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Hi, I'm assuming you are using Unity 6.1. They have changed some internal logic and this is making the variant count explode.
For now, setting the preview variant limit to "25000" should solve this issue. This won't affect the performance but will increase build time.

From the Unity forum, I found that they would add a dynamic keyword type that would reduce the variant count to 6.2. Currently, there is not much to do from my side other than converting all the boolean keywords to regular booleans.

I'll release an update once 6.2 is released.

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