/blog/posts/the-best-pycharm-mayapy-interpreter-setup/ #3
Replies: 9 comments
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Stephan · February 28, 2023 Hello Mat, thanks for the great post. I am assuming at the time you wrote the post. You used an older version of PyCharm. As with the version, I started that endeavor, I am using PyCharm 2022.3.2, and I cannot replicate the last step. Do you have any tips that might help? Thanks Migrated from WordPress comments |
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Mat · March 1, 2023 Hi Stephan, thanks for the comment and I'm glad you like the post. Can you specify which step you're having difficulty with? I'd be happy to clarify (and update the post if needed!) Migrated from WordPress comments |
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Mahmoud Ellithy · November 25, 2023 Hey, I downloaded the devKit from Migrated from WordPress comments |
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Mat · November 25, 2023 The autocomplete stubs were generated via PyMel, which Autodesk doesn’t maintain. They’ve decided to no longer distribute PyMel after switching Maya to exclusively Python 3. We asked them about this and their guidance was to continue using the stubs from the 2022 devkit for Maya 2023 and 2024. Not ideal, but it does the job still. I’ve noticed some Maya stubs projects starting to show up on GitHub, so that could be worth looking further into as well. The one that I tried pip installing was nested under a package named maya-stubs, making it so it didn’t work immediately. I just needed to rename it to maya, if I remember correctly. Migrated from WordPress comments |
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Loic · May 3, 2024 Hi Matt, how come I can't use that interpreter in different projects? If I want to I have to recreate it each time by pointing to the same .exe but it's always missing the extra dependencies. Migrated from WordPress comments |
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Mat · May 8, 2024 Hi Loic! Migrated from WordPress comments |
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Pete · March 21, 2025 Hi! Thanks a lot for this article, it got me almost there. My question is - is there a way for the interpreter to also autocomplete methods on named variables? Or did I setup something wrong? For example Migrated from WordPress comments |
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Mat · March 25, 2025 This isn’t possible, unfortunately. Maya’s commands can return a variety of types from a single command, depending on the combination of flags you give as input. If using Maya’s script editor to play around, and you have auto complete enabled in there, you’ll notice you’ll have auto complete in this situation if you’ve already run the previous line. Running the previous line lets the interpreter know what value ends up in the variable. Without running the previous line, you’ll notice the autocomplete doesn’t work. There are ways to instruct PyCharm what value type you expect to be in the value, which will then manually enable autocomplete for that type. I’ll need to look it up, as it’s been a while since I’ve needed to. Migrated from WordPress comments |
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Mat · March 26, 2025 Hey! Just had a moment to look it up. You can add Alternatively, you can use Python3's typing syntax and do Migrated from WordPress comments |
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