.FBX models not showing up when imported #104
Replies: 3 comments 2 replies
-
|
@Schoemanns - you might have to share one of your FBX models so I can test out what you are seeing. It works for all the FBX models I have tested, but there is probably some feature or variation that the tool isn't handling. |
Beta Was this translation helpful? Give feedback.
-
|
@Schoemanns - There are a few things I see, so let's go over them one at a time. I am using the "Use your model" page with these tests.
I probably need to make a YouTube video on how to clean up models or variations that might exist before importing them. Teaching direction Custom animations: https://www.youtube.com/watch?v=37jW10Nk8aY All Blender assets: https://github.com/Mesh2Motion/mesh2motion-assets Let me know if they have any feedback. |
Beta Was this translation helpful? Give feedback.
-
|
I made a ticket in the backlog to figure out why the Kenney.nl model isn't recognizing the missing texture. #105 |
Beta Was this translation helpful? Give feedback.

Uh oh!
There was an error while loading. Please reload this page.
Uh oh!
There was an error while loading. Please reload this page.
-
I've tried uploading several .fbx character models to Mesh2Motion and when I do the file appears to upload correctly but then nothing shows up in the interface. Anyone have any idea as to why that would be happening? Very excited to share this tool with my computer science students for their VR developement projects but I know they'll want to animate their own models so I'll need to figure out that work flow. Any advice would be appreciated and thanks for developing such an exciting open source project!
Beta Was this translation helpful? Give feedback.
All reactions