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bot.go
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package main
import (
"database/sql"
"net/http"
"regexp"
"runtime"
"strings"
"time"
"strconv"
"sync"
"github.com/HeroesAwaken/GoAwaken/Log"
"github.com/HeroesAwaken/GoAwaken/core"
"github.com/bwmarrin/discordgo"
_ "github.com/go-sql-driver/mysql"
"github.com/gorilla/mux"
)
type AwakenBot struct {
DB *sql.DB
DG *discordgo.Session
GetUserRolesByDiscordID *sql.Stmt
GetAllLinkedUsers *sql.Stmt
GetRoleBySlug *sql.Stmt
GetStatsByDiscordID *sql.Stmt
iDB *core.InfluxDB
batchTicker *time.Ticker
prefix string
regexUserID *regexp.Regexp
guildMetricsTickers map[string]*time.Ticker
rolesToIDMap map[string]map[string]string
jobsChan chan botJob
guildMembers map[string]map[string]*discordgo.Member
guildMembersTemp map[string]map[string]*discordgo.Member
guildPresences map[string]map[string]*discordgo.Presence
guildMembersMutex sync.Mutex
guildPresencesMutex sync.Mutex
mapUpdateUsersVariableAmount map[int]*sql.Stmt
}
type botJob struct {
jobType string
data interface{}
discordGuild string
}
func (bot *AwakenBot) processJobs(s *discordgo.Session) {
go func() {
for {
select {
case job := <-bot.jobsChan:
log.Debugln(len(bot.jobsChan), "Jobs waiting to be processed")
guild, _ := s.State.Guild(job.discordGuild)
// Calculate online users
bot.guildPresencesMutex.Lock()
bot.guildPresences[guild.ID] = make(map[string]*discordgo.Presence)
for index := range guild.Presences {
bot.guildPresences[guild.ID][guild.Presences[index].User.ID] = guild.Presences[index]
}
bot.guildPresencesMutex.Unlock()
//log.Debugln("Online Members:", len(bot.guildPresences[guild.ID]))
switch job.jobType {
case "addMembers":
if members, ok := job.data.([]*discordgo.Member); ok {
log.Noteln("Adding" + strconv.Itoa(len(members)) + " members to roles.")
for index := range members {
memberID := members[index].User.ID
bot.guildMembersTemp[guild.ID][memberID] = members[index]
}
// Chunk lower than 1000 means it's the end
if len(members) < 1000 {
bot.guildPresencesMutex.Lock()
bot.guildMembers[guild.ID] = make(map[string]*discordgo.Member)
bot.guildMembers[guild.ID] = bot.guildMembersTemp[guild.ID]
bot.guildPresencesMutex.Unlock()
}
}
log.Noteln("Total Members:", len(bot.guildMembersTemp[guild.ID]))
case "refresh":
if discordID, ok := job.data.(string); ok {
bot.refreshUser(discordID, guild, s)
}
case "refreshAll":
rows, err := bot.GetAllLinkedUsers.Query()
defer rows.Close()
if err != nil {
log.Errorln("Error getting all users.")
}
count := 0
for rows.Next() {
var discordID, slugs string
err := rows.Scan(&discordID, &slugs)
if err != nil {
log.Errorln("Issue with database:", err.Error())
}
slugsSlice := strings.Split(slugs, ",")
for _, slug := range slugsSlice {
// Check if we have a matching discord role for the slug
if roleID, ok := bot.rolesToIDMap[guild.ID][slug]; ok {
log.Debugln("Assigning Role:", guild.ID, discordID, roleID)
s.GuildMemberRoleAdd(guild.ID, discordID, roleID)
}
}
count++
}
log.Noteln("Updated " + strconv.Itoa(count) + " users.")
}
}
}
}()
}
// NewAwakenBot creates a new AwakenBot that collects metrics
func NewAwakenBot(db *sql.DB, dg *discordgo.Session, metrics *core.InfluxDB, prefix string) *AwakenBot {
var err error
bot := new(AwakenBot)
bot.iDB = metrics
bot.DB = db
bot.DG = dg
bot.prefix = prefix
bot.regexUserID, _ = regexp.Compile("<@([0-9]+)>")
// store max of 1000 jobs
bot.jobsChan = make(chan botJob, 1000)
bot.mapUpdateUsersVariableAmount = make(map[int]*sql.Stmt)
bot.GetUserRolesByDiscordID, err = bot.DB.Prepare("SELECT roles.slug" +
" FROM user_discords" +
" LEFT JOIN role_user" +
" ON role_user.user_id = user_discords.user_id" +
" LEFT JOIN roles" +
" ON roles.id = role_user.role_id" +
" WHERE discord_id = ?")
if err != nil {
log.Fatalln("Could not prepare statement GetUserRolesByDiscordID.", err.Error())
}
bot.GetAllLinkedUsers, err = bot.DB.Prepare("SELECT user_discords.discord_id, GROUP_CONCAT(roles.slug) as slugs" +
" FROM user_discords" +
" LEFT JOIN role_user" +
" ON role_user.user_id = user_discords.user_id" +
" LEFT JOIN roles" +
" ON roles.id = role_user.role_id" +
" GROUP BY user_discords.id")
if err != nil {
log.Fatalln("Could not prepare statement GetAllLinkedUsers.", err.Error())
}
bot.GetStatsByDiscordID, err = bot.DB.Prepare(
"SELECT game_heroes.id, game_heroes.heroName, game_stats.statsKey, game_stats.statsValue" +
" FROM user_discords" +
" LEFT JOIN game_heroes" +
" ON game_heroes.user_id = user_discords.user_id" +
" LEFT JOIN game_stats" +
" ON game_stats.heroID = game_heroes.id" +
" WHERE discord_id = ?")
if err != nil {
log.Fatalln("Could not prepare statement GetStatsByDiscordID.", err.Error())
}
bot.GetRoleBySlug, err = bot.DB.Prepare("SELECT id, title, slug" +
" FROM roles" +
" WHERE slug = ?")
if err != nil {
log.Fatalln("Could not prepare statement GetAllLinkedUsers.", err.Error())
}
bot.CollectGlobalMetrics()
bot.batchTicker = time.NewTicker(time.Second * 10)
go func() {
for range bot.batchTicker.C {
bot.CollectGlobalMetrics()
}
}()
//Populate rolesToIdMap
bot.rolesToIDMap = make(map[string]map[string]string)
bot.guildMembers = make(map[string]map[string]*discordgo.Member)
bot.guildMembersTemp = make(map[string]map[string]*discordgo.Member)
bot.guildPresences = make(map[string]map[string]*discordgo.Presence)
bot.guildMetricsTickers = make(map[string]*time.Ticker)
// MakaTesting
bot.rolesToIDMap["320696414483120129"] = make(map[string]string)
bot.rolesToIDMap["320696414483120129"]["normaluser"] = "337934780463185931"
bot.rolesToIDMap["320696414483120129"]["awokenlead"] = "337934780463185931"
// HeroesAwaken
bot.rolesToIDMap["329078443687936001"] = make(map[string]string)
bot.rolesToIDMap["329078443687936001"]["awokenlead"] = "329287964544860160"
bot.rolesToIDMap["329078443687936001"]["awokendev"] = "330164644281057282"
bot.rolesToIDMap["329078443687936001"]["normaluser"] = "338780084133691392"
bot.rolesToIDMap["329078443687936001"]["staff"] = "329287195502313475"
bot.rolesToIDMap["329078443687936001"]["advancedmember"] = "330080920424022017"
bot.rolesToIDMap["329078443687936001"]["communitymanager"] = "330085415182663682"
bot.rolesToIDMap["329078443687936001"]["tester"] = "340576558249148430"
r := mux.NewRouter()
r.HandleFunc("/api/refresh/{guild}/{id}", bot.refresh)
go func() {
log.Noteln(http.ListenAndServe("0.0.0.0:4000", r))
}()
// Register ready as a callback for the ready events.
bot.DG.AddHandler(bot.ready)
// Register messageCreate as a callback for the messageCreate events.
bot.DG.AddHandler(bot.messageCreate)
// Register guildCreate as a callback for the guildCreate events.
