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support for glTF files? #4

@rawwerks

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@rawwerks

the tagline is "Turn any file into model-ready text + images, in one line"...so i presume i can request any file type?

it would be cool to handle glTF 2.0 (.glb) files (by converting them to one or more images).

one potential implementation suggestion: three.js can import and bounce to an image, you'd just need to set up the camera.

a single view would be a cool start, but obviously you could get fancy with orthonormal views, multiple views of different axes, etc...

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