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Description
Description
Create abstract Enemy class and concrete enemy type implementations.
Depends on: Character base class issue
Enemy Abstract Class
Inherits from Character and adds:
- ExperienceReward (int)
- GoldReward (int)
- LootTable (List)
- abstract GetAttackDescription() method
Concrete Enemy Types
Goblin
- Low stats (low health, attack, defense)
- Distinct flavor text in GetAttackDescription()
Orc
- High health
- Medium attack and defense
- Distinct flavor text in GetAttackDescription()
Dragon
- Boss tier stats (very high in all categories)
- Distinct flavor text in GetAttackDescription()
Acceptance Criteria
- Enemy abstract class inherits from Character
- ExperienceReward property added
- GoldReward property added
- LootTable property (List) added
- Abstract GetAttackDescription() method declared
- Goblin concrete class implemented with low stats
- Orc concrete class implemented with high health
- Dragon concrete class implemented with boss-tier stats
- Each enemy type has distinct flavor text
- All classes documented with XML comments
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