We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
There was an error while loading. Please reload this page.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
此问题涉及 Spine 查看器组件。
如图所示,部分较早实装的模型,在渲染时会在 Spine 组件之间出现黑色边缘(缝合线)。
初步推测,可能是渲染函数的 srcColor 从 ONE 被更改为 SRC_ALPHA 导致的。这实际上是一种对预乘 Alpha 模式(PMA)的禁用操作。相关的 Commit 是 0d0d3c0 。
srcColor
ONE
SRC_ALPHA
我的项目 ArkPets 也遇到了这个问题。直到近日才找到问题的具体原因(涉及游戏内部的纹理打包逻辑),并给出了一种解决方法,特此将相关调查结果分享给 PRTS,调查报告参见 ArkPets Issue #76。
PMA 对渲染表现的影响
The text was updated successfully, but these errors were encountered:
e254a0d 与内部解包器已修复,感谢反馈与解决方案
Sorry, something went wrong.
StarHeartHunt
daflyinbed
No branches or pull requests
Uh oh!
There was an error while loading. Please reload this page.
问题描述
此问题涉及 Spine 查看器组件。
如图所示,部分较早实装的模型,在渲染时会在 Spine 组件之间出现黑色边缘(缝合线)。
初步推测,可能是渲染函数的
srcColor
从ONE
被更改为SRC_ALPHA
导致的。这实际上是一种对预乘 Alpha 模式(PMA)的禁用操作。相关的 Commit 是 0d0d3c0 。我的项目 ArkPets 也遇到了这个问题。直到近日才找到问题的具体原因(涉及游戏内部的纹理打包逻辑),并给出了一种解决方法,特此将相关调查结果分享给 PRTS,调查报告参见 ArkPets Issue #76。
附表
PMA 对渲染表现的影响
The text was updated successfully, but these errors were encountered: