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RandomEvent.cs
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34 lines (29 loc) · 814 Bytes
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using System.Collections;
using System.Collections.Generic;
using UnityEngine.Events;
using UnityEngine;
public class RandomEvent : MonoBehaviour
{
[SerializeField] private Vector2 _RandomMinMax;
[SerializeField] private UnityEvent _Event;
private float _Timer;
private float _NextGoal;
void Start()
{
_NextGoal = Random.Range(_RandomMinMax.x, _RandomMinMax.y);
}
void Update()
{
_Timer += 1 * Time.deltaTime;
if (_Timer >= _NextGoal)
{
_Event.Invoke();
_Timer = 0;
_NextGoal = _NextGoal = Random.Range(_RandomMinMax.x, _RandomMinMax.y);
}
}
public void AudioHandlerEvent(string audiotrack)
{
AudioHandler.AUDIO.PlayTrack(audiotrack);
}
}