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Description
Right now I am developing an adventure that is too big than I would like... and one of the things that wastes my time and patience the most is renaming absolutely everything. I think that this would not require too much development time and it would take away a lot of time in the development. adventure creation
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Actual state
When generating a new event, token etc.,
Search for the last event or token created.
For example:
If the last event is event11, if you click again the next one will be event12 -
proposal
When generating an event, token etc.
from a token event etc. collect the names of the father.
For example:
If we enter a token called _A_barbara and from there we generate an event, it automatically looks for the last event_A_barbara and adds 1 to it.
so if the last event was event_A_barbara11, if you click on new event it will become event_A_barbara12