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Health.cs
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38 lines (32 loc) · 775 Bytes
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
public class Health : MonoBehaviour
{
[SerializeField] private float _MaxHealth = 100;
[SerializeField] private UnityEvent _OnDeath;
private float _CurrentHealth;
private void OnEnable()
{
_CurrentHealth = _MaxHealth;
}
public void DoDamage(float damageamount)
{
_CurrentHealth -= damageamount;
if(_CurrentHealth <= 0)
{
_CurrentHealth = 0;
_OnDeath.Invoke();
gameObject.SetActive(false);
}
}
public float GetCurrentHealth()
{
return _CurrentHealth;
}
public float GetMaxHealth()
{
return GetMaxHealth();
}
}