I eventually need to improve the skinning algorithm for the weights.
- bending in the wrong spots (see human shins when feet are extended)
- "dumb" pass currently with applying 50% joint distribution around weights.
I will need to spend some time to see what is feasible that works across rigs.
I eventually need to improve the skinning algorithm for the weights.
I will need to spend some time to see what is feasible that works across rigs.