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comet.py
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48 lines (40 loc) · 1.62 KB
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import pygame
import random
class Comet(pygame.sprite.Sprite):
def __init__(self, comet_event):
super().__init__()
#definir l'image associé a la comete
self.image = pygame.image.load('PygameAssets-main/comet.png')
self.rect = self.image.get_rect()
self.velocity = random.randint(1, 3)
self.rect.x = random.randint(20, 800)
self.rect.y = - random.randint(0, 800)
self.comet_event = comet_event
def remove(self):
self.comet_event.all_comets.remove(self)
# jouer le son
self.comet_event.game.sound_manager.play('meteorite')
# verifier le nombre de comete
if len(self.comet_event.all_comets) == 0:
#remettre la barre a 0
self.comet_event.reset_percent()
#refaire apparaitre les 2 premiers monstre
self.comet_event.game.start()
def fall(self):
self.rect.y += self.velocity
#ne tombe pas sur le sol
if self.rect.y >= 500:
#retirer la boule de feu
self.remove()
#si il n'y a plus de boule de feu
if len(self.comet_event.all_comets) == 0:
print("L'evenement est fini")
#remettre la jauge au départ
self.comet_event.reset_percent()
self.comet_event.fall_mode = False
#verifier si la boule de feu touche le joueur
if self.comet_event.game.check_collision(self, self.comet_event.game.all_players):
print("toucher")
self.remove()
#subir 20 points de degats
self.comet_event.game.player.damage(20)