problem realplayerme character.glb to rig #74
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@karelrosseel - Thanks for sharing that file. I loaded that file and see the issue. I need to figure out how to code a fix. It has to do with the way the 3d mesh data is stored. There seems to be multiple different ways mesh data can be stored...and I am only handling one way. Here is the ticket explaining the issue a bit more: #76 For just viewing the mesh it is fine, but since I am doing the skinning with attaching the mesh to bones, I need to access all the vertex data. The skinning process is what is breaking as I am not accessing the mesh data correctly for this. I can let you know when I come up with a fix. |
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I just did a fix handling this other way of storing mesh data. It seems to work now. There is a DEV build of the site where you can test out the changes. https://main-mesh2motion-app.scottpetrovic.workers.dev/create |
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Hello, I'm not able to rig the 3D object, I can import the glb file https://models.readyplayer.me/69292147672cca15c22d6a10.glb created in https://studio.readyplayer.me/692921022902aa2fde56eefc/applications
but after clicking human, the 3Dobjects is removed, so I only see 3 joint , but I can't do it because not 3D object
check out how you can make own characters at
I want to use yours because https://github.com/readyplayerme/animation-library is also free to use but I don't know how.
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