255, 255))
'''
Rendu du texte qui demande de cliquer.
'''
swipeSurface = self.SwipeFont.render(u"Tapez pour déverrouiller", True, (255, 255, 255))
'''
Calculs de positions pour simplifier les blit() en bas
'''
secondsWidth = self.SecondsFont.render(strftime(":00"), True, (255, 255, 255)).get_rect().width
timePos = self.WindowRes[0] / 2 - (timeSurface.get_rect().width + secondsWidth) / 2
'''
On dessine tout, avec transparence
'''
# on dessine l'heure
Helpers.blit_alpha(gameDisplay, timeSurface, (timePos,
self.WindowRes[1] / 2 - timeSurface.get_rect().height/2 - 60),
self.time_color)
# on dessine les secondes
Helpers.blit_alpha(gameDisplay, secondsSurface, (timePos + timeSurface.get_rect().width,
timeSurface.get_rect().bottom - timeSurface.get_rect().height * 1/5 + 5),
self.time_color)
# on dessine la date situee sous l'heure
Helpers.blit_alpha(gameDisplay, dateSurface, (self.WindowRes[0] / 2 - dateSurface.get_rect().width/2,
self.WindowRes[1] / 2 - dateSurface.get_rect().height/2 + 28),
self.time_color)
# on dessine la ligne qui demande de cliquer pour deverrouiller
Helpers.blit_alpha(gameDisplay, swipeSurface, (self.WindowRes[0] / 2 - swipeSurface.get_rect().width / 2,
self.WindowRes[1] - 70),
self.swipe_color)
'''
---------------------------------------------------- PARTIE LOCK -------------------------------------------------------
'''
if self.PannelsStatus == "LOCK" or self.PannelsStatus == "LOCK_FADING_IN":
s = pygame.Surface((40, 40))
s.fill((255, 255, 255))
count = 1
for line in range(3):
for column in range(3):
Helpers.blit_alpha(gameDisplay, self.numbers_imgs[count], (self.WindowRes[0] / 2 - 200 / 2 + column * 80,
self.WindowRes[1] / 2 - 280 / 2 + line * 80 + 50), self.keypad_transp)
count += 1
Helpers.blit_alpha(gameDisplay, self.numbers_imgs[0], (self.WindowRes[0] / 2 - 200 / 2 + 1 * 80, # touche 0
self.WindowRes[1] / 2 - 280 / 2 + 3 * 80 + 50), self.keypad_transp)
Helpers.blit_alpha(gameDisplay, self.numbers_imgs[10], (self.WindowRes[0] / 2 - 200 / 2 + 2 * 80, # touche backspace
self.WindowRes[1] / 2 - 280 / 2 + 3 * 80 + 50), self.keypad_transp)
s = pygame.Surface((15, 15))
for i in range(4):
if len(self.InputCode) > i:
Helpers.blit_alpha(gameDisplay, self.digitcounter_whiteimg, (self.WindowRes[0] / 2 - 15 / 2 - 68 + i * 45, 94), self.keypad_transp)
else:
Helpers.blit_alpha(gameDisplay, self.digitcounter_darkimg, (self.WindowRes[0] / 2 - 15 / 2 - 68 + i * 45, 94), self.keypad_transp)
self.WarningBanner_Update(gameDisplay)
def WarningBanner_Update(self, gameDisplay):
if self.show_warningbanner:
text = self.WarningFont.render(u"Code erroné. Veuillez Réessayer.", True, (255, 0, 0))
Helpers.blit_alpha(gameDisplay, text, (self.WindowRes[0] / 2 - text.get_rect().width / 2, 45), self.warning_transp)
if self.chrono_warningbanner.elapsed_time() > 2.5:
self.show_warningbanner = False
else:
text = self.WarningFont.render(u"Entrez votre code pour déverrouiller.", True, (255, 255, 255))
Helpers.blit_alpha(gameDisplay, text, (self.WindowRes[0] / 2 - text.get_rect().width / 2, 45), self.warning_transp)
def Quit(self):
pass
def __str__(self):
return "LOCKSCREEN"