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Big Mod Folders make it take real long to start Studio #226
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Oof, yeah I didn’t consider this. I’ll see what I can do. |
I'm not overwriting so much as just adding local content! I find it very useful to be able to load local content this way and have it persist across Studio versions. |
The mod manager won't delete anything you manually put into your local content folder :) |
Ah! I thought Studio would do the same version separating that the player does... thanks! |
It does... I use mod manager for the ability to put stuff in the mod directory and not have to hassle with finding the latest Studio install every week. |
My mod folder is 1.44 GB. I'm guessing it's copying all that to my version every time I hit "Launch Studio". Are there optimizations that can be done to minimize how long this takes? Symbolic links? I notice this happens even though Studio or my files haven't updated. Can checks be done to see if files are unchanged?
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