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[Feature] Automatic_name_all #1672

@kozka

Description

@kozka

Right now I am developing an adventure that is too big than I would like... and one of the things that wastes my time and patience the most is renaming absolutely everything. I think that this would not require too much development time and it would take away a lot of time in the development. adventure creation

  • Actual state
    When generating a new event, token etc.,
    Search for the last event or token created.
    For example:
    If the last event is event11, if you click again the next one will be event12

  • proposal
    When generating an event, token etc.
    from a token event etc. collect the names of the father.
    For example:
    If we enter a token called _A_barbara and from there we generate an event, it automatically looks for the last event_A_barbara and adds 1 to it.
    so if the last event was event_A_barbara11, if you click on new event it will become event_A_barbara12

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