-
Notifications
You must be signed in to change notification settings - Fork 1
Expand file tree
/
Copy pathBasicNavMeshAI.cs
More file actions
39 lines (34 loc) · 814 Bytes
/
BasicNavMeshAI.cs
File metadata and controls
39 lines (34 loc) · 814 Bytes
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.AI;
public class BasicNavMeshAI : MonoBehaviour
{
[Header("Settings")]
[SerializeField] private Transform _Target = null;
[SerializeField] private float _Speed = 2;
private NavMeshAgent _Agent;
private void Awake()
{
if (_Target == null)
{
try
{
_Target = GameObject.Find("Player").transform;
}
catch
{
Debug.Log("No Target");
}
}
_Agent = GetComponent<NavMeshAgent>();
_Agent.speed = _Speed;
}
private void Update()
{
if (_Target != null)
{
_Agent.SetDestination(_Target.position);
}
}
}