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Description
Description
Create comprehensive unit tests for item system and player inventory.
Depends on: Item subclasses and Player issues
Test Coverage
Item Subclass Tests
- Weapon.Use(): Verify damage bonus applied correctly
- Armor.Use(): Verify defense bonus applied correctly
- Potion.Use(): Verify healing applied correctly
- Potion healing capped at MaxHealth
Player Inventory Tests
- AddItem() adds item to inventory
- RemoveItem() removes item from inventory
- UseItem() applies item effect and removes from inventory
- Inventory state changes verified
LootResolver Tests
- Test with injected seed for deterministic drops
- Verify drop probability calculations
- Verify Dragon always drops at least one item
- Verify Gold equals GoldReward
Requirements
- Use xUnit testing framework
- Use seeded Random for loot tests
- Test edge cases (full health, empty inventory, etc.)
- All tests must pass in CI pipeline
Acceptance Criteria
- Test class for Item subclasses
- Weapon.Use() damage bonus tested
- Armor.Use() defense bonus tested
- Potion.Use() healing tested
- Potion healing capped at MaxHealth verified
- Test class for Player inventory operations
- AddItem() tested
- RemoveItem() tested
- UseItem() tested
- Inventory state changes verified
- Test class for LootResolver
- Tested with injected seed
- Drop probability logic verified
- Dragon loot guarantee tested
- Gold amount verification tested
- All tests pass in CI
- Tests follow naming conventions
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