You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
This repository was archived by the owner on Jul 22, 2024. It is now read-only.
Copy file name to clipboardExpand all lines: docs/troubleshooting-faq.md
+1-1Lines changed: 1 addition & 1 deletion
Display the source diff
Display the rich diff
Original file line number
Diff line number
Diff line change
@@ -26,7 +26,7 @@ The components are definitely a work in progress and are in a experimental stage
26
26
27
27
You can increase the memory that is available to your application from the player setting in Unity from `Edit > Project Settings > Player setting > WebGL Player Settings`
28
28
29
-
<imgalt="Unity WebGL player memory settings"src="https://raw.githubusercontent.com/mozilla/unity-webvr-export/master/img/webgl-memory.png"width="250">
29
+
<imgalt="Unity WebGL player memory settings"src="https://raw.githubusercontent.com/mozilla/unity-webvr-export/master/docs/images/webgl-memory.png"width="250">
30
30
31
31
## Do I always have to re-build before I can test my experience?
0 commit comments