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Dear streamline developers, what will happen if I set exposure value to sl::DLSSOptions::exposureScale While not tag exposure texture or Tag a null to it?Is this allowed and correct?The reason why I do this is my engine calculate exposure in CPU side,not GPU side. Although I can create a texture or buffer, upload exposure value to it. But I want to know, could I skip this step, just set exposureScale instead. Thank you very much.
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