bot.DG.AddHandler(bot.guildCreate)
bot.DG.AddHandler(bot.memberAdd)
bot.DG.AddHandler(bot.guildMembersChunk)
bot.DG.AddHandler(bot.memberRemove)
bot.DG.AddHandler(bot.memberUpdate)
return bot
}
func (bot *AwakenBot) refresh(w http.ResponseWriter, r *http.Request) {
vars := mux.Vars(r)
log.Debugln("HTTP request refresh", vars["id"])
log.Debugln("HTTP request refresh", vars["guild"])
if vars["id"] == "all" {
bot.jobsChan <- botJob{
jobType: "refreshAll",
discordGuild: vars["guild"],
}
return
}
bot.jobsChan <- botJob{
jobType: "refresh",
data: vars["id"],
discordGuild: vars["guild"],
}
}
func (bot *AwakenBot) updateUsersByDiscordId(usersAmount int) *sql.Stmt {
var err error
// Check if we already have a statement prepared for that amount of stats
if statement, ok := bot.mapUpdateUsersVariableAmount[usersAmount]; ok {
return statement
}
var query string
for i := 1; i < usersAmount; i++ {
query += "?, "
}
sql := "INSERT INTO role_user" +
" (user_id, role_id)" +
" (" +
" SELECT user_id, ?" +
" FROM user_discords" +
" WHERE discord_id IN (" + query + "?)" +
" )" +
" ON DUPLICATE KEY UPDATE role_id=role_id"
bot.mapUpdateUsersVariableAmount[usersAmount], err = bot.DB.Prepare(sql)
if err != nil {
log.Fatalln("Error preparing stmtGetStatsVariableAmount with "+sql+" query.", err.Error())
}
return bot.mapUpdateUsersVariableAmount[usersAmount]
}
// CollectGlobalMetrics collects global metrics about the bot and environment
// And sends them to influxdb
func (bot *AwakenBot) CollectGlobalMetrics() {
runtime.ReadMemStats(&mem)
tags := map[string]string{"metric": "server_metrics", "server": "global"}
fields := map[string]interface{}{
"memAlloc": int(mem.Alloc),
"memTotalAlloc": int(mem.TotalAlloc),
"memHeapAlloc": int(mem.HeapAlloc),
"memHeapSys": int(mem.HeapSys),
}
err := bot.iDB.AddMetric("server_metrics", tags, fields)
if err != nil {
log.Errorln("Error adding Metric:", err)
}
}
// This function will be called (due to AddHandler above) when the bot receives
// the "ready" event from Discord.
func (bot *AwakenBot) ready(s *discordgo.Session, event *discordgo.Ready) {
// Set the playing status.
s.UpdateStatus(0, bot.prefix+" help")
bot.processJobs(s)
}
// This function will be called (due to AddHandler above) when the bot receives
// the "guild_member_add" event from Discord letting us know a new user joined.
func (bot *AwakenBot) memberAdd(s *discordgo.Session, event *discordgo.GuildMemberAdd) {
log.Noteln("User", event.User.Username, "joined.")
// Find the guild for that channel.
g, err := s.State.Guild(event.GuildID)
if err != nil {
// Could not find guild.
return
}
member, err := s.State.Member(g.ID, event.User.ID)
if err != nil {
log.Errorln("Could not turn joining user to member")
}
bot.guildMembersMutex.Lock()
bot.guildMembers[g.ID][event.User.ID] = member
bot.guildMembersMutex.Unlock()
bot.refreshUser(event.User.ID, g, s)
}
func (bot *AwakenBot) memberUpdate(s *discordgo.Session, event *discordgo.GuildMemberUpdate) {
log.Noteln("User", event.User.Username, "updated.")
