From 84b2e1af4ccd3a1e1185b6dafd3ca9de0328259e Mon Sep 17 00:00:00 2001 From: yourtime Date: Tue, 18 Feb 2025 20:02:11 +0800 Subject: [PATCH] Add third method to open mgcb editor --- articles/getting_started/4_adding_content.md | 1 + 1 file changed, 1 insertion(+) diff --git a/articles/getting_started/4_adding_content.md b/articles/getting_started/4_adding_content.md index 25e678b3..034d07d6 100644 --- a/articles/getting_started/4_adding_content.md +++ b/articles/getting_started/4_adding_content.md @@ -12,6 +12,7 @@ The [MGCB Editor](./tools/mgcb_editor.md) is used to organize and build content - Double-clicking a "`.mgcb`" file from within the Visual Studio solution explorer (providing that you installed [MonoGame's Visual Studio extension](./2_choosing_your_ide_visual_studio.md#install-monogame-extension-for-visual-studio-2022)). - Right-clicking a "`.mgcb`" file from within the Visual Studio code and selecting "Open in MGCB Editor" (provided you have installed the [VSCode extension](./2_choosing_your_ide_vscode.md#optional-install-the-monogame-for-vscode-extension)) +- Use 'dotnet mgcb-editor' to open Editor, than open "`.mgcb`" file from menu. Alternatively, you can build it [directly from source](https://github.com/MonoGame/MonoGame/tree/develop/Tools/MonoGame.Content.Builder.Editor) if needed.