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Improve soundfont.sf3 performance #42
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FluidSynth with libsndfile sf3 support needs to decode .sf3 files / audio into pcm before it can be used? This creates decompression lag / main thread freezes whenever sf3 soundfonts are loaded (until finished) and impacts application start-up time if an sf3 soundfont is saved enabled.
sf2 soundfonts load instantly and do not seem to impact application start-up times.
- Defer loading the soundfont on a background thread to prevent lag on app start or sf3 enabling? Lazy loading?
- Find a way to improve libsndfile / sf3 support?
libsndfile single-threaded decoding?
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