isNewTester := false
newRoles := event.Roles
roleExisted := make(map[string]bool)
oldroles := []string{}
bot.guildMembersMutex.Lock()
if bot.guildMembers[event.GuildID][event.User.ID] != nil {
oldroles = bot.guildMembers[event.GuildID][event.User.ID].Roles
}
bot.guildMembers[event.GuildID][event.User.ID] = event.Member
bot.guildMembersMutex.Unlock()
for _, oldRole := range oldroles {
roleExisted[oldRole] = true
}
for _, newRole := range newRoles {
if !roleExisted[newRole] && newRole == bot.rolesToIDMap[event.GuildID]["tester"] {
isNewTester = true
break
}
}
if isNewTester {
var id, title, slug string
err := bot.GetRoleBySlug.QueryRow("tester").Scan(&id, &title, &slug)
if err != nil {
log.Noteln("Could not get role!", err)
return
}
var queryArgs []interface{}
queryArgs = append(queryArgs, id)
queryArgs = append(queryArgs, event.User.ID)
_, err = bot.updateUsersByDiscordId(1).Exec(queryArgs...)
if err != nil {
log.Errorln("Failed setting tester role to member ", err.Error())
return
}
// Find the guild for that channel.
g, err := s.State.Guild(event.GuildID)
if err != nil {
// Could not find guild.
return
}
bot.send(event.User.ID, "Gratulations! You are now a Tester!\nPlease head over to the #testing-changelog channel and read up on how to get started!\n\nSee you on the Battlefield!", nil, g, s)
}
}
func (bot *AwakenBot) memberRemove(s *discordgo.Session, event *discordgo.GuildMemberRemove) {
log.Noteln("User", event.User.Username, "left.")
// Find the guild for that channel.
g, err := s.State.Guild(event.GuildID)
if err != nil {
// Could not find guild.
return
}
bot.guildMembersMutex.Lock()
delete(bot.guildMembers[g.ID], event.User.ID)
bot.guildMembersMutex.Unlock()
}
// This function will be called (due to AddHandler above) every time a new
// message is created on any channel that the autenticated bot has access to.
func (bot *AwakenBot) messageCreate(s *discordgo.Session, m *discordgo.MessageCreate) {
// Ignore all messages created by the bot itself
// This isn't required in this specific example but it's a good practice.
if m.Author.ID == s.State.User.ID {
return
}
// Find the channel that the message came from.
c, err := s.State.Channel(m.ChannelID)
if err != nil {
// Could not find channel.
return
}
// Find the guild for that channel.
g, err := s.State.Guild(c.GuildID)
if err != nil {
// Could not find guild.
return
}
// check if the message starts with our prefix
if strings.HasPrefix(m.Content, "!ha ") {
log.Notef("[%s.%s]: %s > %s", g.Name, c.Name, m.Author.Username, m.Content)
if c.Name != "bot-spam" && c.Name != "awoken-leads" && c.Name != "mutedisland" {
// Only respond it specific channels
return
}
args := strings.Split(m.Content, " ")
if len(args) == 1 {
// No command given, don't do anything
return
}
command := args[1]
if len(args) > 2 {
// Get rid of the prefix + command
args = args[2:]
} else {
// since we don't have any actual arguments except our command, make arguments empty
args = []string{}
}
err = s.MessageReactionAdd(m.ChannelID, m.ID, "✔")
if err != nil {
log.Errorln("Error seting Reaction:", err.Error())
}
switch command {
case "help":
embed := NewEmbed().
SetTitle("HeroesAwaken").
SetDescription("Your friendly bot :)").
AddField(bot.prefix+" help", "Show this lovely help").
AddField(bot.prefix+" refresh", "Manually refresh your roles").
SetThumbnail("https://heroesawaken.com/images/logo_new_small.png").
//SetColor(0x00ff00).
