Spherical water #1
RagniLogic
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Thanks for checking it out! The original plan was to create a shader for planner surfaces, mostly for ponds and lakes. It's interesting to see it being used for spherical objects. Maybe using UV coordinates instead of world-space could help in this case. |
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Wonderful implementation. The only thing i miss is support for spherical implementations where most of the features becomes a stretched mess due to the world space sampling.
Managed to get the normal map working somewhat with triplanar mapping, for my use case. Have not figured out the rest (yet) :)
Not sure if full support would be feasible.
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