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chatServer.cpp
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102 lines (89 loc) · 2.89 KB
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#include <iostream>
#include <fstream>
#include <winsock2.h>
#include <ws2tcpip.h>
#include <thread>
#include <atomic>
#include <string>
#include "chatServer.h"
#pragma comment(lib, "ws2_32.lib")
ChatServer::ChatServer(int port) : port(port) {}
void ChatServer::start() {
std::cout << "ChatServer: Starting server...\n";
WSADATA wsaData;
SOCKET serverSocket, clientSocket;
sockaddr_in serverAddr, clientAddr;
int addrLen = sizeof(clientAddr);
std::atomic<bool> running(true);
// Initialize Winsock
if (WSAStartup(MAKEWORD(2, 2), &wsaData) != 0) {
std::cerr << "ChatServer: WSAStartup failed.\n";
return;
}
// Create socket
serverSocket = socket(AF_INET, SOCK_STREAM, 0);
if (serverSocket == INVALID_SOCKET) {
std::cerr << "ChatServer: Socket creation failed.\n";
WSACleanup();
return;
}
// Bind to port
serverAddr.sin_family = AF_INET;
serverAddr.sin_addr.s_addr = INADDR_ANY;
serverAddr.sin_port = htons(port);
if (bind(serverSocket, (sockaddr*)&serverAddr, sizeof(serverAddr)) == SOCKET_ERROR) {
std::cerr << "ChatServer: Bind failed.\n";
closesocket(serverSocket);
WSACleanup();
return;
}
// Listen for connections
if (listen(serverSocket, SOMAXCONN) == SOCKET_ERROR) {
std::cerr << "ChatServer: Listen failed.\n";
closesocket(serverSocket);
WSACleanup();
return;
}
std::cout << "ChatServer: Waiting for client...\n";
// Accept client
clientSocket = accept(serverSocket, (sockaddr*)&clientAddr, &addrLen);
if (clientSocket == INVALID_SOCKET) {
std::cerr << "ChatServer: Accept failed.\n";
closesocket(serverSocket);
WSACleanup();
return;
}
std::cout << "ChatServer: Client connected.\n";
// Thread for receiving messages
std::thread receiveThread([&]() {
char buffer[512];
while (running) {
int bytesReceived = recv(clientSocket, buffer, sizeof(buffer) - 1, 0);
if (bytesReceived <= 0) {
std::cout << "\nChatServer: Client disconnected.\n";
running = false;
break;
}
buffer[bytesReceived] = '\0';
std::cout << "\nClient: " << buffer << std::endl; // print received message
std::cout << "Server (You): " << std::flush; // Restore prompt cleanly
}
});
// Main thread handles sending
std::string input;
while (running) {
std::cout << "Server (You): ";
std::getline(std::cin, input);
if (input == "/exit") {
running = false;
break;
}
send(clientSocket, input.c_str(), input.size(), 0);
}
// Cleanup
receiveThread.join();
closesocket(clientSocket);
closesocket(serverSocket);
WSACleanup();
std::cout << "\nChatServer: Shutting down.";
}