MessageEmbed
s.ChannelMessageSendEmbed(m.ChannelID, embed)
case "refresh":
err = bot.DB.Ping()
if err != nil {
log.Errorln("Error with database: ", err.Error())
return
}
if len(args) == 0 {
bot.refreshUserChannel(m.Author.ID, c, g, s)
return
}
case "syncRole":
bot.cmdSync(s, c, g, m, args)
case "stats":
bot.cmdStats(s, c, g, m, args)
default:
bot.send(m.Author.ID, "Unknown function :shrug:", c, g, s)
}
}
}
func (bot *AwakenBot) getMembersByRole(roleID string, g *discordgo.Guild) []*discordgo.Member {
var members []*discordgo.Member
bot.guildMembersMutex.Lock()
for index := range bot.guildMembers[g.ID] {
for _, role := range bot.guildMembers[g.ID][index].Roles {
if role == roleID {
members = append(members, bot.guildMembers[g.ID][index])
break
}
}
}
bot.guildMembersMutex.Unlock()
return members
}
func (bot *AwakenBot) send(discordID string, message string, channel *discordgo.Channel, guild *discordgo.Guild, s *discordgo.Session) {
log.Noteln("Sending '" + message + "' to '" + discordID + "'")
privateChannel, err := s.UserChannelCreate(discordID)
if err != nil {
if channel != nil {
privateChannel = channel
} else {
// can't create private channel and no channel given
return
}
}
_, err = s.ChannelMessageSend(privateChannel.ID, message)
if err != nil && channel != nil {
_, err = s.ChannelMessageSend(channel.ID, message)
if err != nil {
log.Errorln(err)
}
}
}
func (bot *AwakenBot) refreshUser(discordID string, guild *discordgo.Guild, s *discordgo.Session) {
bot.refreshUserChannel(discordID, nil, guild, s)
}
func (bot *AwakenBot) refreshUserChannel(discordID string, channel *discordgo.Channel, guild *discordgo.Guild, s *discordgo.Session) {
log.Debugln("Refreshing discordID", discordID)
privateChannel, err := s.UserChannelCreate(discordID)
if err != nil {
if channel != nil {
privateChannel = channel
} else {
log.Error("Can't create private channel and no channel given")
// can't create private channel and no channel given
return
}
}
rows, err := bot.GetUserRolesByDiscordID.Query(discordID)
defer rows.Close()
if err != nil {
_, err := s.ChannelMessageSend(privateChannel.ID, "You did not link your discord on the homepage yet.\nHead to https://heroesawaken.com/profile/link/discord to link your Account! :)")
if err != nil && channel != nil {
_, err = s.ChannelMessageSend(channel.ID, "You did not link your discord on the homepage yet.\nHead to https://heroesawaken.com/profile/link/discord to link your Account! :)")
if err != nil {
log.Errorln(err)
}
}
}
count := 0
for rows.Next() {
var slug string
err := rows.Scan(&slug)
if err != nil {
log.Errorln("Issue with database:", err.Error())
}
// Check if we have a matching discord role for the slug
if roleID, ok := bot.rolesToIDMap[guild.ID][slug]; ok {
log.Debugln("Assigning Role:", guild.ID, discordID, roleID)
err = s.GuildMemberRoleAdd(guild.ID, discordID, roleID)
if err != nil {
log.Errorln(err)
}
}
count++
}
if count == 0 {
_, err := s.ChannelMessageSend(privateChannel.ID, "You did not link your discord on the homepage yet.\nHead to https://heroesawaken.com/profile/link/discord to link your Account! :)")
if err != nil && channel != nil {
_, err = s.ChannelMessageSend(channel.ID, "You did not link your discord on the homepage yet.\nHead to https://heroesawaken.com/profile/link/discord to link your Account! :)")
if err != nil {
log.Errorln(err)
}
}
return
}
_, err = s.ChannelMessageSend(privateChannel.ID, "We successfully synced your roles!")
if err != nil && channel != nil {
_, err = s.ChannelMessageSend(channel.ID, "We successfully synced your roles!")
if err != nil {
log.Errorln(err)
}
}
}
// This function will be called (due to AddHandler above) every time a new
// guild is joined.
func (bot *AwakenBot) guildCreate(s *discordgo.Session, event *discordgo.GuildCreate) {
if event.Guild.Unavailable {
return
}
log.Noteln("guild created ", event.Name)
// Find the guild for that channel.
g, err := s.State.Guild(event.ID)
if err != nil {
// Could not find guild.
