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chatClient.cpp
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91 lines (80 loc) · 2.58 KB
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#include <iostream>
#include <fstream>
#include <winsock2.h>
#include <ws2tcpip.h>
#include <thread>
#include <atomic>
#include <string>
#include "chatClient.h"
#pragma comment(lib, "ws2_32.lib")
ChatClient::ChatClient(const std::string& ip, int port)
: serverIp(ip), serverPort(port) {
}
void ChatClient::start() {
std::cout << "ChatClient: Starting client...\n";
WSADATA wsaData;
SOCKET clientSocket;
sockaddr_in serverAddr;
std::atomic<bool> running(true);
// Initialize Winsock
if (WSAStartup(MAKEWORD(2, 2), &wsaData) != 0) {
std::cerr << "ChatClient: WSAStartup failed.\n";
return;
}
// Create socket
clientSocket = socket(AF_INET, SOCK_STREAM, 0);
if (clientSocket == INVALID_SOCKET) {
std::cerr << "ChatClient: Socket creation failed.\n";
WSACleanup();
return;
}
// Setup server address
serverAddr.sin_family = AF_INET;
serverAddr.sin_port = htons(serverPort);
//inet_pton(AF_INET, serverIp.c_str(), &serverAddr.sin_addr.s_addr);
if (serverIp == "localhost") {
inet_pton(AF_INET, "127.0.0.1", &serverAddr.sin_addr.s_addr);
}
else {
inet_pton(AF_INET, serverIp.c_str(), &serverAddr.sin_addr.s_addr);
}
// Connect to server
if (connect(clientSocket, (sockaddr*)&serverAddr, sizeof(serverAddr)) == SOCKET_ERROR) {
std::cerr << "ChatClient: Connection failed.\n";
closesocket(clientSocket);
WSACleanup();
return;
}
std::cout << "ChatClient: Connected to server.\n";
// Thread for receiving messages
std::thread receiveThread([&]() {
char buffer[512];
while (running) {
int bytesReceived = recv(clientSocket, buffer, sizeof(buffer) - 1, 0);
if (bytesReceived <= 0) {
std::cout << "\nChatClient: Server disconnected.\n";
running = false;
break;
}
buffer[bytesReceived] = '\0';
std::cout << "\nServer: " << buffer << std::endl; // print received message
std::cout << "Client (You): " << std::flush; // Restore prompt cleanly
}
});
// Main thread handles sending
std::string input;
while (running) {
std::cout << "Client (You): ";
std::getline(std::cin, input);
if (input == "/exit") {
running = false;
break;
}
send(clientSocket, input.c_str(), input.size(), 0);
}
// Cleanup
receiveThread.join();
closesocket(clientSocket);
WSACleanup();
std::cout << "\nChatClient: Shutting down.";
}