return
}
bot.guildMembersMutex.Lock()
bot.guildMembers[g.ID] = make(map[string]*discordgo.Member)
bot.guildMembersMutex.Unlock()
bot.guildMembersTemp[g.ID] = make(map[string]*discordgo.Member)
bot.getAllMembers(s, g)
// Collect metrics every 10 seconds
bot.guildMetricsTickers[g.ID] = time.NewTicker(time.Second * 10)
go func() {
for range bot.guildMetricsTickers[g.ID].C {
bot.metricGuild(s, g)
}
}()
// Refresh all members every 5 minutes
bot.guildMetricsTickers["refresh:"+g.ID] = time.NewTicker(time.Second * 300)
go func() {
for range bot.guildMetricsTickers["refresh:"+g.ID].C {
bot.guildMembersTemp[g.ID] = make(map[string]*discordgo.Member)
bot.getAllMembers(s, g)
}
}()
}
// Create metrics about a guild
func (bot *AwakenBot) metricGuild(s *discordgo.Session, g *discordgo.Guild) {
roles := make(map[string]int)
rolesStruct := make(map[string]*discordgo.Role)
online := make(map[string]map[string]int)
online["role"] = make(map[string]int)
online["status"] = make(map[string]int)
online["game"] = make(map[string]int)
bot.guildMembersMutex.Lock()
for index := range bot.guildMembers[g.ID] {
for _, role := range bot.guildMembers[g.ID][index].Roles {
_, ok := rolesStruct[role]
if !ok {
dRole, err := s.State.Role(g.ID, role)
if err != nil {
log.Errorln("Could not get discord role")
return
}
rolesStruct[role] = dRole
}
roles[rolesStruct[role].Name]++
}
}
bot.guildMembersMutex.Unlock()
bot.guildPresencesMutex.Lock()
for index := range bot.guildPresences[g.ID] {
/*
// Seems to be always empty right now...
for _, role := range bot.guildPresences[g.ID][index].Roles {
_, ok := rolesStruct[role]
if !ok {
dRole, err := s.State.Role(g.ID, role)
if err != nil {
log.Errorln("Could not get discord role")
return
}
rolesStruct[role] = dRole
}
log.Noteln(rolesStruct[role].Name)
online["role"][rolesStruct[role].Name]++
}
*/
online["status"][string(bot.guildPresences[g.ID][index].Status)]++
if bot.guildPresences[g.ID][index].Game != nil {
online["game"][bot.guildPresences[g.ID][index].Game.Name]++
}
}
bot.guildPresencesMutex.Unlock()
tags := map[string]string{"metric": "total_members", "server": g.Name}
bot.guildMembersMutex.Lock()
bot.guildPresencesMutex.Lock()
fields := map[string]interface{}{
"totalMembers": len(bot.guildMembers[g.ID]),
"onlineMembers": len(bot.guildPresences[g.ID]),
}
bot.guildPresencesMutex.Unlock()
bot.guildMembersMutex.Unlock()
err := bot.iDB.AddMetric("discord_metrics", tags, fields)
if err != nil {
log.Errorln("Error adding Metric:", err)
}
for roleName := range roles {
tags := map[string]string{"metric": "role_members", "server": g.Name, "roleName": roleName}
fields := map[string]interface{}{
"totalMembers": roles[roleName],
//"onlineMembers": online["roles"][roleName],
}
err := bot.iDB.AddMetric("discord_metrics", tags, fields)
if err != nil {
log.Errorln("Error adding Metric:", err)
}
}
for status := range online["status"] {
tags := map[string]string{"metric": "status_members", "server": g.Name, "status": status}
fields := map[string]interface{}{
"onlineMembers": online["status"][status],
}
err := bot.iDB.AddMetric("discord_metrics", tags, fields)
if err != nil {
log.Errorln("Error adding Metric:", err)
}
}
for game := range online["game"] {
tags := map[string]string{"metric": "game_members", "server": g.Name, "game": game}
fields := map[string]interface{}{
"onlineMembers": online["game"][game],
}
err := bot.iDB.AddMetric("discord_metrics", tags, fields)
if err != nil {
log.Errorln("Error adding Metric:", err)
}
}
}
func (bot *AwakenBot) getAllMembers(s *discordgo.Session, g *discordgo.Guild) {
err := s.RequestGuildMembers(g.ID, "", 0)
if err != nil {
log.Errorln(err)
}
}
// Create metrics about a guild
func (bot *AwakenBot) guildMembersChunk(s *discordgo.Session, c *discordgo.GuildMembersChunk) {
log.Noteln(len(c.Members))
bot.jobsChan <- botJob{
jobType: "addMembers",
data: c.Members,
discordGuild: c.GuildID,
}
}